Jump to content

-IT-Q-

Member
  • Content Count

    198
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About -IT-Q-

  • Rank
    Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. -IT-Q-

    WGL Everon

    deleted
  2. -IT-Q-

    Nature Pack - European

    hi BergHoff  another suggestion: it would be awesome if you can add some grass and bushes into the wood blocks like farmland has done - like ss 09.jpg 10.jpg 11.jpg this would also make it more hard to spot anything inside woods Â
  3. -IT-Q-

    WGL Everon

    deleted
  4. -IT-Q-

    Nature Pack - European

    hi BergHoff, i am just more and more in love with this one  bushes are awesome and trees even more  i'd like to give some feedback about things i noticed. 1. plz try to make bushes passable / bitable 03.jpg (even inside woods) 2. plz have a look a (fire?) lod of this one (to be able to shoot through) 08.jpg 3. i notice some of the trees are devided in two different brightness ranges - is this intented ? 04.jpg 05.jpg - in this one plz also check the lod of the yellow tree in distance (i think you are already aware of it, but in case..) 06.jpg (also can been seen here bottom left trees) 4. if its possible !, plz make the transition between two different lods of wood section less visible 06.jpg 07.jpg (you can also see here on the right side, that this part of the wood is partially bright - plz dont remove them, make them separat trees/wood, if you dont like em, but plz dont delete them  ) 5. if its possible !, try to revise those two 01.jpg (1-3 more diagonal faces) 02.jpg (some diagonal faces) keep up your great work mate ! best regards Q ps: to make this post less criticizing at the end Â
  5. -IT-Q-

    Armed Assault Community?

    yea i dont think another forum is necessary at this point. thanks mate though
  6. -IT-Q-

    WGL Everon

    well i dont know if its possible to have all possibilites done perfect. if we try to make it look good from air, it might look bad again close-by  could you specify how to do it. unfortunately Phaeden, the creator of these textures, is on holiday ... well we can tried to change it ourself, but then more help is required  thanks for the feedback everyone !  now i just need someone to upload the latest version on a good ftp ... pm me plz Â
  7. -IT-Q-

    WGL Everon

    patience ...
  8. -IT-Q-

    Nature Pack - European

    very nice two questions though: 1.) a lot of ppl said using 1024 textures would consume much too much ram and graphics card's power - have you done a complete island with 1024 so far and what are your experiences ? 2.) do you know by accident what happens if a user has set his textures for nature below the value of a landscape texture ? thanks !
  9. Very useful for certain mp league maps ... its been a pain in the ass in the past... thanks a lot
  10. another top notch tool mate ! thanks a lot this is gonna be a big relief for wargames development
  11. -IT-Q-

    WW2 KriegsMarine pack

    impressive
  12. -IT-Q-

    Nature Pack - European

    wow u just made my day Berghoff this just perfect - will test immediately ... so thats even better now to release the converted malden tomorrow
  13. -IT-Q-

    Nature Pack - European

    as fas as i know both depend how you do the dependencies in wrptool or similar, just keep the in the same folder (berghoffs). 1. i dont think so (at least for non island addons it just depends on the class - could be different here though) 2. yes (except berghoff would changes the names of the models and textures or similar)
×