Heya guys,
We've set up a linux server and the problem is that it constantly gives player the "connection failed message".. Any ideas? Our configs.
// password = ""; // password to protect server access
passwordAdmin = ""; // password to protect admin access
hostname=""; // This is the server name that will appear in gamespy
motd[]=
{
"Welcome!",
}; // Welcome message
motdInterval=50; // period between motd rotation
voteThreshold=1.5;
maxPlayers=20;
reportingIP="arma2.master.gamespy.com";
voteMissionPlayers=1; // start voting when 1 players connect
logfile = "MyServer.log";
class Missions
{
};
kickduplicate=1; // do not allow duplicate id
equalModRequired=0; // require equal mod
disableVoN=1;
vonCodecQuality=7;
VonID=1;
timeStampFormat=full;
NetStats=1;
DeathMessages=1;
persistent=0;
BattlEye=0;
regularcheck="{}";
verifySignatures=1;
language="English";
adapter=-1;
3D_Performance=8021.000000;
Resolution_W=160;
Resolution_H=120;
Resolution_Bpp=32;
viewDistance=10000;
terrainGrid=10.000000;
MinBandwidth = 15000000;
MaxBandwidth = 100000000;
MaxMsgSend = 1024;
MaxSizeGuaranteed = 1024;
MaxSizeNonguaranteed = 64;
MinErrorToSend = 0.0025;
MaxCustomFileSize=0;
//-----------BIS Suggestions------------
//MinBandwidth = 320000;
//* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072
//MaxBandwidth = 10000000000;
//*Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
//MaxMsgSend = 256;
//* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
//MaxSizeGuaranteed = 1024;
//*Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
//MaxSizeNonguaranteed = 64;
//*Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
//MinErrorToSend = 0.005;
//*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01
//MaxCustomFileSize = 0;
//*Users with custom face or custom sound larger than this size are kicked when trying to connect.
Thanks.