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Only seem to have this problem on Sahrani and MKSE island.... but it crashes more often on Sahrani! Both have the Allinarmaterrain pack at their base so maybe it relates to that! It all started with the Nexus patch. However my members have not experienced any trouble with the Basic Altis version. Maybe its related to the Allinarmaterrain pack!
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bramjam01 started following zoggy_abrufc
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zoggy_abrufc started following bramjam01
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Hey Zbug, We are still loving the mission. However the new Nexus patch is causing us some problems on my Sahrani port or Liberation. It seems to be related to the Headless Client Server Crash issues that have been posted on Arma3 forums! I am waiting for them to solve the issue since I have had no luck in finding anything else wrong with the mission myself. Translated as since the Nexus patch my clan have been suffering from Liberation Withdrawl !!!!!! The Sahrani Port just keeps crashing at random points! If I wanted to test this is there any way that I can easily take the Headless Client facility out of the mission for the time being without breaking it to much? Just deleting the HC entities obviously stops the mission creating enemies at the towns and other objectives! Apart from that just like to say another BIG thank you for your work on this mission. I am sure that everyone that plays the mission is enjoying it very much indeed! The updates and the way you have worked out the problems and bugs (as seen on Trello) is a credit to your very professional approach! Well done that man!!!! [uNA-A2]Zoggy[MajGen] Clan leader of UNA
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Dear Zbug, Still loving the mission and have ported it to Chernarus and MKSE islands too (although still testing). However i have come onto a little problem. I have been editing the Zeus Syncronisation file to allow myself to take more control over the battle. The next thing i want to do is to remote control various AI soldiers. This is how i have editted the file.... waitUntil { !isNil "huron_typename" }; _vehicleClassnames = [huron_typename]; { _vehicleClassnames = _vehicleClassnames + [_x select 0]; } foreach (light_vehicles + heavy_vehicles + air_vehicles + static_vehicles + support_vehicles) ; while { true } do { waitUntil { sleep 0.3; count allCurators > 0 }; _zeusunits = []; { if ( (side group _x == WEST ) && ( _x distance lhd > 1000 ) && alive _x ) then { _zeusunits pushback _x; }; } foreach allUnits; { if ((typeof _x in _vehicleClassnames ) && (typeof _x != ammobox_o_typename) && (( _x distance lhd > 1000 ) || (typeof _x == huron_typename)) && alive _x ) then { _zeusunits pushback _x; }; } foreach vehicles; _zeusunits = _zeusunits + switchableUnits; _zeusunits = _zeusunits + playableUnits; _zeusunits = _zeusunits - (curatorEditableObjects (allCurators select 0)); _units_to_remove = []; { if ( !(alive _x) ) then { _units_to_remove pushback _x; }; } foreach (curatorEditableObjects (allCurators select 0)); { _zgm = _x; _zgm addCuratorEditableObjects [_zeusunits,true]; _zgm setCuratorCoef ["edit", 1]; _zgm setCuratorCoef ["place", 1]; _zgm setCuratorCoef ["synchronize", 1]; _zgm setCuratorCoef ["delete", 1]; _zgm setCuratorCoef ["destroy", 1]; _zgm addCuratorEditableObjects [vehicles,true]; _zgm addCuratorEditableObjects [(allMissionObjects "Man"),true]; _zgm addCuratorEditableObjects [(allMissionObjects "Air"),true]; _zgm addCuratorEditableObjects [(allMissionObjects "Ammo"),true]; _zgm addCuratorAddons ["moduleRemoteControl"]; } foreach allCurators; sleep 10; }; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> as you can see the blue elements are working fine but the RED element that should allow me to remote control various soldiers is not working. Can you help me??? Thanks in advance [uNA-A2] Zoggy [MajGen] Leader of the United Nations Army Clan
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ZBUG.... Excellent work...absolutely love this map...our clan has been addicted to it for the last month. what plans do you have for the future of this mission? Are you going to make a team vs team version of the map??? are you looking into any new features? [uNA-HQ] Zoggy [MajGen] United Nations Army Clan
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I would like to know too! PLEASE PLEASE PLEASE BOHEMIA IF YOU ARE LISTENING, please give us a date when the linux server will be out...a month..six moths... it makes a lot of difference to clans PAYING for dedicated linux servers. Any news that anyone has would be very usefull! Zoggy --------------- Our clan has a Linux server and are getting REALLY frustrated not being able to use our own server. So far we have had to run ARMA2 on a vbox on linux. Its not the best solution!