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xpetit

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About xpetit

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  1. xpetit

    helicopter rudder

    IN 2022, I search exactly the same thing (I work with Sithblack on AIRWOLF) : What we must have in the config file and in the p3D to have pilot leg and the rudder wich move on the game......???? Please, is there a developper (Bohemia?) which can give those essential informations to help make the addOn? Thanks for help. I didn"t find this whereas I search since long time....
  2. Finaly, I find alone..... So for those whose has the same matter, see below how to make a sound in a script. In the file config, in the , you must put something like this : In the class CfgVehicles, you must have a subclass , named class Sounds In this subclass, put something like (for a turbo sound for exemple. the file shoud be in WSS format) : sounds[]={}; class turbosOn { name="turbosOn"; sound[]= { "@YourModRep\Sounds\turbo.wss", 1.7782794, 1 }; titles[]={}; }; NB : the first value, more high, more level sound. And the secondary is the frequency. NOW in the script, you just have to put : _unit = _this select 0; playSound3D ["@YourModRep\Sounds\turbo.wss", _unit, false, getPosASL _unit, 5, 1, 0]; The sound will be generate from your unit in action... I hope that can help someone. Xavier.
  3. Hi, Nobody can help us? We succeed with difficulty to obtain a sound in game with the playSound3D used in a script. But it's not perfect. The sound seems to stay on the initial point where the helicopter was but dont follow the helicopter...... So it should be very appreciated if Bohemia teams give an exemple, with the most simply solution, to produce a sound call in a script for a vehicle, and what we must write in the config file (cfgsound? cfgsoundshader?...). Actually we have this in the script : playSound3D ["@airwolfV04\Sounds\turbo.wss", _unit, false, getPosASL _unit, 5, 1, 0]; And this in the config file / Class Sounds : class turbosOn { name="turbosOn"; sound[]= { "@airwolfV04\Sounds\turbo.wss", 1.7782794, 1 }; titles[]={}; }; HELPPPP Please.
  4. Hello, We work on the Airwolf Helicopter. But we dont succeed to play ONE time, no a loop, a sound ! It was simple before with Arma with this type of define in sound config : class CfgSounds { class ATurbos { name="ATurbos"; sound[]={"\RANAirwolf\Sounds\turbo.ogg", db+260,1}; titles[]={}; }; }; And in the script, you had just to write : _unit say "ATurbos" And it was done....... But with Arma3, we didn't succeed.... We had a sound config file like this : class Sounds { // ---------------------------------------------------------------------------------------------------- // BASIC EXTERNAL SAMPLES class turbosOn { name="turbosOn" sound[] = {"@airwolfV04\sounds\turbo",db6, 1.0, 1500}; frequency = 1; } class turbosOff { name="turbosOff" sound[] = {"@airwolfV04\sounds\turboout",db6, 1.0, 1500}; frequency = 1; } And we have try in the script with different command : say, playsound, and createsourcesound. BUT......no sound or a continuous sound ......... SO PLEASE, can you gives us like exemple : what and how we must define the sound AND what we must write in a script, to play it one time ? It would be very appreciated. Thanks a lot. Xavier
  5. I wanted to thank you a lot. Your creation able us to use our old mission for Arma. I have spend lot of time in the past to make some missions and now, I know that It will be possible to use them with the new graphic engine....So thank you. In priority, I want to use Saharani map. And the M1, K52 or F16 are some of my favorite vehicule. I will try to download this night. I hope that I will have not matter. Greatings. Xavier PETIT
  6. xpetit

    MAF Mod - WIP

    Great Job Loic. I hope it will be soon loadable. It's beautifull and with lot of things. Is the Rafale will be in? Thank's for your good work. Xavier PETIT:)
  7. xpetit

