-ZG-BUZZARD
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Everything posted by -ZG-BUZZARD
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Hunt the intruder - out-flank him
-ZG-BUZZARD replied to Footmunch's topic in ADDONS & MODS: COMPLETE
LOL, I'd rather take it as a high-powered Penguin, but that be susceptible to hurt some feelings And a Fencer I also haven't seen around... I've also seen pix of a Tu-22/-22M/-26 and of the S-3 Viking, but... where would they be?? P.S.: The Prowler is the EA-6B, not AE-9 -
*cue Imperial March* Nice!!!!
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Hunt the intruder - out-flank him
-ZG-BUZZARD replied to Footmunch's topic in ADDONS & MODS: COMPLETE
Ah, what nostalgic graphics, Flanker... almost reminds me of even earlier F-15 Strike Eagle, F-19 Stealth Fighter and Gunship 2000... -
A SHIP?? An Arleigh Burke class destroyer? Or rather a Long Beach, Bainbridge, Virginia or Ticonderoga class cruiser... or Iowa class BATTLESHIP??? Or rather something far stealthier... like a Los Angeles class submarine or Sea Shadow stealth ship??
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PMC_Euro 25km Terrain + Campaign
-ZG-BUZZARD replied to Snake Man's topic in ADDONS & MODS: DISCUSSION
And you say he's a flight simmer? Erm, that would go with the island size, but... to have made the only runway there is not totally flat is... like... something I've never seen in flight sims... guess he changed to flying Colonel Klink's harrier... -
Hunt the intruder - out-flank him
-ZG-BUZZARD replied to Footmunch's topic in ADDONS & MODS: COMPLETE
Just tested the SU-27 and it is BEAUTIFUL!! Just one tiny little detail I thought odd... in cockpit view, there's an artificial horizon which is not in horizontal position ... since HUDs are an extra to be functional (one of my favourites besides DKM's Havoc is DKM's OV-10 Bronco HUD, my jaw hit the floor the first time I saw it!! ), could you please just remove the static non-horizontal artificial horizon, and maybe just use a ball-bearing artificial horizon ? Cause having an item on the HUD which is static and unstable is a bit annoying when one's just flying straight... plus it diminishes HUD visibility just a tad, which sometimes can be enough... otherwise, the addon is PERFECT!!! -
PMC_Euro 25km Terrain + Campaign
-ZG-BUZZARD replied to Snake Man's topic in ADDONS & MODS: DISCUSSION
Well, if there's anything I'd complain about, is the lack of gas stations in the north... I mean, I won't even dare to take the Mercedes S 600 or the Dodge Challenger from south of Haelen to the island east of Bridge 8... Â Â Real gas-gulpers are fast but on this island, won't cruise very far... guess the 67 Chevy Camaro is my best bet of going around at speeds in excess of... hmmm... well, it's nicer than those original ofp sport cars and seems to have an endless supply of gas, too!!! Â Â -
I'm no addon maker but maybe a hat-less Hoth rebel trooper could be done with BAS's infantry kit? Or maybe even with a Hoth-hat on?
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*Imagines himself on Hoth in the AT-AT* *Stomp*Stomp*Stomp on those puny rebels* "Die Rebel SCUMM!!! )" "Target! Maximum firepower!!!" KA-BOOOOOOOOOOOOM!!!
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Hunt the intruder - out-flank him
-ZG-BUZZARD replied to Footmunch's topic in ADDONS & MODS: COMPLETE
DKM made HUD work for their Mi-28 Havoc... maybe because russian stuff is old-tech and/or similar to what could be done, but still it worked... but I wouldn't mind having working HUDs never mind if it's the same tech as original or not (knowing where you are on a map is a great feature!!! ). Besides that, check out http://www.fas.org/man/dod-101/sys/ac/a-6.htm for different load-outs, under the SWIP program the Intruder gained the capability of launching AGM-65s and AGM-84E SLAMs... now SLAMs would be absolutely DROOLICIOUS!!! Â Great work on the A-6 so far, for an alpha excellent as usual, much better than the other one done (not by you) for OFP (which was buggy and unfinished, not to mention ugly ). Still have to test the Flanker and the F-15... keep up da good work! -
Lemme guess... AT-AT Mk 3, Main armament: Death-Star-type Superlaser!!!
