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Zoolander64

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Everything posted by Zoolander64

  1. Zoolander64

    Looking for good co-op players!

    Greetings Jake34, If you are looking for a informal group of co-op players, let's get your folks with our folks. We run with ARMA2:OA+ACE+ACRE+Domi. Sounds like you have a good setup with custom maps we would like to try. If interested I am almost always on Teamspeak at ts3.digitalthemepark.com. -Zoolander64
  2. Zoolander64

    Looking for adult players

    Greetings All, Just a quick note to let folks know that DigitalThemePark has now migrated its servers to A2 OA. You will need ACE and ACRE as well. We play Domination on with many maps. DigitalThemePark TeamSpeak can be found at ts3.digitalthemepark.com and the A2 OA servers are under DigitalThemePark.
  3. Greetings All, I don't post all that much, but several of my friends picked up ARMA 2 while it was on sale at Steam this week. We are having a lot of fun with it. I am curious if others would like to join. We are all a wee bit older(30+), and have fun with folks that are mature and respectful as well. I know this may sound like a clan trying to promote, but we are really just a group of buddies having fun. We have setup US based server(ARMA 2 with Domination v2.11). I am still tuning, but it seems to work well so far. Any advice is appreciated? Is there anything better than Domination? For VoIP we use TeamSpeak 3 from DigitalThemePark. (the price is right; FREE!). They can be found at ts3.digitalthemepark.com. Once in the "Welcome..." channel, just PM someone, otherwise you will only be able to get to that default channel until they make you a DTP "citizen". We also have the OA mod but no server yet. Have not checked to see if we can run on the same box. Will the ports collide? Worth it? Folks like it? It is a "down the road" thing. We are now just trying to get through a Domination primary/secondary target without getting killed. Anyway, I thank Steam for having such a wonderful sale. Although I have played the ARMA series over the years, this was a nifty find for my friends, and thus me, since I get to play with them. We also got Team Fortress 2 and wow that is fast paced for old fingers. Hope to see a few new folks, otherwise see you on the Battlefield
  4. Zoolander64

    Looking for tactical teammates

    Greetings dkosmack, Looks like we posted fairly close to each other. Check out my post and ping me if interested. http://forums.bistudio.com/showthread.php?t=121853
  5. That worked fantastic! Thanks HG_Havok.
  6. Greetings All, I just noticed the 1.07 patch has been released for ARMA 2. I upgraded my steam client and server (I host Zoo's World). After getting the latest ACE build (371), when I try to connect to my ACE server, I get a "Waiting for Host" message. It appears that a few servers have this working. Has anyone else had this problem? Is there something special that needs to be done to support the 1.07 patch? I did a quick search but really did not find anything. Any advice would be greatly appreciated.
  7. Just a thought.... What if we started a new convention to use a certain 2 or 3 letter code in the server name for folks to see? ex: TP, for Teamplay or something like that. btw: Count me and another in. We would love to play the smaller coop's in a tactical military manner. We try our best to do that at Zoo' World.
  8. Thanks MaXyM. That seems to have worked. Looks like the missions are now stored under the store folder in mpmissions.tar.
  9. Are you talking about "mpmissions.tar"? So I guess we need to get a .tar reader and extract them? I have not seen anything in the changelog that this is the new procedure. What did I miss?
  10. I updated to v266 today. I see that the MPMissions folder is no empty (actually non-existent). I did a quick search through the forums and wiki sites, but maybe missed where we get the MPMissions that are specific to ACE. I do have the older v256 MPMissions. Maybe they are not getting updated anymore? Any help would be appreciated.
  11. Greetings Leo, Yup, I am having the same issue. ARMA v1.05, Windows 7 64bit, latest nVidia drivers. It happens happens, maybe an hour or two into game play.
  12. Zoolander64

