

xpetit
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Everything posted by xpetit
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IN 2022, I search exactly the same thing (I work with Sithblack on AIRWOLF) : What we must have in the config file and in the p3D to have pilot leg and the rudder wich move on the game......???? Please, is there a developper (Bohemia?) which can give those essential informations to help make the addOn? Thanks for help. I didn"t find this whereas I search since long time....
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How play a simple sound one time in a script for vehicles?
xpetit replied to xpetit's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Finaly, I find alone..... So for those whose has the same matter, see below how to make a sound in a script. In the file config, in the , you must put something like this : In the class CfgVehicles, you must have a subclass , named class Sounds In this subclass, put something like (for a turbo sound for exemple. the file shoud be in WSS format) : sounds[]={}; class turbosOn { name="turbosOn"; sound[]= { "@YourModRep\Sounds\turbo.wss", 1.7782794, 1 }; titles[]={}; }; NB : the first value, more high, more level sound. And the secondary is the frequency. NOW in the script, you just have to put : _unit = _this select 0; playSound3D ["@YourModRep\Sounds\turbo.wss", _unit, false, getPosASL _unit, 5, 1, 0]; The sound will be generate from your unit in action... I hope that can help someone. Xavier. -
How play a simple sound one time in a script for vehicles?
xpetit posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello, We work on the Airwolf Helicopter. But we dont succeed to play ONE time, no a loop, a sound ! It was simple before with Arma with this type of define in sound config : class CfgSounds { class ATurbos { name="ATurbos"; sound[]={"\RANAirwolf\Sounds\turbo.ogg", db+260,1}; titles[]={}; }; }; And in the script, you had just to write : _unit say "ATurbos" And it was done....... But with Arma3, we didn't succeed.... We had a sound config file like this : class Sounds { // ---------------------------------------------------------------------------------------------------- // BASIC EXTERNAL SAMPLES class turbosOn { name="turbosOn" sound[] = {"@airwolfV04\sounds\turbo",db6, 1.0, 1500}; frequency = 1; } class turbosOff { name="turbosOff" sound[] = {"@airwolfV04\sounds\turboout",db6, 1.0, 1500}; frequency = 1; } And we have try in the script with different command : say, playsound, and createsourcesound. BUT......no sound or a continuous sound ......... SO PLEASE, can you gives us like exemple : what and how we must define the sound AND what we must write in a script, to play it one time ? It would be very appreciated. Thanks a lot. Xavier -
How play a simple sound one time in a script for vehicles?
xpetit replied to xpetit's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, Nobody can help us? We succeed with difficulty to obtain a sound in game with the playSound3D used in a script. But it's not perfect. The sound seems to stay on the initial point where the helicopter was but dont follow the helicopter...... So it should be very appreciated if Bohemia teams give an exemple, with the most simply solution, to produce a sound call in a script for a vehicle, and what we must write in the config file (cfgsound? cfgsoundshader?...). Actually we have this in the script : playSound3D ["@airwolfV04\Sounds\turbo.wss", _unit, false, getPosASL _unit, 5, 1, 0]; And this in the config file / Class Sounds : class turbosOn { name="turbosOn"; sound[]= { "@airwolfV04\Sounds\turbo.wss", 1.7782794, 1 }; titles[]={}; }; HELPPPP Please. -
Gear and interior sound for Airwolf
xpetit posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi, I would to translate my Airwolf addOn from Arma to Arma2. I have modify some little things but I don't succeed to have interior sounds and the gear menu has disappeared.... My config is below : http://www.filefront.com/14722359/config.cpp/ When I try to use the lines in the cfgvehicule for the class sounds, the game can't launch. A message indicate that there are instruction after the end of line!! And about the gear, I don't understand why all the other animations are Ok and not for the gear. It's simply, I don't have the menu to retract gear!!! Is there somebody who can help me?:( Thanks Xavier PETIT -
