Zigmidge
Member-
Content Count
7 -
Joined
-
Last visited
Never -
Medals
Community Reputation
0 NeutralAbout Zigmidge
-
Rank
Rookie
-
Heh, well disabled ACPI works nicely for me. I've got a bit more details on my problem now that i've messed with a ton of things. It seems to only happen when i'm using a land based vehicle, and most of the time it happens when there are other external sounds affected by this vehicle (ie: crushing people, running over trees). I could also be in a ground based vehicle and have ANOTHER one in a totally isolated spot on the island crush something and it will still happen. Now, i'm alt-tabbed out of ofp right now after the sound disabled itself and nothing, not winamp, not media player, not even midi is making any sound. Anyways, i'll try a bunch of new methods. It'd be nice if BIS would mail me back with any insight into my problem. It's been 3 days since i e-mailed them with no response in sight.
-
2nd update Everything's tweaked, everything runs alot faster now but it's still happening. Doesn't do it as much as before in SP, but it only takes maybe 30 seconds of gameplay in multiplayer before it starts up again. I must say it's rather annoying coming so close and having your solution quickly stolen away from you.
-
Update: Thanks ALOT. Your thread put me in the right direction. Apparently, windows uses an ACPI controller that automatically controls almost every hardware setting. stuff like dma, irq controls and whatnot. ANYWAYS, i had about 6 or 7 devices (sound card inclusive) ALL sharing IRQ 9. Changing the IRQ priorities in the bios didnt' change much because ACPI overrode all that once windows booted up. So i uninstalled ACPI and set my computer as "Standard PC" and assigned all the irq's myself. Once all my hardware was tested and working i went back into the bios and lowered the PCI latency from 32 to 16. Didn't seem to affect anything that much but i'll leave the latency as it is for a few days and then set it back to 32 to see if anything's different. Thanks alot guys. ;D
-
Thanks. I'm checking up on that thread now. I've already messed with the EAX/Hardware Acc. settings in OFP to no avail. I found a few "modified" drivers at www.driverguide.com but those didn't change anything. It just feels to me like it's that copy protection thing that's interfering with this or something.
-
It's a card. IBM ESS Solo
-
Here's my DxDiag.txt link. it's got all the information in there to the T. It's a VIA VT82C694X chipset. Hope that helps.
-
This is truly puzzling. While playing ofp at totally random times my sound will just stop working. As if everything's muted in ofp. Other sounds (icq or irc running in the background still make sounds) will work but ofp just totally cuts out. It only happens in-game (never in the main menu) and it'll be totally out of my control when the sound will return. It lasts on average 20-30 minutes but it's quite annoying. I'm running win XP pro on a p3 800EB. I've got the latest VIA 4-in-1 drivers and everything was updated in terms of drivers and support. I didn't see anything like this on these forums so i decided to start my own topic for it. The wierd thing is, it's almost like this is a degradation thing itself. It happened in all ofp versions ( 1.2 all the way to 1.42) and it happened in win98se, win2K and winXP. Any ideas?