Xanthus
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Everything posted by Xanthus
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I know that BIS has a signed deal with a russian publisher, but i couldn't find any info about who that publisher is specifcally. I'm guessing it's either Buka or 1C, as they published Red Hammer and Resistance in Russia and the baltic states, can anyone enlighten me?
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Haven't been around for a few years, but that's an interesting discussion so i'll make a post . Having no T80s in the campaign seems reasonable cause a third world commie country could not afford buying such armor and the west side should be outnumbered which that gives an oportunity for some intense tank battles. But balancing both sides in 10vs10 c&h match seems impossible, cause T72 simply cannot take out an abrams if the tank crew has equal experience. Even if the T72 fired the first shot it was no problem to spot and take it out in ofp while facing equally experienced crew. And you can't simply add 2/3 T72's against single M1A1 in a 10vs10 match cause it leaves no grunts in midfield and with voice comms you could easily take out an abrams simply because of larger nuber. Balancing it in CTI doesn't seem so hard, i never bought the most expensive tanks and had larger number of t72's/m60's instead, if you keep your eyes open superior tanks can be taken out. However i'm confident in BIS and hoping to see some modern modifications of T72's for multiplayer.
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I agree. There are many players (at least in my country) who prefer russian to english, though we ar Balts. Russian soldiers should also speak russian, because russian conversations sound way better than english in a war simulator like ArA.
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There was one on SEBnampack, it might help.
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Sahrp the edges, this should work. Just press Ctrl+a, then U on O2.
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Buldozer cannot find pilot proxy, which should be in your o2_viewer\data3d folder. However, I can't find it either, there is animation called a10pilot, maybe you should place MLOD pilot model to your o2_viewer\data3d to fix this. Thoug I'm not sure about this, i'll have to try it myself.
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Not sure what you need, must be mc Pilotw2.p3d. Just unpbo Data3d and save it to MLOD using ODOL explorer, then it will be editable with O2.
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Wow . I was making a tree so I had only 1200. Somehow OFP engine recognised it as a tree on my island, though I didn't add any named properties like Map: tree. That was really strange.
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My problem was that the p3d got screwed up somehow, even O2 refused to open it, so I had to remake it. Thankfully, there was only 0.000 LOD in it
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Can anyone explain what does that mean? The p3d model looks ok on o2, but OFP doesn't want to load it.
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I made that object myself, so it's definitely in my addons folder
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Oh well... I guess I'll have to remake that p3d
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Hi, here are some screens of my Lithanian borderguard Defender 90, I'm working on the internal model right now. I guess I'll add armed version if I find some decent pics. pic1 pic2 pic3 pic4 pic5
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Well, there is not much to show right now, just the back seats. I'll add some pictures later, when I complete the dashboard...
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I'll think about that, I need some more photos at first.