    Patch 1.05 suggestions

    Hi, Actually, it's always difficult to obtain an interior engine sound different from the outside engine sound!! You have the easy command : soundEngineOnIn[] soundEngineOnExt[] soundGetIn[] soundGetOut[] BUT I HAVE NOT THE ESSENTIAL like : soundEngineIn[] soundEngineExt[] You must actually create many lines of command! Unfortunatly for me, when I try to make the same lines with my AddOn from Arma, I have a message error. So Please, for the next patch of arma2, bring us the two command word for inside and outside engine sound. And Another suggestion, could you allow to the chopper to wheel when it is on the ground and with gear? Thank's a lot. Xavier PETIT.:o
  8. Well, I work actually to update Airwolf for Arma2. After some modifications, you can now download here Airwolf for Arma2. http://www.filefront.com/14772685/RANAirwolf.zip You will find the chopper in the editor, in independant side and chose "other". The chopper name is "Supercoptere" (Airwolf in french). I still work on 3 things : - have a different sound of engine when you are inside (I have already the sound file "huminside", but I didn't succeed to use it in the config file). It will be cool if somebody can help me on that..... - resolve the matter of transparency when you have dust cloud around the chopper - resolve a matter of fuel when you have stop the chopper and want to fly again. After that, i will update the pilot. I didn't take the time to make picture, so if you can and add to this thread it's will be great. Have good time. Xavier PETIT
  9. Well, I have found why I has not the gear and turbo menu. Because, in user action, the game didn't reconize the position"osa_nose". Now you can download here Airwolf for Arma2. http://www.filefront.com/14772685/RANAirwolf.zip You will find the chopper in the editor, in independant side and chose "other". The chopper name is "Supercoptere" (ariwolf in french). I still work on 3 things : - have a different sound of engine when you are inside (I have already the sound file "huminside", but I didn't succeed to use it in the config file). It will be cool if somebody can help me on that..... - resolve the matter of transparency when you have dust cloud around the chopper - resolve a matter of fuel when you have stop the chopper and want to fly again. After that, i will update the pilot. Have good time. Xavier PETIT
  10. In addition, you can find the Aiwolf chopper for Arma. http://pagesperso-orange.fr/xavier.petit/ It will be to great to fly with the correct sound when you are inside.... Xavier PETIT.
  11. Hi, I would to translate my Airwolf addOn from Arma to Arma2. I have modify some little things but I don't succeed to have interior sounds and the gear menu has disappeared.... My config is below : http://www.filefront.com/14722359/config.cpp/ When I try to use the lines in the cfgvehicule for the class sounds, the game can't launch. A message indicate that there are instruction after the end of line!! And about the gear, I don't understand why all the other animations are Ok and not for the gear. It's simply, I don't have the menu to retract gear!!! Is there somebody who can help me?:( Thanks Xavier PETIT
  12. xpetit

    Project T-800

    Great News. It will be a good entrance for christmas. I will see if I could work on HK aerial in next days... Thank's for your work. I hope somebody will make a little map with a modern town destroyed...
  13. xpetit

    Project T-800

    Completly right with Marccom. The T800 must move like a human. It's his main. It is only stronger than a human. Very nice work. I wait impatiently the time when we could try it. Greating. Xavier
  14. xpetit

    Project T-800

    Hi Marccom, It's a beatifull creation that you make. I was busy to update Airwolf AddOn for AA. I think to work on Terminator update in few days. But you can use texture of the OFP model if you want, for your addOn. They came from pictures of a real terminator, in real size and that you can build (with lot of money I think). You can also take the weapon lod etc...All I make is for every body and for enjoy the community. About the head, I think that the jaw is not enought large. About the fluidity, do you made different lod with different resolution? Very nice work Marccom. Xavier PETIT
  15. I, I have finished some other addOn around the Airwolf series and I have updated my net site. First, I have add light for Airwolf night flight. <span style='color:red'>> 100kb</span> And now you can dowload, Redwolf and his pilot: <span style='color:red'>> 100kb</span> The Santini Air Jet ranger : <span style='color:red'>> 100kb</span> The Airwolf Cave with light the night : Some AddOn to make a monument valley : <span style='color:red'>> 100kb</span> You can download them on my netsite here : My Webpage Now, I work to update HX1, make some missions. And After, I will work on Terminator mod. Have good time. Greatings. Xavier PETIT
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