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Right, waste your satchel charges on a friggin fence, and blow up a tank, ammo depot and whatnot with harsh language... you know, there's only a limited supply of satchel charges a spec op can carry, and those aren't meant to blow up fences... Â Â
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Well, what do you have the M60 for? Â Its gun is also 105mm... Â
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I meant the LOSAT-armed HMMVV... ever seen one of those? It's a stretched HMMVV with some box-like LOSAT launchers stacked on top like excess luggage... looks absolutely puking!!
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LOSAT without a turret to aim is a kind of stupid idea... better arm the Humvees with a decent ATGM like the ground-to-ground version of the Hellfire, as implemented on the M113, or a light ADATS system altogether...
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( Hmmm, I've always been looking for some CS units so that I could mix videos into a great movie) Back to topic, IMHO I don't think anybody from LucasArts or Lucasfilms would bother to bother any OFP addon makers about them doing even copied stuff... have they so far? Honestly, as long as the end product is ok, I don't care who did it beyond thanking them for their job!!
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The Stingray AFAIK was a tank just built for export... gotta check on who bought it, but I think it was ether the Thai or Singapore Army, but dunno for sure...
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I just hope OFP 2 turns out better than Söldner: Secret Wars. I mean, in terms of vehicle control, IMHO OFP rulez, better than Battlefield 1942 and better than Söldner: you can look everywhere, turn on lights and whatever else you can script into a vehicle (maybe they could also have windshield wipers and turning lights in OFP2  ). As for the soldier animations, heck, they GOTTA be improved... I mean, sometimes I really thought: WHAT A DUMBASS THIS SOLDIER IS!!! I'm sure you've all stood by a small wooden fence and if ya didn't have any explosive ammo or vehicle nearby had to walk ALL AROUND to the entrance just to get inside... how PATHETIC!!! There's gotta be an animation that just allows a soldier to jump over it effectively (it's astonishing how long it takes to jump across a fence in Söldner, without practice...). Plus, even high fences are an obstacle for special ops guys... I mean, come on... if they wouldn't have a cutting tool with them, why wouldn't Spec Ops guys be able to climb over the fence? Heck, we've all seen such moves be performed IRL, and probably done it ourselves too!    (add a cutting tool animation to get rid of the barbed wire on top, if for stealth reasons it's too obvious to leave a gap in a fence created by said cutting tool, which should be an essential tool in any Spec Op arsenal)... Furthermore, one thing present in Söldner is swimming which also should be adopted by OFP 2, as well as its taunts... and maybe also its unit clothing customization ease as well... that's my buck for OFP 2.
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You know, that XM-8 looks like a cross between an Abrams and a WW2 Wolverine... it woulnd't stand against an RPG attack unless it's the heaviest-armored version... Â Edit: Plus someone would have to make a C-130 to carry that thing for it to be some real fun... Â Edit v2: Better yet, someone should make a better C-17 with BAS-like cargo-haulin' capability... at least then one could field 3 of these XM-8s...
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Besides that, IS it possible to make non-helmeted troops?
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Man, that M60 MICLIC sure looks ugly... and from the article it seems like it's not that effective... hmmm... still, a nice "poor division's MRLS"!!! ROFLMAO!!!Â
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Yes, but are they planted in perfectly squared off shapes? Yep, they are!! Rowed up all nice and squarely!! Maybe once I get my site updated I can throw in a pic to show...
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Recently I spent two weeks in northeastern Brazil, and I've also been in Mexico, and sure enough like in the movie "Kill Bill vol. 2", there are entire areas of palm trees that have the same size... I mean hectars of 'em!!!
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What editing program do you use? I hope it's not Windows Movie Maker... that one's bugged to hell... I like Adobe Premiere best!
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B61 mod 10 tactical nuclear weapon (5kt)
-ZG-BUZZARD replied to xenom's topic in ADDONS & MODS: COMPLETE
Whoaaaa!!! Is that the LST??