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Yossarian

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Everything posted by Yossarian

  1. Yossarian

    Fastroping Addons Thread

    I'd just like to say that your helo is so freakin cool. It's awesome. And ya, the 60k will be really badass. The sooner everyone can get there hands on these, the better. Really great work dude.
  2. Hi The SightAdjustment v.0.2 is the last and can be found at the page 1. And the Range Card from Bob.Moore are for version 0.2. But the are still some bugs thats i hope gmJamez will soon release. So if u look at page 5 and 7 you will find some bugs that i can't see has been included. But u can simple do it by your self... Not sure if i' gonna release the fix i have, I maybe need permission from gmJamez i think to do that. Cheers ahh, Brilliant. Thanks Maximus. And thanks gmJamez too for updating to v3. Thanks again for all the hard work you guys have put into this. I never play ArmA without it.
  3. Yossarian

    Operation Northstar WIP

    Yes, please don't forget that McMillan Tactial .50. (like the man said, it made our snipers famous.)
  4. Could somebody please post a version of this mod with all the updates that have been talked about? Which version of the mod goes with that range card?
  5. This is my first UVWunwrap. What a pain that was. Polycount is 4181 for the first LOD. As you can see, the texture is still a WIP. I'm planning a few versions: Short-Dot scope, aimpoint, Unertl, and silenced.
  6. Yossarian

    6thSense.eu Presents: WeaponPack

    Thanks for the tips Sickboy. Yup, I was testing with those. It turned out to be something in my own ODA addon that was messing with it. Great mod as always! ty
  7. Yossarian

    6thSense.eu Presents: WeaponPack

    I think the CQB scope mode is conflicting with some other addon. Maybe the WeaponSight (windage+elevation) one or the TrueView mod maybe? I still can't get it to work by pressing f to go through the fire modes. CQB mode never shows up.
  8. Yossarian

    6thSense.eu Presents: WeaponPack

    Great work. There's a lot of good stuff in here. A great release. The only thing I would suggest is a bit more detail in the textures. I couldn't see the m21s in the weapon box. Am I just not looking right?
  9. Yossarian

    Rifles as Secondary Weapon

    Great news OFP2. Thanks very much! Can't wait to see how you did it.
  10. Yossarian

    Rifles as Secondary Weapon

    OFP2: Very Impressive!!! How did you manage to do that? PM sent.
  11. Yossarian

    Rifles as Secondary Weapon

    I know where you're heading with this but I dunno the answer as yet. I intend to look into this too before very long as a way of having more "weapon holding anims". In the meantime you could look for some of the "two rifles" schemes that were released for OFP - they might be easily converted for use in ArmA. Edit: Sorry, I didn't notice that others have suggested this already (great minds think alike! ) Having two weapons opens up lots of useful possibilities and the arguments about when/where/by whom it is done are not really relevant to the thread topic. however, I must say that the notion of WW2 combat infantrymen (not snipers) carrying both an M1 rifle and a Tommy gun is hilarious..more please I might have to disabuse this by posting an itemised list of the typical bollox they had to carry if this goes on much more. @Greg: That isn't the topic of this thread. Continue it elsewhere please. Thanks Faulkner. I downloaded the mod for OFP which made 2 guns possible. There's a lot in there to get my head around, but I think I'm making sense of it. Let me know if you find out where the weapon Classes are defined.
  12. Yossarian

    Rifles as Secondary Weapon

    Excellent! Thank you very much Jackel. I will have a look at that for sure. I will also go through some configs and see if I can add a new weapon class to ArmA.
  13. Yossarian

    Rifles as Secondary Weapon

    guys, I'm just trying to add something to this game. Any help would be greatly appreciated. Here's my question: Anybody have any thoughts about adding a new "Class" of weapon? Has this ever been done? Does anybody know where the weapon classes are defined in ArmA?
  14. Yossarian

    Rifles as Secondary Weapon

    Thanks for all the ideas and help guys. Anybody have any thoughts about adding a new "Class" of weapon? Has this ever been done? Does anybody know where the weapon classes are defined in ArmA? OT/ I have heard it said by a current member of the Green Berets that he has sometimes carried a carbine and a "long gun" during operations. (It was Hatchetforce for all those who might know the name)
  15. Yossarian

    Rifles as Secondary Weapon

    ok. So making a copy as a secondary wouldn't work because you can't get around the animations. What about making a new weapon class? is that stuff hard coded? Could that be done through a config? Has it ever been done for OFP or ArmA? I'm just trying to figure out what is the best direction to take.
  16. Yossarian

    Rifles as Secondary Weapon

    I think you're right Faulkner. I'm looking at the config.bin the weapons.pbo. Aside from looking like a royal mess, there are a few things that looks promising. I think this is where the game defines what weapons go in what class? I may be completely off. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cDefault PistolCore RifleCore MGunCore LauncherCore GrenadeCore CannonCore MGun ˜ù Pistol û M9 ¨û M9SD Eþ Makarov MakarovSD Ë GrenadeLauncher § Rifle i AK74 Å AK74GL  AKS74U AKS74UN £ G36a | G36C G36K ‰ M16A2 ö M16A2GL §$ M24 }' M240 ,+ M249 61 M4 ±7 M4AIM ç< M4SPR ç= M4A1 k@ M4GL ×@ M4A1GL >D M4A1SD ¯D MP5SD zF MP5A5 L PK sN SVD eT Launcher ˆW M136 Z Javelin â€\ Stinger ý_ RPG7V c Strela •e Binocular Ÿh Laserdesignator j NVGoggles µk Phone çl Throw †m HandGrenade =r ..............etc, etc. Could you get around the problem by making an addon which adds an m107 and m24 "pistol" but then give it all the properties and animations of a rifle? If it's in it's own .pbo would it override the standard definitions?
  17. Yossarian

    M4 replacements

    real nice! great job Scubaman3D: nice sig
  18. Yossarian

    SLA Weapon-Pack

    Awesome work! these are some of the best weapons out for ArmA. I'm having a little trouble with the accuracy and damage of these guns though. I thought they were supposed to be able to go through body armor? I've got no idea though, I'm just asking. Also, the ret on the Kobra sight could be a little brighter or maybe a different colour. It's really hard to see. Overall, amazing work.
  19. Yossarian

    TrueView v1.0

    Excellent mod! Thanks I use it all the time now.
  20. Yossarian

    Expansion: Arma: Queen's Gambit

    New island looks great! Exactly what was missing from the original. More content is always good news. Thanks BIS.
  21. Yossarian

    XML Worthy people read

    awesome! thanks.
  22. textures for the helmets start with "prohelm_..." or something like that. Maybe "protec_...". Sorry, can't remember exactly. they're in characters/data
  23. Yossarian

    XML Worthy people read

    so do you know where the m14 came from?
  24. Yossarian

    XML Worthy people read

    Where did the M14 in the screenshot come from?
  25. Yossarian

    Afghanistan Arrives to ArmA

    I'm pretty sure it says you need 1.07 to run this.
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