Zorafins
Member-
Content Count
30 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Zorafins
-
Rank
Private First Class
-
Modern Combat - SLX Mod version 1.1
Zorafins replied to Big-Rooney's topic in ADDONS & MODS: COMPLETE
Thanks, must have missed it . Can't wait to play it. -
Modern Combat - SLX Mod version 1.1
Zorafins replied to Big-Rooney's topic in ADDONS & MODS: COMPLETE
Is it just me or does the download link just redirect to the filefront home page? -
I really like this mod, I can see you've captured the feeling of the original game. The only bug I've noticed is sometimes while looking around (as in right-clicked, zoomed in) stuff will sometimes disappear (buildings etc.) Another excellent effort though, so much work must have gone into this mod it's unbelievable.
-
Very nice mod, all that time in the making was well spent.
-
Haha, just playing the 'Clean Sweep' mission with your mod, and had to step back and watch as my guys took position in a house before moving through, checking the rooms, and emerging carefully out the other side. Unfortunately, 2 was gunned down as he walked out of the door, poor chap. Always look both ways before crossing the road, lol. Absolutely excellent mod Oh and nice to see you've fixed the riot policeman, thanks for that.
-
Sorry to double post, but I get an error message when using the Police Man (Crowd Control) in a mission. Just thought I'd inform you! Eagerly awaiting the next patch
-
I second Zuku1 on the ammo drops... or at least more mags for each soldier (if this is possible). Half way through a mission it seems every guy in the squad is out of ammo! On this note, can somebody kindly explain to me how the suppressive fire works in this mod? Is it something the AI will do of their own accord? What affect does suppressive fire have on you/the ai? By the way, I must say... this mod is excellent
-
I've had this mod for a while but only properly checked it out today, and I'm blown away. Love the sounds, and the AI. Is it worth installing the extra pack?
-
I'll ask this here because it seems pointless to make a new thread. Is it possible to use the bullet casings from another mod (such as ECP) in FFUR-SLX 07? I've played around with the config but when I run the game it can't find the models, do I need to copy an addon over to the FFUR mod folder? Oh, and I should say, I love the idea of setting up an MG position. One thing the original game was missing was a way to dig in and prepare for imminent enemy contact. Really looking forward to FFUR '85!
-
Looking good, and I agree, nice looking iron sights greatly enhance gameplay experience. In other news, I'm still having trouble with the bullet casings. Is there a way I can incorporate the spent bullet casings from ECP mod into FFUR-SLX 2007?
-
Thanks for the tip Can't wait for FFUR '85!
-
Apologies if this has already been answered, how do I get the bullet shells/cartridges/casings to stay on the ground after they've ejected from the chamber? At the moment they vanish after hitting the ground. Thanks.
-
Retextured BIS-Islands with more infra
Zorafins replied to marcomio's topic in ADDONS & MODS: DISCUSSION
I use FFUR-SLX quite a bit and haven't noticed much difference in the terrain. Perhaps I'm just not attentive enough! Downloading your islands currently, those screenshots convinced me. I especially like the third one for some reason... the layout and everything just seems 'right' if you know what I mean. Good job =] -
Retextured BIS-Islands with more infra
Zorafins replied to marcomio's topic in ADDONS & MODS: DISCUSSION
These look really nice. Do you know of any island replacements that improve the terrain to make it look more realistic, like ARMA style grass and things? I will be downloading these though, I always thought OFP's towns seemed far too empty -
Looks nice, downloading now. One small question, is the suppressive fire feature where you automatically go prone when under fire? Or is it something else?