-IT-Q-
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hi BergHoff  another suggestion: it would be awesome if you can add some grass and bushes into the wood blocks like farmland has done - like ss 09.jpg 10.jpg 11.jpg this would also make it more hard to spot anything inside woods Â
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hi BergHoff, i am just more and more in love with this one  bushes are awesome and trees even more  i'd like to give some feedback about things i noticed. 1. plz try to make bushes passable / bitable 03.jpg (even inside woods) 2. plz have a look a (fire?) lod of this one (to be able to shoot through) 08.jpg 3. i notice some of the trees are devided in two different brightness ranges - is this intented ? 04.jpg 05.jpg - in this one plz also check the lod of the yellow tree in distance (i think you are already aware of it, but in case..) 06.jpg (also can been seen here bottom left trees) 4. if its possible !, plz make the transition between two different lods of wood section less visible 06.jpg 07.jpg (you can also see here on the right side, that this part of the wood is partially bright - plz dont remove them, make them separat trees/wood, if you dont like em, but plz dont delete them  ) 5. if its possible !, try to revise those two 01.jpg (1-3 more diagonal faces) 02.jpg (some diagonal faces) keep up your great work mate ! best regards Q ps: to make this post less criticizing at the end Â
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yea i dont think another forum is necessary at this point. thanks mate though
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well i dont know if its possible to have all possibilites done perfect. if we try to make it look good from air, it might look bad again close-by  could you specify how to do it. unfortunately Phaeden, the creator of these textures, is on holiday ... well we can tried to change it ourself, but then more help is required  thanks for the feedback everyone !  now i just need someone to upload the latest version on a good ftp ... pm me plz Â
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New universal dynamic grass script
-IT-Q- replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
thanks KeyCat ! -
very nice two questions though: 1.) a lot of ppl said using 1024 textures would consume much too much ram and graphics card's power - have you done a complete island with 1024 so far and what are your experiences ? 2.) do you know by accident what happens if a user has set his textures for nature below the value of a landscape texture ? thanks !
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Multiple 'OnMapClick' Command Handler RELEASED
-IT-Q- replied to General Barron's topic in OFP : MISSION EDITING & SCRIPTING
Very useful for certain mp league maps ... its been a pain in the ass in the past... thanks a lot -
Patch Generator v1.0 from Our Weapons project
-IT-Q- replied to Voyager-NO-'s topic in ADDONS & MODS: COMPLETE
another top notch tool mate ! thanks a lot this is gonna be a big relief for wargames development -
impressive
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wow u just made my day Berghoff this just perfect - will test immediately ... so thats even better now to release the converted malden tomorrow
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as fas as i know both depend how you do the dependencies in wrptool or similar, just keep the in the same folder (berghoffs). 1. i dont think so (at least for non island addons it just depends on the class - could be different here though) 2. yes (except berghoff would changes the names of the models and textures or similar)
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great