Worldeater
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Everything posted by Worldeater
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Same here. I'd rather clear mines in Angola for a year than play another level of Doom3.
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Reminds me of Lemmy... "I see the hated enemy, I see what I was taught to see." -- Motörhead, March or die
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Class Tree Structure
Worldeater replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The whole class tree is available as a all-in-one file. Check out this thread on OFPEC. -
FSM role in Arma 2?
Worldeater replied to Doolittle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Right. There are five FSM files in ArmA but 889 in ARMA 2... -
What happened to the BIKI? It's not usable anymore when logged on. Every request is answered with an: Am I the only guy having that problem?
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3D editor Problems
Worldeater replied to nullsystems's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showpost.php?p=1307794&postcount=78 -
no error from script
Worldeater replied to Skurcey's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
http://forums.bistudio.com/showthread.php?t=74518 -
"Error loading control" in Dialog
Worldeater replied to VictorFarbau's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well, after I preprocessed your config with mcpp they weren't that hidden anymore... ;) -
"Error loading control" in Dialog
Worldeater replied to VictorFarbau's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
http://community.bistudio.com/wiki/PreProcessor_Commands#.23define Check minFPS, maxFPS, minDist and maxDist. -
"Error loading control" in Dialog
Worldeater replied to VictorFarbau's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Here's the "effective"[1] RscEdit class: class RscEdit { access = 0; type = 2; h = 0.04; colorBackground[] = { 0, 0, 0, 1 }; colorText[] = { 0.95, 0.95, 0.95, 1 }; colorSelection[] = { 0.543, 0.5742, 0.4102, 1 }; autocomplete = ""; text = ""; size = 0.2; style = 0x00 + 0x40; font = "Zeppelin32"; sizeEx = 0.03921; }; HTH [1] i.e. not taken from a config but dumped from the running game -
Some questions about the Arma 2 scripting engine.
Worldeater replied to diraven's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Your examples won't work since both are missing a semicolon after the code block. You might want to take a look at your RPT file. I guess you'll find a lot of answers in there... ;) Edit: Are you sure you use execVM and not exec to run your scripts? -
Weapons (mk12) and weapons crates in the Editor - German Version
Worldeater replied to p75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you need a dictionary... http://dict.leo.org/ http://www.dict.cc/ -
Check your CPU>GPU GPU<CPU bandwidth etc.
Worldeater replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Looks like the P35 chipset on your mobo doesn't support it. -
Problems for scripters
Worldeater replied to dpd29's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wut? Logging errors to a file instead of throwing them in the users face is a great idea! It will also force scripters/modders to actually look at the RPT (which will hopefully increase the quality of addons big time... I mean have you seen all those crappy addons for ArmA that caused thousands of errors to be written to the RTP within minutes?) Download a decent log viewer and you'll realize the great wisdom behind this decision. -
3D-Real time editor
Worldeater replied to TiGGa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Please note that there is no need for a mission to have a SQM file. Having a mission.sqf is enough (here's an example for ArmA). The problem with the 3D editor is that if you export the mission the resulting PBO contains an empty mission.sqf (and A2 will crash when you try to play it). -
Check your CPU>GPU GPU<CPU bandwidth etc.
Worldeater replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Adapter 0 (\\.\DISPLAY1): ATI Radeon HD 3870 X2 VM to SM (Download): 1397.11 MB/s SM to VM (Upload): 1668.19 MB/s ===> Testing device 0 <=== Device type: RV670 Max resource 2D width/height: 8192/8192 Total GPU memory size: 512 MB Total CPU cached space size: 1855 MB Total CPU uncached space size: 1855 MB GPU engine clock: 850 MHz GPU memory clock: 960 MHz Number of timing loops: 100 ... [ 134217728 bytes] CPU->GPU= 1.836 GB/sec, GPU->CPU 3.314 GB/sec [ 268435456 bytes] CPU->GPU= 1.148 GB/sec, GPU->CPU 1.343 GB/sec [ 536870912 bytes] ^C DPC Latency: ~35μs Phenom 9750, 780G, DDR2-800 -
Problems for scripters
Worldeater replied to dpd29's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The errors are dumped to the RPT now. -
File is read only??
Worldeater replied to okarr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can't. -
Please make the patcher prettier.
Worldeater replied to stevers's topic in ARMA 2 & OA - SUGGESTIONS
Uhm... WTF? Do you really want them to waste time and resources on something totally unimportant like this? -
lnb commands usable with CT_Listbox?
Worldeater replied to TiGGa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why don't you download Kegetys' ArmA Tools, unpbo the ui.pbo, unrap its config.bin and take a closer look at all the stuff? The missions.pbo also contains good reference material. -
Getting the mouse cursor position on screen
Worldeater replied to TiGGa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
More or less ripped from the "armory"... class RscActiveText { access = 0; type = 11; style = 2; color[] = { 0, 0, 0, 1 }; colorActive[] = { 0.3, 0.4, 0, 1 }; soundEnter[] = { "", 0.1, 1 }; soundPush[] = { "", 0.1, 1 }; soundClick[] = { "", 0.1, 1 }; soundEscape[] = { "", 0.1, 1 }; text = ""; default = 0; idc = -1; x = 0; y = 0; h = 0.035; w = 0.035; font = "Zeppelin32"; sizeEx = 0.03921; colortext[] = { 0, 0, 0, 1 }; }; class Test { idd = -1; class Controls { class foo : RscActiveText { idc = -1; style = 48; x = -1; y = -1; w = 3; h = 1.9; text = "#(argb,8,8,3)color(1,1,1,1)"; color[] = {0, 0, 0, 0}; colorActive[] = {0, 0, 0, 0}; onMouseMoving = "hintSilent format ['%1\n%2',_this select 1, _this select 2];"; }; }; }; HTH -
where is chernaraus located in real world??
Worldeater replied to inkle's topic in ARMA 2 & OA - GENERAL
Here's the big radio tower: http://maps.google.com/maps?t=k&q=50.671944,14.228889&ie=UTF8&ll=50.671945,14.228894&spn=0.005854,0.009377&z=17 -
where is chernaraus located in real world??
Worldeater replied to inkle's topic in ARMA 2 & OA - GENERAL
I think that's the original airfield: http://maps.google.com/?ie=UTF8&ll=50.611731,14.757814&spn=0.046895,0.114412&t=h&z=14 :) -
3D-Real time editor
Worldeater replied to TiGGa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's a pretty bad idea. The mission.sqf calls runInitScript which runs init.sqf (which runs mission.sqf, which runs init.sqf, which runs mission.sqf, and so on...). So you better remove the runInitScript command from the mission.sqf before running it from init.sqf. -
heavy color correction and light film grain
Worldeater replied to runforrest's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the outer regions of the scope view. Compare the top of the tower: