Yab
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yes, ive tried and its not working
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first of all screen: Case seems to be quite easy - heli lands on the end of pier then some guy run to it and embark as cargo. Well its not.. Pier is not a solid ground but object. When i put waypoint on in with 'land' command, heli lands but on the nearest flat, solid ground. The guy is not moving at all. What is exact command to make heli land on the end of pier and guy run to it? It seems that waypoints should be one, fixed heigh. Ive tried <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[unitname,1] setWPPos [(getWPPos [unitname,1] select 0),(getWPPos [unitname,1] select 1),50] but its not working. I have 'need a group' (or sth like that) error, no matter if i use unit's name or leader of a group name
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They do To adjust the height of a WP use the command SetWpPos Example: [unitname,1] setWPPos [(getWPPos [unitname,1] select 0),(getWPPos [unitname,1] select 1),50] This will move the waypoint for unitname to a height of 50 You have to experiment with the correct heights for the building you want to operate in. doesnt work. There is an error saying 'group needed' (or sth like that, i dont know in english coz i have polish version) no matter if i use unit's name or group's name. Or maybe ive been doing sth wrong coz squad leader of the group is set to be invisible (propability to spot him = 0)
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so nothing simpler?? C'mon, I dont believe that U cant do it without external, special scripts. Almost every single and coop mission has some tasks to complete, like operation overlord (MP)
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doesnt work, lots of errors
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What are diferences between 'setunitpos' and 'setunitposweak'. It seems that both doesnt work in editor in preview mission Next question - what is a command to set wapoint's heigh (like to walk on some level in bulding or between levels)?
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I want to do something like this: -You start in point A -You go to point B and blow sth up -You go to point C and kill sb -You return to point A and mission ends How to mak that mission ends AFTER objectives are done AND only player or player's team trigger mission end after reaching their starting point? I know that there is something like that "0" objstatus "DONE" but even if it is not still done the mission ending trigger is run
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Civilians get out from combat vehicle
Yab replied to Yab's topic in ARMA - MISSION EDITING & SCRIPTING
nope, doesnt work. Also doesnt work Allowfleeing 0, and assignas.... It seems that only soldiers (so no civilians) continue to shooting from vehicles' or stationary weapons -
I have a few civilians in team with east army. I order them to go into UAZ with MG and go on patrol. However, when they spot enemy, they get out and start firing with their smallarms. How make them to stop UAZ and not going out but start firing UAZ's MG?? The same thing happens with civ in stationary MG (he leave MG and start firing from AK)