

-SZ-Vladimir
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Everything posted by -SZ-Vladimir
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I have beginn work on a BTR-90, I post here some screenshots. 3DStudioMax Render : For wheels I take from AKM74 BTR-80 (I make my own wheels for release). No O2 or InGame preview yet I post O2 preview later. [EDIT] Ooops, forget to say that : Model by Wumpel [/EDIT] Vladimir
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back for 2 days, I follow work on texture on post new screens tomorrow or in 2 days. Mmmh... for missile, I try anything, but I'm not sure if that work... and if that don't work... I wait on OFP2 ;) but release BTR-90 before. Thanks for all this comments ! Vladimir
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Thanks for all this comment So... 4 new screens (2 in O2 and 2 in Game) I have make this screens only for see how he look in game, or in O2, I finish first texturing before make a good importation in OFP : And now, I'm away for one week, so I can't work on this BTR Â For missile... I don't know I find a solution... I have an basic idea allready but not sur if that work.... and if missile don't work, I wait OFP2 for upadate this BTR-90 ;) Vladimir
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Thanks, I try that now Vladimir
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I have a little problem with ping... I have ADSL (512kbs/128kbs) since 4 days (or 5) and in MP when I choice a role (East - West - etc...) and in briefing screen I have strange ping... When I connect on server ping is good (50-80 ms) but after any second, ping go up (to 250ms in a first time) and after that change every 10 seconds between 150ms and 800ms, not regular. In game (when I play), I havn't problem, all is good, ping too (65-100ms). Also, why this strange ping in MP interface and briefing ? I have modem ZyXEL Prestige 630 Series (model 630-13). And before, with my 64k connection.... I did not have this problem... so that can't be my FireWall (Norton), maybe driver or my provider ? Vladimir
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I release this UAV ! First some screens : ----------------------------- Second, any comments : Model and texture by frontier All Scripts by uiox Work good in MP MP is, I think, the better use for this add-on. For use this add-on, you musst have an description.ext file with this commande line : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include <DragonWarrior\resource.cpp><span id='postcolor'> If you haven't that, you have an error message and UAV don't work. You can find a demo mission in .zip file with this description.ext file. ----------------------------- Third, download link Dragon Warrior UAV download ----------------------------- If you find some bug, post here or e-mail me, next version is version 1.0, that's last beta. That's all for moment. Good Game Vladimir
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Have someone try in game with a 512*512 map ? Vladimir
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Remember to that : First page for this topic, first message Vladimir
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Remember to that : First page for this topic, first message Vladimir
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Thanks for this utility ! Vladimir
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Thanks for this utility ! Vladimir
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BMP3 textures are... great ! really great ! wouah.... I don't know what I can say other ! (I speak only about texture... but they are really great !!! ). Vladimir
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I think RSS was better Vladimir
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Add possibility to create new hitpoint(s) for add-on, for simulate ERA armor for tanks, etc... HitPoint --> in LOD HitPoint create a new element and define this new element in config.cpp as new HitPoint for tank or vehicle (I don't consider as new HitPoint PasL, PasL, Gun, Engine, etc...) For whisperFFW06 Example : I want add a ERA armor to my tank... create a new HitPoint... I select element in Hit Point LOD, I define this element how I want in config.cpp, but actually that don't work, could make it possible. I have try to make that, other personn too (Sigma Six), but that's actually not possible ! add this functionality ! That's all Vladimir
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I have any questions about texture making (for make good texture). No how to use any software (I use photoshop 6), but how to configure good this software for make good texture, for a good exportation in .paa/.pac format. My questions : - How much colors use in a texture ? 64 colors (6 bits) ? we can work with more colors ? Convertion from 256 to 64 colors ? which options for a good converstion ? - How make a good exportation from .jpg/.tga/.gif to .paa/.pac ? I think to AKM74's or Marfy's textures - ... I have try to use un texture made by Marfy without conversion and a texture used for my BMP-3... my texture have strange range (not sure of word) and I don't see that and Marfy's texture... (I can post a screen if you don't understand). I need advice about that ! Thanks Vladimir
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (silent_64 @ 17 May 2003,21:42)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @ 17 May 2003,19:31)</td></tr><tr><td id="QUOTE">Could you post a pic about that problem?<span id='postcolor'> Don't think he's got a problem. I just think he need som advice!<span id='postcolor'> Yep I prefer advices. AKM74 have say me to use always "Sharpen" filter every 1 or 2 times in photoshop, or save in .tga 24 bits and not in other format for exportation. Always texture in 3DStudioMax. Have you other advices ? Vladimir
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (phoebus @ 17 May 2003,16:27)</td></tr><tr><td id="QUOTE">Guess you accidentally activated the W-buffer which usually turn the whole screen in a beautiful Martian landscape  <span id='postcolor'> You can't activeted W-Buffer actually with last Catalyst driver (I'm too on Radeon9700Pro ) and with Catalyst 3.2 (not sure). Vladimir
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ 16 May 2003,19:33)</td></tr><tr><td id="QUOTE">In this case i will have few extra day to finish BMP3 before first v 0.8 public reliase.<span id='postcolor'> you make a BMP-3... I think that, my BMP-3 don't look good compared to your BMP-3 Vladimir
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OFP2 mentioned here : http://www.e3insider.com/insideE302/article009.htm But always same informations... nothing new... Vladimir
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ 18 April 2003,14:33)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ April 18 2003,13:15)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jahve @ April 18 2003,12:21)</td></tr><tr><td id="QUOTE">The question remains: Where to get the MSI stuff?<span id='postcolor'> A basic version is shipped with Windows2000/XP. Unless BIS is going to release their own MSI creation app, ...<span id='postcolor'> We will release this utility once we incorporate some changes that are based on the feedback in this topic. This willl be hopefully within a few weeks.<span id='postcolor'> A release soon ? Vladimir
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ 18 April 2003,14:33)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ April 18 2003,13:15)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jahve @ April 18 2003,12:21)</td></tr><tr><td id="QUOTE">The question remains: Where to get the MSI stuff?<span id='postcolor'> A basic version is shipped with Windows2000/XP. Unless BIS is going to release their own MSI creation app, ...<span id='postcolor'> We will release this utility once we incorporate some changes that are based on the feedback in this topic. This willl be hopefully within a few weeks.<span id='postcolor'> A release soon ? Vladimir
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Who ? a personn who have a good server for that a big Battlefield1985 ! but we muss wait we don't know how BIS optimize OFP netcode Vladimir
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You think at persistant battlfield ? I think if BIS add (and BIS Make that, I'm sure) a Join in Game option, you can make this mission type without problem On bigger islands, with a good netcode. Vladimir
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Ofp2=1970's vietnam,africa,and cantral europe
-SZ-Vladimir replied to Sudan's topic in ARMA 2 & OA - GENERAL
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 08 May 2003,19:26)</td></tr><tr><td id="QUOTE">8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([sZ]Vladimir @ 08 May 2003,208)</td></tr><tr><td id="QUOTE">Central Europe maybe Switzerland<span id='postcolor'> You mean BIS has purchased the Everon Cartel's Safe and Documents addon? <span id='postcolor'> I don't understand Vladimir -
Config.bin to config.cpp utility
-SZ-Vladimir replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
PBODecrypter 1.3 make that too (.bin --> .cpp). I can send you if you need it. Vladimir