    co30 DominationA2! One Team

    BlackSheep, great find! Thank you. It worked perfect!
  13. Zoolander64

    co30 DominationA2! One Team

    Greetings Oktane, Ok, what you are saying makes a lot of sense. Now, is it ARMA 2 that is responsible for the client time sync to server when a player connects, or does the mapmaker have to add his code. Here is my guess. ARMA 2 normally does the sync as part of the product/game/simulation. Domi maps are coded to perform a time sync to the admin set default time. So another sync occurs to this default server time, (5am is default for Domi I think) Am I all wet here? So the trick might be to allow admin to set the server clock (once at map startup, like it is now), but clients use the intrinsic ARMA 2 command (already automatic) I could be way way off.
  14. Zoolander64

    co30 DominationA2! One Team

    I have determined the mission file, and unpbo'd it. I am in the guts of the scripting, but being a newbie to ARMA scripting, I have yet to determine the command or proper placement in the numerous scripts. Playing with the scripting is kinda fun.
  15. Zoolander64

    co30 DominationA2! One Team

    Very interesting about fast time. Now I want it as well :)
  16. Greetings All, I am trying to fix the latest Domination maps to support setting the client side clock to match the server when connecting. Currently, each person that joins, gets reset to a default time. This becomes an issue with sessions that last several hours from dusk and into the night. Some are playing at night and others daytime. I am very new to scripting in the game. What commands and, equally important, script file(s) does one add to a map in order to sync the time upon client connection to a server? Thanks in advance to all that respond.
  17. Zoolander64

    co30 DominationA2! One Team

    Other than that issue, so far, v1.04 and the latest domination seem to be working well for us. What is "fast time"?
  18. Zoolander64

    co30 DominationA2! One Team

    I connected to several Domi servers today to test the timesync issue. Some have the time sync issue resolved (see my last post above) and other servers not. For those that have it working, a quick post for what code to include or change would be very appreciative for all of us. Again, Thanks in advance
  19. Zoolander64

    co30 DominationA2! One Team

    Greetings All, Domination is wonderful. We very much enjoy these scripts for our server at "Zoo's World!". Since we have seen the last Domination release and ARMA2 Patch 1.04 is out, I would like to be able to get the time sync when joining fixed. I am very new to editing sqf files, but I have figured out how to extract the sqf files, but does anyone know off hand where the commented out commands are for the time fix (Since 1.03 broke it, Xeno commented or removed the commands).
  20. Zoolander64

    Patch 1.04 Problems

    I had the same keyboard issue. I rebooted and the keyboard work just fine after that. I see there is a comment in the notes about time of day being fixed. Two of us joined "Zoo's World!" (30 minutes apart) that has been updated to v1.04 and are in game watches are 30 minutes apart. This might be a bit crazy if we have have the folks showing nighttime and the other in daytime. Is there something that has to be changed on the server or client to make this fix work?
  21. Greetings All, New to ArmA and love it. Â What a fantastic game. I have a question. Â I have created a few simple missions that a few friends and I play. Â I act as the host. Â I am not using the dedicated ArmA server. Â I noticed that the default ViewDistance of ~1200m is used while hosting a MP game (My setting of 3500m works perfect in SP games). Is there anyway to change the ViewDistance default setting during a MP game? (ArmA user profile? description.ext") Thanks
  22. Zoolander64

    Multiplayer ViewDistance Default

    Argh. That teaches me to start typing and take a phone call before finishing a post. This should have just read: "Whisper, I know I could look this up, but if you have some ideas, that would definetely jump start Nonpoint and I."
  23. Zoolander64

    Multiplayer ViewDistance Default

    Good point Opteryx. Whisper, I know I could look this up, but if you have some ideas, that would definetely jump start Opteryx and I.
  24. Zoolander64

    Multiplayer ViewDistance Default

    Greetings Whisper, Thanks for the response. This is an amazing simulation. Lots of freedom for many options. I will read up on scriptiing. You guys have been very helpful.
  25. Zoolander64

    Multiplayer ViewDistance Default

    Very interesting, Pulverizer. I did not know the enemy radar was related to the view distance. I figured View Distance was just related to system performance. It does make sense about the radar thing. Thanks for mentioning that. As for "Q" you mentioned this command can be inserted into a file that is used when I MP a mission? Can you give me more details? Thanks guys.
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