-GNC-Nekkekami
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Nice to hear that the patch for polish players is coming soon! Thanx a lot for this! Greetings from Germany
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There's still no pic of the 9K32-streyla missile? Bravo! Done very well! Superb! I will never buy any buggy Bohemia-Interactive / Codemasters products again, I'm tired of finding bug after bug.... ...and I'm tired of seeing the same sh*** bugs again and again... ...and I'm tired of installing patch after patch.... And if you're searching for more bugs, BIS, then go on and search for yourself!
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I just wanted to know if the picture of the 9K32-Streyla-anti-air-rocket is still missing.... please tell me...anyone.... (I can't install the patch at this time and I won't when this "known for years" bug has'nt been fixed.)
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@ Nyles, you made many very good suggestions for the game! Read his post folks, it's worth it. Is there a chance to get an answer to my post about the problem with the rooftops in Singleplayer missions? Please... And by the way: Here you'll find pictures of the 9K32 Strela-rocket: http://www.army.fr.pl/uzbr/sa7.php Please put a picture of the strela rocket in the game.... With friendly greetings, Nekke
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I'm really sorry that I can't afford the time to read ALL the previous posts.... But I always have the following problem since OFP-Resistance: When I'm in single-player mode to play a single Mission or campaign missions, it's absolutely impossible to use the ladders to the rooftops of the 2-/4-/8-Floor apartments or the Big house? (Rathaus) in Lipany....(in Multiplayer-mode the ladders to the rooftops may be used, no problem there) None of the ladders to the rooftops of the bigger houses may be used in Single Player Missions / campaign missions... This is really bad, the rooftops give you a very good command / scout viewpoint over the battlefield to give orders your troops.. The only solution I've found so far is to add appartment-buildings from Kegetys KEG Resistance Editor Update V1.11 to my missions / islands. ( http://www.opflashpoint.org/addons.php?v=214 ) Is there a chance to have the problem fixed? Please, make it happen, the missing feature means much less fun in singleplayer Missions. with friendly greetings, Nekkekami
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@ KaRRiLLioN : Thanx a lot for your detailed and good answer! (I'm not an OFP-scripting wizard... so I'll ask a friend of mine to help me, but hey, great to know about such things! ) And by the way: OFP is the one and only game that I'm playing and that is left on my PC. Thanx again to BOHEMIA INTERACTIVE for providing your fans with your great work!
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Sorry Guys, I couldn't find the following problem solved / fixed in the Bug-Fix-List: (and I couldn't post it any sooner because I had forgotten about it, until this week...) When you take a Flag in a "Hold the Town" / "Flag-Fight"- map for example, and you get shot during the action, the flag will not be on the flagpole, but besides your corpse. Now imagine this: The fighting around the flag is so intense that no one reaches the flag in time. What do I mean by in time? When there are many fallen soldiers in the battlefield, there's is a point where the fallen ones start to disappear, because the game would be unplayable, when there are thousands of corpses in the field. So far, so good, but what happens when the fallen soldier wih the flag disappears? The flag disappears with him and the flag cannot be taken by any one any more. I experienced this strange flag-problem several times during our last Clan wars, please answer me. [GNC]Nekkekami (Special Warfare Group) I'm looking forward for the upcoming patch and would like to thank you for working and supporting for your fans!
