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Yoshiro

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About Yoshiro

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Weaponry, getting a higher post count in the flashpoint forums figuring I"ve been here so long.
  1. Yoshiro

    William Porter's Blog

    Heh, what happened to that update. Got me checking the site every 15 minutes for the past day or so now.
  2. Yoshiro

    Armed Assault at the GDC

    I vote True. And yes klamacz
  3. Yoshiro

    Armed Assault at the GDC

    As previously posted http://yoshiro.kirbyz.net/YoshPlayingUT2k7Arma/ Bad pics though
  4. Yoshiro

    Armed Assault at the GDC

    Nope, my fellow devs digi cam just sucks. To see pics from my cam check this link http://yoshiro.kirbyz.net/GDC%202006%20PICS/ but the only pics I had of me playing ArmA came from my fellow devs cam so thats what I posted for you guys. The pics in the above thread will probably make no sense to you.
  5. Yoshiro

    Armed Assault at the GDC

    The game seemed to run fine even with the glitches. I have no idea what kind of system it was running on but I can only assume near top of the line. Even with far view distances and sometimes vehicles appearing as blocks, and then suddenly turning into artistic pleasure (screwed up LOD I assumed) nothing seemd to give it a sudden drop in frames. Is this a constant thing for the whole game? I couldn't say. If you add 100 bots to a mission in the same area that requires intensive CPU power you might see the old stutter friend return
  6. Yoshiro

    William Porter's Blog

    medvidek I want to go back to the island and join him, see if he can arange a flight/visit for me again But tell Will to get updating, he's had us waiting several hours.
  7. Yoshiro

    William Porter's Blog

    Tell William we are all waiting And tell him I want to come back to Sahrani and visit him soon. I didn't get enough time while the GDC was going on!
  8. Yoshiro

    William Porter's Blog

    Don't forget we are still watching these forums And here I thought you had all bought a private island (as modeled in the recent blog entry) and where just reporting on the local vegitation and climate
  9. Yoshiro

    William Porter's Blog

    I think I saw that in the ArmA demo I played at GDC. Glad to see you pulling ideas from the community Medvidek
  10. Yoshiro

    Armed Assault at the GDC

    Wasn't my digi camera, it was my fellow devs, and his sucked. Mine is much better. As for TrackIR functionality. It didn't control aim, it just allowed me to look around, and was infact disabled in iron sights mode. Ralf, your dead to me And yes I was a smile filled fool when I was told I could play hehe. And yes collision detection was better then OFP's. Having never played the Xbox or VBS versions I can't say if it was the same or better as anything in those. And AI seemd fairly competent. The few I was shooting outside and in the city seemd to be near cover. I don't know if that was random luck when as to how just where they where when I reached em or if they actually went for it. The game started off with me landing in the helo as part of a squad. Or commander then ordered us over this hill and we see a city. At this point a few allied tanks start coming down the road and your commander points out that the enemy has AT guys right down their at the front of the city so you get ordered to head down there and take em out before you loose a few million in precious firepower. After killing about 5 guys (no idea how much my squad took out there) we moved into the city down the main street I'm assuming, and started clearning it out, then about half way through we took a left down a road. More baddies here for my shooting pleasure and an order to wait around for something to happen. At this point I left my squad and starting roaming to take a look at the island so I don't know what happens next in the mission.
  11. Yoshiro

    Armed Assault at the GDC

    For the none believes, now you can see my full uglyness in the flesh playing. First few shots are me playing UT2k7 on PS 3 dev kit, the rest are me playing ArmA with TrackIR. http://yoshiro.kirbyz.net/YoshPlayingUT2k7Arma/
  12. Yoshiro

    Armed Assault at the GDC

    <!--QuoteBegin-- -Dawnrazor+April 05 2006,09:37--><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote ( -Dawnrazor @ April 05 2006,09:37)</td></tr><tr><td id="QUOTE">Sorry, but I dont believe you a word after de GDC you loose not a word, but after the video, you say things, that everybody can see in the video I figured other people would have posted about it, I was surprised when nobody else had. You don't believe me? Good for you, I have a pic to proove it to myself They AI seemed fairly smart, didn't run into the old SuperAI from Flashpoint while I played.
  13. Yoshiro

    Armed Assault at the GDC

    Was dropped off by a Helo at the begining of the mission, but it took off before I could admire it more (read: I wanted to shoot the pilot and hijack it) so I can't really say. Only vehicle I got a good close up with was a M1A1 and it wasn't firing at the time.
  14. Yoshiro

    Armed Assault at the GDC

    Well, I was at the GDC a few days back and a little birdy told me about these guys over at Natural Point (trackIR makers) had a movie or something of Armed Assault. Being the good natured OFP/ArmA fan that I am I couldn't let that one slip by so I of course went over to the booth. At this time they where just finishing up a movie of some other game and I figured I'd bug one of the guys there to load up the one on Armed Assault. To my surprise the guy replied that he had a demo, and asked if I wanted to play and show off the TrackIR at the same time. You can guess my answer I'm sure. So for about the next hour and a half (maybe a bit less) I enjoyed the wonderful world that is Armed Assault (early demo build probably not ment for public consumption). So things that I noted (the demo level I played is from what I've seen the first part of the ArmA vid that is going around). 1) It is OFP on steroids pretty much, as they have described it. Nothing truely revolutionary but you can see the improvements to what was allready there and everything ran very well. 2) Hand models still suck. I can live with it, but it was the only thing that looked like it hadn't been upgraded for this demo. This might be something that will be change, I hope so but just like the hand from OFP, they don't look good. 3) Vehicles looked wonderful as did the surrounding landscape with lots of foilage and excellent cover that went off into the distance. 4) The game works very well with the TrackIR and I used it alot to look around and check my surroundings for enemies. 5) There where still some major glitches I saw but I can say most if not all looked to be things related to early demo code and on the "TO BE FIXED POST HASTE" list back at BIS. Overall I was very happy with the experience (words coming from a die hard OFP fanatic). The game felt like our good ol OFP just dressed in a new suit and getting ready for the prom. But I really think he needs to wash his hands...
  15. Yoshiro

    RED ORCHESTRA

    1) Yes, it is better then the mod. We didn't just want to make a mod in a box and made many improvements if you'll take a devs word 2) It has the same feel with improvements as I said that overall make the game much better.
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