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WMike20052

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Everything posted by WMike20052

  1. WMike20052

    [Mission] Dynamic Zombie Sandbox Arma 3

    Hey BobTom, awesome mod! I have an issue. Last night when i was playing your mod and hosting my own server, after about 10 minutes or so me and the other players in the server got a horrible FPS of about 3. This continued for about 10 minutes before i had enough and more importantly my players had enough. Im wondering if it has something to do with the zombie aggro or vehicle spawns? Even though i put the vehicle spawns on low, multiple vehicles would spawn in towns even though when i first visited the town there were only 1 or 2. Is this a problem on my server end or your mod? Please answer my question and thanks again!
  2. I have tried placing a person in there but if that happens i need them dead. Slumped at the wheel.
  3. Which is the better mod for FX? I have WarFX currently, is GL4 better or should i combine them?
  4. With different areas? Maybe a suburb here, forest somewhere else. A factory, just a whole bunch of different enviroments on a small island.
  5. And have them only activate once they see the player and or squad or other enemies? Thats my only problem with the mod that i cant fix because i have no scripting knowledge nor do i know if its possible. Basically is it possible to make the UNDEAD MOD units not know where you are automatically through a script or a trigger or anything?
  6. How do i do that? Do i paste that in the init line of the infected? I tried google but no help.
  7. And have them only activate once they see the player and or squad or other enemies? Thats my only problem with the mod that i cant fix because i have no scripting knowledge nor do i know if its possible. Basically is it possible to make the UNDEAD MOD units not know where you are automatically through a script or a trigger or anything?
  8. I have tried making a getin task but they just appear dead outside of it. Please and thanks
  9. Not sure whats causing this and its really hindering my mission/ Please help.
  10. I also cant get the thunder light to show up. The Flash that lights up everything at night. Is there a fix for this?
  11. Ive been trying to create one using a waypoint and having a leader with a bunch of guys in his cargo. But no matter if i put transport unload or get out, noone jumps form the plane. Also the ACE mod seems to add a air sickness thing, is there a way to remove that?
  12. WMike20052

    Jungle Wars: Island of Lingor

    Game crashes to Desktop when i pick the map in Editor? Ive downloaded everything i need? Any Suggestions?
  13. WMike20052

    The Undead Mod

    The Zombie Module doesnt spawn any zombies. I mean the Spawn Module for Slow Zed's.
  14. WMike20052

    The Undead Mod

    Slow zombies dont spawn?
  15. Cool glad to know im not the only one.
  16. Yea i just restarted and tried again but get the same error. I havent updated in like a month i think. I downloaded a new six updater and running the GUI. Then choose the mods on preset and update then go to Main like in the instructions but then i get that error page. My flashlight ingame causes Arma 2 to crash, i want this update so maybe it can fix that.
  17. undefined local variable or method `setting' for #<Arma2StMod:0x7de1d60> RAILS_ROOT: C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/six-updater-web-0.24.0/lib/six-updater-web Application Trace | Framework Trace | Full Trace C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/activerecord-2.3.8/lib/active_record/attribute_methods.rb:264:in `method_missing' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/six-updater-web-0.24.0/lib/six-updater-web/app/models/mod.rb:77:in `status' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/six-updater-web-0.24.0/lib/six-updater-web/app/controllers/main_controller.rb:309:in `block in index' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/six-updater-web-0.24.0/lib/six-updater-web/app/controllers/main_controller.rb:307:in `each' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/six-updater-web-0.24.0/lib/six-updater-web/app/controllers/main_controller.rb:307:in `index' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/base.rb:1331:in `perform_action' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/filters.rb:617:in `call_filters' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/filters.rb:610:in `perform_action_with_filters' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/benchmarking.rb:68:in `block in perform_action_with_benchmark' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/core_ext/benchmark.rb:17:in `block in ms' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/1.9.1/benchmark.rb:309:in `realtime' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/core_ext/benchmark.rb:17:in `ms' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/benchmarking.rb:68:in `perform_action_with_benchmark' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/rescue.rb:160:in `perform_action_with_rescue' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/flash.rb:151:in `perform_action_with_flash' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/base.rb:532:in `process' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/filters.rb:606:in `process_with_filters' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/base.rb:391:in `process' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/base.rb:386:in `call' C:/Program Files (x86)/Six-Updater/tools/ruby/lib/ruby/gems/1.9.1/gems/actionpack-2.3.8/lib/action_controller/routing/route_set.rb:438:in `call' Request Parameters: {"commit"=>"none"} Show session dump Response Headers: {"Cache-Control"=>"no-cache", "Content-Type"=>""} Getting this error when trying to update after clicking on Main.
  18. Im playing Warefare mode and noticed it was one of the parameters. Its irratating always running to the next town in Chernaraus. Is there a faster way?
  19. WMike20052

    Where do i get OA from?

    Do i have to buy it or do i download an update?
  20. I mean the for the mod Charon made? Ive looked through the list on multiple occasions, the ones with players in them, and havent found one that sounded like it was hosting zombie/infected missions. If you know of any or host your own let me know im interested. Its cool playing by urself with the editor and all but it would be nice to play with a real person or two.
  21. WMike20052

    Arma II & OA User Video Thread

    WMRSjzL4JsI Little cool situation and ambience i got that made this clip look exactly like 28 days/weeks later. Song fits and erthing
  22. WMike20052

    Any Undead Mod Servers?

    What time do these usually take place. I seen the ping was a nice low 23, im guessing your in new york? Im in jersey.
  23. WMike20052

    The Undead Mod

    Yo anybody in the US wanna get a game going in multiplayer? Havent played this mod on multiplayer yet.
  24. WMike20052

    The Undead Mod

    Charon, is there a way to reduce the infected health with the spawn modules or no? Please answer my question...
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