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O.K. there will be no possibility to load vehicles in the MI 26 Ingame OFP... But will the other things about the MIL MI 26 be authentic? some details: *Crew 5 (2x pilots, 1x navigator, 1x flight engineer, 1x loadmaster) *Standard Payload :20,000 kg Internal or external load, 85 troops...  (:0 ) * Blades Main rotor - 8 * Tail rotor - 5  * Rotor diameter:105 ft (32 m)  * Length: 111 ft (33.8 m)  * Length: (rotors turning) 40 meters  * Length: (fuselage) 33.5 meters  * Width: 8.2 meters  * Height: 26 ft., 5 in. / 8.1 meters  * Tail Rotor Diameter: 7.6 meters * Cargo Compartment Dimensions:  12 meters - Floor Length 3.3 meters - Width Height variable from 2.9 to 3.2 meters  cockpit view EDIT: RalphWiggum: picture size > 100k Check here : http://www.colparair.com/mi-26_gallery.htm greetings from Nekke Â
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O.K. there will be no possibility to load vehicles in the MI 26 Ingame OFP... But will the other things about the MIL MI 26 be authentic? some details: *Crew 5 (2x pilots, 1x navigator, 1x flight engineer, 1x loadmaster) *Standard Payload :20,000 kg Internal or external load, 85 troops...  (:0 ) * Blades Main rotor - 8 * Tail rotor - 5  * Rotor diameter:105 ft (32 m)  * Length: 111 ft (33.8 m)  * Length: (rotors turning) 40 meters  * Length: (fuselage) 33.5 meters  * Width: 8.2 meters  * Height: 26 ft., 5 in. / 8.1 meters  * Tail Rotor Diameter: 7.6 meters * Cargo Compartment Dimensions:  12 meters - Floor Length 3.3 meters - Width Height variable from 2.9 to 3.2 meters  cockpit view EDIT: RalphWiggum: picture size > 100k Check here : http://www.colparair.com/mi-26_gallery.htm greetings from Nekke Â
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I really like the white Version of the Car... ...But how about a red version :-) ? I found some funny comments about the Fiat 126: "The dreaded Fiat 126 Maluch. With a whopping 0.6 liter, 4 cylinder engine, you're bound to outrun a bicycle at least 50% of the time." "In 1972 Fiat started production rear-engined 126 (like it's predecessors 500, 600 and 850). In West Europe, the last 126 was sold in 1982, but even today (?) 126's are made and sold in Poland where it's called the Fiat 126 elx Maluch (Maluch means very small baby in Polish)." I found a downloadable "Fiat 126 Tuned" for "The Need for Speed" here: http://jpracing.racerplanet.com/FIAT.shtml (Perhaps you may 'borrrow' the sound from it;-) I found a downloadable "Fiat 126 elx Maluch (B)" and "Fiat 126p Tuned (B)" for "The Need for Speed 4" here: http://site.nfscars.com/brands.php?game=nfs4&brand_id=35 (same as above ;-) MORE pictures of different Fiat 126 Versions (Please don't make all of 'em ! We don't need a 50MB-Fiat Maluch addon ;-) * Fiat 126 Personal 2 / Personal 4 (650ccm) - /1976-1980/ * Steyr Fiat 126 Puch - /1973-1975/ * Fiat 126 BIS (700 ccm) - /1987-1991/ * FSM 650 Niki - /1989-1991/ * Fiat 126 P Cabrio (650 ccm) - /1991-1995/ * Fiat 126 P Combi (650 ccm) - /1976/ Â * Fiat 126 P Long (650 ccm) - /1976/ * Fiat 126 P Chiny - E 78 (650ccm) * Fiat 126 P Bombel (650ccm) - /1974/ * Â Fiat 126 P Traction Avant (650 ccm) - /1975/ * Maluch elx (650ccm) - /1994 - 2000/ http://mujweb.atlas.cz/www/fiat126/verze.htm More Fiat 126 images here: http://www.clubfiat500.com/GALERIE/126.HTM Greetings, [GNC]Nekkekami (Special Warfare Group)
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Wow! Holy shit! I must be dreaming! Please, don't wake me up.... GREAT and outstanding good work! I just can't stop grinning, thanx!
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Hmmm.. I've found a site with nice - racing-car Sound samples, including the Fiat Tipo Procar... Check it here: http://users.belgacom.net/samples/francosamp.html (sorry, it's not exactly what you need, but perhaps it helps a little..) Additional information about the Fiat 126 I've found here... http://maluch.elmer.net.pl/ http://bosmal.topcities.com/ http://www.angelfire.com/super/italiancars/Fiat126.htm (photo page) http://www.markiz.terramail.pl/fsm.htm http://www.fiat126p.iq.pl/index.php?action=galeria http://www.auto-moto-italia.nl/index_frames.htm Greetings, Nekke
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Looks really nice, this litle baby! How are you going to get an authentic Motor Sound for it? Greetings, Nekkekami :-)