Yossarian
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Everything posted by Yossarian
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Fastroping Addons Thread
Yossarian replied to sakura_chan's topic in ARMA - ADDONS & MODS: DISCUSSION
I'd just like to say that your helo is so freakin cool. It's awesome. And ya, the 60k will be really badass. The sooner everyone can get there hands on these, the better. Really great work dude. -
SightAdjustment (windage+elevation)
Yossarian replied to gmJamez's topic in ARMA - ADDONS & MODS: COMPLETE
Hi The SightAdjustment v.0.2 is the last and can be found at the page 1. And the Range Card from Bob.Moore are for version 0.2. But the are still some bugs thats i hope gmJamez will soon release. So if u look at page 5 and 7 you will find some bugs that i can't see has been included. But u can simple do it by your self... Not sure if i' gonna release the fix i have, I maybe need permission from gmJamez i think to do that. Cheers ahh, Brilliant. Thanks Maximus. And thanks gmJamez too for updating to v3. Thanks again for all the hard work you guys have put into this. I never play ArmA without it. -
Yes, please don't forget that McMillan Tactial .50. (like the man said, it made our snipers famous.)
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SightAdjustment (windage+elevation)
Yossarian replied to gmJamez's topic in ARMA - ADDONS & MODS: COMPLETE
Could somebody please post a version of this mod with all the updates that have been talked about? Which version of the mod goes with that range card? -
WIP: stuff you are working on!
Yossarian replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
This is my first UVWunwrap. What a pain that was. Polycount is 4181 for the first LOD. As you can see, the texture is still a WIP. I'm planning a few versions: Short-Dot scope, aimpoint, Unertl, and silenced. -
6thSense.eu Presents: WeaponPack
Yossarian replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the tips Sickboy. Yup, I was testing with those. It turned out to be something in my own ODA addon that was messing with it. Great mod as always! ty -
6thSense.eu Presents: WeaponPack
Yossarian replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I think the CQB scope mode is conflicting with some other addon. Maybe the WeaponSight (windage+elevation) one or the TrueView mod maybe? I still can't get it to work by pressing f to go through the fire modes. CQB mode never shows up. -
6thSense.eu Presents: WeaponPack
Yossarian replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Great work. There's a lot of good stuff in here. A great release. The only thing I would suggest is a bit more detail in the textures. I couldn't see the m21s in the weapon box. Am I just not looking right? -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
Great news OFP2. Thanks very much! Can't wait to see how you did it. -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
OFP2: Very Impressive!!! How did you manage to do that? PM sent. -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
I know where you're heading with this but I dunno the answer as yet. I intend to look into this too before very long as a way of having more "weapon holding anims". In the meantime you could look for some of the "two rifles" schemes that were released for OFP - they might be easily converted for use in ArmA. Edit: Sorry, I didn't notice that others have suggested this already (great minds think alike! ) Having two weapons opens up lots of useful possibilities and the arguments about when/where/by whom it is done are not really relevant to the thread topic. however, I must say that the notion of WW2 combat infantrymen (not snipers) carrying both an M1 rifle and a Tommy gun is hilarious..more please I might have to disabuse this by posting an itemised list of the typical bollox they had to carry if this goes on much more. @Greg: That isn't the topic of this thread. Continue it elsewhere please. Thanks Faulkner. I downloaded the mod for OFP which made 2 guns possible. There's a lot in there to get my head around, but I think I'm making sense of it. Let me know if you find out where the weapon Classes are defined. -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
Excellent! Thank you very much Jackel. I will have a look at that for sure. I will also go through some configs and see if I can add a new weapon class to ArmA. -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
guys, I'm just trying to add something to this game. Any help would be greatly appreciated. Here's my question: Anybody have any thoughts about adding a new "Class" of weapon? Has this ever been done? Does anybody know where the weapon classes are defined in ArmA? -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks for all the ideas and help guys. Anybody have any thoughts about adding a new "Class" of weapon? Has this ever been done? Does anybody know where the weapon classes are defined in ArmA? OT/ I have heard it said by a current member of the Green Berets that he has sometimes carried a carbine and a "long gun" during operations. (It was Hatchetforce for all those who might know the name) -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
ok. So making a copy as a secondary wouldn't work because you can't get around the animations. What about making a new weapon class? is that stuff hard coded? Could that be done through a config? Has it ever been done for OFP or ArmA? I'm just trying to figure out what is the best direction to take. -
Rifles as Secondary Weapon
Yossarian replied to Yossarian's topic in ARMA - ADDONS & MODS: DISCUSSION
I think you're right Faulkner. I'm looking at the config.bin the weapons.pbo. Aside from looking like a royal mess, there are a few things that looks promising. I think this is where the game defines what weapons go in what class? I may be completely off. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cDefault PistolCore RifleCore MGunCore LauncherCore GrenadeCore CannonCore MGun ˜ù Pistol û M9 ¨û M9SD Eþ Makarov MakarovSD Ë GrenadeLauncher § Rifle i AK74 Å AK74GL  AKS74U AKS74UN £ G36a | G36C G36K ‰ M16A2 ö M16A2GL §$ M24 }' M240 ,+ M249 61 M4 ±7 M4AIM ç< M4SPR ç= M4A1 k@ M4GL ×@ M4A1GL >D M4A1SD ¯D MP5SD zF MP5A5 L PK sN SVD eT Launcher ˆW M136 Z Javelin â€\ Stinger ý_ RPG7V c Strela •e Binocular Ÿh Laserdesignator j NVGoggles µk Phone çl Throw †m HandGrenade =r ..............etc, etc. Could you get around the problem by making an addon which adds an m107 and m24 "pistol" but then give it all the properties and animations of a rifle? If it's in it's own .pbo would it override the standard definitions? -
real nice! great job Scubaman3D: nice sig
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Awesome work! these are some of the best weapons out for ArmA. I'm having a little trouble with the accuracy and damage of these guns though. I thought they were supposed to be able to go through body armor? I've got no idea though, I'm just asking. Also, the ret on the Kobra sight could be a little brighter or maybe a different colour. It's really hard to see. Overall, amazing work.
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Excellent mod! Thanks I use it all the time now.
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New island looks great! Exactly what was missing from the original. More content is always good news. Thanks BIS.
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awesome! thanks.
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The new SF-guys, wich pbo are they in?
Yossarian replied to mcnools's topic in ARMA - ADDONS & MODS: DISCUSSION
textures for the helmets start with "prohelm_..." or something like that. Maybe "protec_...". Sorry, can't remember exactly. they're in characters/data -
so do you know where the m14 came from?
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Where did the M14 in the screenshot come from?
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Afghanistan Arrives to ArmA
Yossarian replied to smiley nick's topic in ARMA - ADDONS & MODS: COMPLETE
I'm pretty sure it says you need 1.07 to run this.