Well, I work actually to update Airwolf for Arma2. After some modifications, you can now download here Airwolf for Arma2. http://www.filefront.com/14772685/RANAirwolf.zip You will find the chopper in the editor, in independant side and chose "other". The chopper name is "Supercoptere" (Airwolf in french). I still work on 3 things : - have a different sound of engine when you are inside (I have already the sound file "huminside", but I didn't succeed to use it in the config file). It will be cool if somebody can help me on that..... - resolve the matter of transparency when you have dust cloud around the chopper - resolve a matter of fuel when you have stop the chopper and want to fly again. After that, i will update the pilot. I didn't take the time to make picture, so if you can and add to this thread it's will be great. Have good time. Xavier PETIT
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
xpetit replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wanted to thank you a lot. Your creation able us to use our old mission for Arma. I have spend lot of time in the past to make some missions and now, I know that It will be possible to use them with the new graphic engine....So thank you. In priority, I want to use Saharani map. And the M1, K52 or F16 are some of my favorite vehicule. I will try to download this night. I hope that I will have not matter. Greatings. Xavier PETIT -
Great Job Loic. I hope it will be soon loadable. It's beautifull and with lot of things. Is the Rafale will be in? Thank's for your good work. Xavier PETIT:)
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Hi, Actually, it's always difficult to obtain an interior engine sound different from the outside engine sound!! You have the easy command : soundEngineOnIn[] soundEngineOnExt[] soundGetIn[] soundGetOut[] BUT I HAVE NOT THE ESSENTIAL like : soundEngineIn[] soundEngineExt[] You must actually create many lines of command! Unfortunatly for me, when I try to make the same lines with my AddOn from Arma, I have a message error. So Please, for the next patch of arma2, bring us the two command word for inside and outside engine sound. And Another suggestion, could you allow to the chopper to wheel when it is on the ground and with gear? Thank's a lot. Xavier PETIT.:o
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Gear and interior sound for Airwolf
xpetit replied to xpetit's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well, I have found why I has not the gear and turbo menu. Because, in user action, the game didn't reconize the position"osa_nose". Now you can download here Airwolf for Arma2. http://www.filefront.com/14772685/RANAirwolf.zip You will find the chopper in the editor, in independant side and chose "other". The chopper name is "Supercoptere" (ariwolf in french). I still work on 3 things : - have a different sound of engine when you are inside (I have already the sound file "huminside", but I didn't succeed to use it in the config file). It will be cool if somebody can help me on that..... - resolve the matter of transparency when you have dust cloud around the chopper - resolve a matter of fuel when you have stop the chopper and want to fly again. After that, i will update the pilot. Have good time. Xavier PETIT -
Gear and interior sound for Airwolf
xpetit replied to xpetit's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
In addition, you can find the Aiwolf chopper for Arma. http://pagesperso-orange.fr/xavier.petit/ It will be to great to fly with the correct sound when you are inside.... Xavier PETIT. -
Great News. It will be a good entrance for christmas. I will see if I could work on HK aerial in next days... Thank's for your work. I hope somebody will make a little map with a modern town destroyed...
