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Whitegold

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  1. Whitegold

    ECP 1.058e unit/weapon-replancement request

    Link Removed - Placebo.
  2. Ok guys and gals, here it is, the definitive OFP ECP !!! Download here (989mb): //////////////////////////////////// //WhiteGold's ECP REDUX v1.0// //////////////////////////////////// ----------- What is it? ----------- Complete replacement mod, taking the amazing ECP v.1085e (Final) and pimping up the graphics. The concept was to simply improve how the game LOOKS not FUNCTIONS, ECP's famous playability is unharmed! ------------- Who did this? ------------- Codename 'WhiteGold' compiled his favorite community made addons, edited the ECP config files and made this (hopefully) stunning version of ECP, creating a new lease of life for dedicated Flashpoint players, still out there playing the best game ever made, years after its original release. WhiteGold spent at least 9 months on creating ECP REDUX and is not a programmer so any feedback will only be appreciated if given respectfully. Whitegold would like to thank everyone out there who made the original addons and in particular the FFUR team and Big Rooney, who's FFUR 1985 and MCM mods provided great insight and source material for a non-programmer trying to make his own special ECP mod. ----------------------- What has been replaced? ----------------------- ISLANDS Everon: Mr Burns Island Pack (WGL textures & Berghoff's trees) Kolgujev: Mr Burns Island Pack (WGL textures & Berghoff's trees) Malden: Hi-resolution Malden by Symbiot & Atherakhia (2048x2048 textures) Malden (option 2): Mr Burns Island Pack (WGL textures & Berghoff's trees) Nogova: Mapfact Nogova2 by Sniping-Jack Nogova (option 2): WGL textures Desert: MCM Mod ISLAND OBJECTS (taken from FFUR '85 (2008) v1.5) e.g: - high textured roads - new buildings - a better swamp bush - gates - fences - electrical posts WORLD STUFF Sky, rain, nvg model, compass from 'Wheres my Rabit Sky Pack' nvg view/effect, sun, moon from 'Modul Sky Pack' FFUR Reflection Effect from FFUR 2008 WEAPONS (WEST) (LSR US Weapons Pack v3.0 unless otherwise stated): M16 (new fire and reload sound effects - fire volume increased by 3db in wave editor) M16 & M203 grenade launcher (new grenade reload sound) M60 M21 (new fire sound) XM177 XMS mp5sd6 [LSR? - via Modern Combat Mod v1.1] G36a [b3 Liar - via Modern Combat Mod v1.1] Steyr Aug [irish Defence Forces Mod - via Modern Combat Mod v1.1] LAW (Reload Sound Changed) Carl Gustov Stinger (CLSA2 - via FFUR 2008 v1.5) Laser Designator (SOFLAM) (via MCM) Laser Guided setup taken from FFUR 2008 v1.5 WEAPONS (EAST) (ORCS Russian Weapons Pack v. 4.0) (AK&PK sights/optics taken from Modern Combat Mod v1.1) AK47cz (SA58) - change to AK47 AK47 - change to AKM AK47 & GP25 - change to AKM AK74 AK74 & GP25 AKS-74U PK - sounds? SVD - sounds? (ORCS Russian RPG Launchers v. 3.0): RPG7 RPG26 WEAPONS (RESISTANCE) AK47 and others (as above) FN-FAL - model and optic via MCM, fire sound from ffur1985 HK-G3 - model and optic via MCM, fire sound from ffur1985 <Could not be bothered to do hand guns> UNIT STUFF FACES: (Facestex2) GRAA & 4Eyes Mod Animation Replacement: Sanctuary's GRAA UNITS (WEST) US Soldiers: Hyakushiki's US Soldier Pack v2.05 US Officers: Hyakushiki's US Soldier Pack v2.05 Black Op Day: Hyakushiki's US Soldier Pack v2.05 Black OP Night: RHS Russian Federal Security Service Special Operations Center Units v1.00 Pilot: LSR's Navy/Marine Pilot (Via MCM & FFUR 2008 v1.5 for missing textures) Sniper: Unknown (Via MCM Modern Combat Mod) UNITS (EAST) Soldiers: RHS VDV 85 v1.01 Spetz Natz: RHS VDV 85 v1.01 General: (use officer setup) Crew: RHS Crew Pack v1.00 (Via MCM Modern Combat Mod, for faces compatibility) Pilot: RHS Crew Pack v1.00 (Via MCM Modern Combat Mod, for faces compatibility) Sniper: Unknown (Via GRAA mod) UNITS (RESISTANCE) Resistance Soldiers: Rellikki's Resistance Units (Via MCM Modern Combat Mod v1.1) CIVILIANS FML Civilians (Via MCM Modern Combat Mod) VEHICLES (WEST, EAST, RESISTANCE) From FFUR 2008 (1985 Edition) unless otherwise stated: M998 HMMWV Open from CBT HMMWV Pack Mi17 from MCM Modern Combat Mod (2 options for camo in config.cpp) BIG THANKS TO THE ORIGINAL MAKERS OF ALL THESE ADDONS! --------------------------- What has NOT been replaced? --------------------------- Handguns Strela launcher planes Brmd Chinook V80 -------------- ISLAND OPTIONS -------------- View the following for options _Readme Nogova.txt _Readme Malden.txt ------------- NEW CAMPAIGNS ------------- Now that you have this amazing (if i do say so myself!) version of of ECP, to give you an excuse to play it, 10 new campaigns are added (untested), check them out! GruntONE (OUC 2.0) lackoCampaign MikerosMissionPack1V1.3 Operation Freedom Operation Freedom II Special Ops Operation Freedom III PMC_Fury_v1.0b.r22 Shadows of the Motherland Revolution1983 Operation : Reinstating Order BIG THANKS TO THE ORIGINAL MAKERS OF THESE CAMPAIGNS! ----------- KNOWN BUGS: ----------- No wounds to faces If binoculars picked up after nvgoggles, when binocular viewed uses nvg model New RPG images not added to map/equipment screen If playing new Nogova & Resistance campaign (default) error messages re missing addons, but it should work ok. If any probs view _Readme Nogova.txt and revert to original Nogova map. ------------- Screen grabs ------------- [iG]http://dl.getdropbox.com/u/1863012/ECP%20REDUX%20jpeg/1.JPG[/img]>100kb [iM]http://dl.getdropbox.com/u/1863012/ECP%20REDUX%20jpeg/2.JPG[/img]>100kb [MG]http://dl.getdropbox.com/u/1863012/ECP%20REDUX%20jpeg/5.JPG[/img]>100kb [iG]http://dl.getdropbox.com/u/1863012/ECP%20REDUX%20jpeg/vulcan.JPG[/img]>100kb ------- THE END ------- Enjoy! Peace, WhiteGold xxx ---------- Post added at 10:49 AM ---------- Previous post was at 09:19 AM ---------- By the way, to install, simply extract ECP.7z (using WINRAR or similar) to your Operation Flashpoint Directory (REMOVE ANY PREVIOUS VERSION OF ECP FIRST). Im going on holiday for a couple of weeks, so wont be here to answer any questions for a while, but its pretty straight forward. Comments and feedback are welcome. Enjoy the new ECP!
  3. Whitegold