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Completly right with Marccom. The T800 must move like a human. It's his main. It is only stronger than a human. Very nice work. I wait impatiently the time when we could try it. Greating. Xavier
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I, I have finished some other addOn around the Airwolf series and I have updated my net site. First, I have add light for Airwolf night flight. <span style='color:red'>> 100kb</span> And now you can dowload, Redwolf and his pilot: <span style='color:red'>> 100kb</span> The Santini Air Jet ranger : <span style='color:red'>> 100kb</span> The Airwolf Cave with light the night : Some AddOn to make a monument valley : <span style='color:red'>> 100kb</span> You can download them on my netsite here : My Webpage Now, I work to update HX1, make some missions. And After, I will work on Terminator mod. Have good time. Greatings. Xavier PETIT
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Hi Marccom, It's a beatifull creation that you make. I was busy to update Airwolf AddOn for AA. I think to work on Terminator update in few days. But you can use texture of the OFP model if you want, for your addOn. They came from pictures of a real terminator, in real size and that you can build (with lot of money I think). You can also take the weapon lod etc...All I make is for every body and for enjoy the community. About the head, I think that the jaw is not enought large. About the fluidity, do you made different lod with different resolution? Very nice work Marccom. Xavier PETIT
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Hi, I have the pleasure to inform you about a new released of Airwolf. The main work come from the great addOn maker GHOST who have recently released the Robotech AddOn. In this new update, - the gun move with real translation like in the reality. With that, you can see in Multiplayer the gun extract of an other player - the windows were corrected - you can see the rotor in flight since the pilot view - If you want to be in the gunner seat (santini place), you can choose the weapon if you order to the pilot to be in quiet reaction. If you ask him to be in stealth, he will land the chopper. And if you ask him to be in combat mode, he will extract all the gun. - The size of the chopper is a little bigger to be like in reality. - Turbo and eagle seems to be more stable. - And the main change : now you can see the sun reflection on the Airwolf. It's beautifull. You can thanks a lot Ghost and download the Airwolf from my webpage : My Webpage Now, I work to update Redwolf with the same changed Have good time. Xavier PETIT
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Hi, Just a little message to inform you that I have updated Airwolf (Supercoptere in French). Now you can see the effect of the dumper on the gear when you take of or land, the sound of the cannon are better and the effect (explosion) is more realistic, you can see the shadow of the rotor when you fly, I have do my best with the helicopter simulation of AA for the turbo flight, and I have add in the menu the choice of some Airwolf song. You can download it here : My Webpage I remember you that you can modify this AddOn. In particular, I'm not very good about texture, and you could add normal map for the body of the chopper, or add a visor view. Actually, Â I'm trying to do the move of the cannon with the translation command instead of hide selection... Have good time. Xavier PETIT
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Hi, I'm glad to inform you that I have released on my net site : The Airwolf pilot (v beta) : http://perso.orange.fr/xavier.petit/RANpilot.zip The Redwolf (v beta): http://perso.orange.fr/xavier.petit/Redwolf.zip And the Pilot (v beta) for it : http://perso.orange.fr/xavier.petit/Redpilot.zip You can modify them if you want and like you want and release it. The only thing I ask you, is that your new released can be also be modify by the community (no protections). Spend good times. Greatings. xavier.
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Beta1.09 - Distress call for BIS team
xpetit replied to xpetit's topic in ARMA - ADDONS & MODS: DISCUSSION
I have already try to change the flight model when speed is more than 350kmh but without success. If anybody know how to make this, i will take this solution with pleasure. Because it should be the best solution, but I don't know if it's really possible. To Gnat, I don't ask to BIS to delete the chopper flight model but only to give the possibilty to the user in the option menu to choose the model before playing. And I think that can be done easily by the developper team (we have already see the model changed between the first release and now with the patch. About the mass, I hade tried manytime but without success like I said. Why this is soo important for chopper and not for plane? And the object of my ask is not only for my addOn, but to allow us to do more things about all flying addOn. Actually, we don't know exactly how we can create the flight model that we want (power of the engine, manoeuvrability, real max velocity, etc...). The best way should be to have more command and a tutorial to understand how create a flight model....the easier way is to have the possibility to go back with OFP flight model that allowed us afterburner, etc... Xavier. -
Hi, After several weeks,...month.... I didn't succeed to make Airwolf faster and .....manoeuvrable! Worse, Airwolf in Operation Flashpoint is faster (800 km/h) and stable than in Arma (<500km/h). Whereas It should be as fast and manoeuvrable as the AV-8B.... But with the actual flight model for chopper, Airwolf is unstable, vibrate. It can't go faster than 500 km/h for a long flight...The helicopter is too slow for rotation to change direction. I have tried also to modify the mass on the p3d, but without success. The chopper can rotate fastly but is more unstable. I didn't find how increase the power of the main rotor. And the enveloppe command is not very clear. So please, can you (BIS team) integrated in the patch 1.09 the possibility in the game options menu to apply, to select, the flight model from Operation Flashpoint for the chopper? It's pity, because I loved the possibility to make a looping or an autorotation, but It's the only solution I can see. And you can see than nobody have released a plane with afterburner..... The world you have created in AA is incredible And I would like so much flight with the king of the air. For your information, my last script is like : #turbos ?t_off : goto "turbosdis" ?t_off2 : goto "end" ?(speed _unit <= -5): goto "turbosdis" ?(speed _unit) < 20 : _factor = 100;goto "speed"; ?(speed _unit) < 30 : _factor = 60;goto "speed"; ?(speed _unit) < 40 : _factor = 40;goto "speed"; ?(speed _unit) < 50 : _factor = 25;goto "speed"; ?(speed _unit) < 100 : _factor = 20;goto "speed"; ?(speed _unit) < 150 : _factor = 15;goto "speed"; ?(speed _unit) < 200 : _factor = 12;goto "speed"; ?(speed _unit) < 250 : _factor = 10;goto "speed"; ?(speed _unit) < 300 : _factor = 8;goto "speed"; ?(speed _unit) < 350 : _factor = 8;goto "speed"; ?(speed _unit) < 450 : _factor = 6;goto "speed"; ?(speed _unit) > _vel : _factor = 2;goto "speed2"; ~0.08 goto "turbos" #speed _unit setVelocity[(_factor*1.5*(sin getDir _unit))+(velocity _unit select 0),(_factor*1.5*(cos getDir _unit))+(velocity _unit select 1),(_factor*1.5*( sin(vectorUp _unit select 2)))+(velocity _unit select 2)]; _n = 0 goto "boucle" #boucle _vecx = (vectorDir _unit select 0) _vecz = (vectorDir _unit select 1) _vecy = (vectorUp _unit select 2) ~0.04 _vecx1 = (vectorDir _unit select 0) _vecz1 = (vectorDir _unit select 1) _vecy1 = (vectorUp _unit select 2) _unit setVelocity[((800 / _factor)*(_vecx1 - _vecx))+(velocity _unit select 0),((800 / _factor)*(_vecz1 - _vecz))+(velocity _unit select 1),((600 / _factor)*(_vecy1 - _vecy))+(velocity _unit select 2)]; ~0.04 _n = _n + 1 ?_n <= 6 : goto "boucle"; goto "turbos" I hope you will reply positively to my request. Greatings Xavier PETIT My Webpage
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Hi, It's just a request to BIS for the next patch. Could you allow us the possibility to change during a flight the simulation mode for an addON? It will be a great help for all who want create addOns around Scifi, Airwolf our a V22 Osprey...... Because for Airwolf, I have tried to do this in a script (helicopter when speed is under a number, an aircraft when speed is above) but without success. So pleaseeeeee Xavier PETIT
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To Baddo, What i have tried, is to put in the config file something like : simulation="if (speed this > 350) then {airplane} else {helicopter}"; I have also tried to use a variable in the config file and modifiy the value in a script but ........nothing. Greating. xavier
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My goal is to obtain a chopper more manoeuvrable in hight speed and that go fast, over than 500Nd. Actually, choppers seem to not be able to go more fast as 500Nd. After that, it become unflyable (vibration)......It's just my dream.
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Hi, I inform you that I have updated Redwolf to fix the matter about the gunner. Now, you have only two place in the chopper : The pilot and the gunner. I have also modify the side of Airwolf and the pilot. There are now free (guerrila). Like that, you can fight against the two main side. Have good time. Xavier.
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WARNING : You need to have also the Airwolf addOn if you want to have all the textures.....That's why in the screen of the armedassault.info, the cockpit and the main rotor are in white!! The Airwolf pilot is the pilot with light blue suite and black helemet. And the one with green suite and red helmet is for Redwolf. Have good time. Xavier.