    Sniping-Jacks Mapfact Nogova2

    Just discovered this after yet another OFP revival of obsession(prob about my 7th now lol) I was shocked to see i never found this before, this is quite simply stunning, pushing ofp to the limits, its amazing thanks !!!!!!!!!!!!! ps get some battles going on near the bridge its simply awsum
  4. Whitegold

    First playthrough -- what mods to use?

    Thanks Anguis, will upload it as soon as its complete (hopefully in a couple of months)
  5. Whitegold

    First playthrough -- what mods to use?

    ECP is an absolute must, it improves the gameplay without ruining it like some of the SLX infected mods (in my opinion). Br Burns Island pack is also a must and retextures the islands and adds high res trees. Im currently working on a modified version of the ECP mod, with an aim to keep the original gameplay yet improve the graphics. So far i have replaced, west, east, resistance soldiers, all weapons, sky, islands, buildings, trees - just civilians and vehicles to go (bit of a mission) keep an eye out on the forums in a couple of months!
  6. Whitegold

    WW4 Modpack 1

    Sanctuary you are awsum!!! Been following your work since GRAA and you never fail to dissapoint. Thanks for all your hard work on the project and i cant wait for the ECP config!!!
  7. Whitegold

    Using Sky pack using windows vista

    Im not sure about vista, but in xp the installer should just take your operationflashpoint\res\dta\hwtl folder and modify it. Make sure you have turned on HWTL in the preferences/options of ofp. ---------- Post added at 11:20 PM ---------- Previous post was at 11:11 PM ---------- Wheres My Rabbit released a superb sky pack, try this one: http://ofp.gamepark.cz/index.php?showthis=7717
  8. If its Mr Burns Island pack as once on the FFUR site, you need to install to your route flashpoint directory (\OperationFlashpoint), not an addon folder.
  9. Whitegold

    Realistic armor combat mod?

    Theres FFUR 2007 v1.5 (i prefer this better than when patched to v2.5 as the extra SLX features ruin it). Theres also MCM modern combat which is good also. If you look into the config.cpp on one of these mods, i'm sure i remember seeing some values for realistic armour on tanks.
  10. Whitegold

    ECP 1.058e unit/weapon-replancement request

    Hi Spreewälder, I am working on exactly that. So far i have replaced the east and west soldiers and weapons. I'm really slow at doing it, been at it since Jan! But i'm slowly making progress. When i get nearer to having it complete, i'll post it on here.
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