Worldeater
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core_pfieldgroups_3
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orbiting the sun
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How to remove mod dependency from mission?
Worldeater replied to xendance's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Open the mission.sqm with a text editor. Check the addOns and addOnsAuto sections at the top. -
Genearte a list of configfile >> "CfgVehicles"
Worldeater replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script over at OFPEC should do the trick. -
Waypoints, I'm going crazy
Worldeater replied to Antorugby's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm, addVehicle to the rescue? This works for me: group dude addVehicle ride; dude assignAsDriver ride; units group dude orderGetIn true; -
Image to white board Why size
Worldeater replied to snniper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, it works fine. The problem is that only a part of the image is displayed. The trick is to find out which part this is. Hint: There's a template inside the structures_f.pbo (a3\structures_f\Civ\InfoBoards\Data\mapboard_default_co.paa)... :) -
UI variables disappearing?
Worldeater replied to zapat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This might be a race condition. If so, then simply waiting for the variable to exist should fix it: with uiNamespace do { waitUntil not isNil { PLGRMUI_menuDisplay }; (PLGRMUI_menuDisplay displayCtrl 1003) ctrlSetTooltip "blahblah"; //looots of similiar settings }; -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Worldeater replied to Placebo's topic in ARMA 3 - GENERAL
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Hi, this is a colorful Hummingbird texture I want to share with you. It might look familiar... :) About: This is just a texture for the Hummingbird. This is not an addon. It's based on BI's textures. In order to use it you either have to rely on setObjectTexture (see below) or create your own addon. Feel free to mirror it (unless BI objects). Example Usage: Open the mission editor, place a Hummingbird on the map and save the mission. Copy the texture to the mission folder. Put the following code in the Initialization field of the Hummingbird: this setObjectTexture [0, "heli_light_01_ext_magnum_co.paa"]; this animate ["addDoors",1]; this animate ["addBackseats",1]; this animate ["addTread",0]; this animate ["addBenches",0]; this animate ["addCivilian_hide",1]; { this lockCargo [_x, true] } forEach [2,3,4,5]; Download: http://cthulhu.dark.ro/arma/heli_light_01_ext_magnum_co.paa Changes: 2013-09-02: Minor improvements, e.g. colored the black "eyebrow" above the doors 2013-09-01: Added kylania's code to the instructions above
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This dude stumbled upon another skeleton:
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Is this number an error?
Worldeater replied to f2k sel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
4.81904e-005 is a perfectly fine number. It's just written in scientific notation: The e-005 part means "take the decimal point and move it 5 positions to the left". If the number was positive (e.g. e005) you'd move it to the right instead. Hmm, but there are not digits on the left to... Don't worry, just use zeros. So, 4.81904e-005 == 0.0000481904 HTH -
How to Learn to Script
Worldeater replied to Aradmel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This post might be helpful. Patience, determination and a knack for logic are helpful. :) -
addAction simplified
Worldeater replied to mrcurry's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great idea! The event handler way of doing things... :) @kylania: You should read Curry's post again. ;) -
what does if(true)exitWith{};
Worldeater replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Please note that according to the BIKI the behaviour is undefined in this case. Also take a look at the source of this information. -
Pop Up targets Stay up?
Worldeater replied to spec_ops_sniper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yourpopuptarget animate ["terc", 0]; // up yourpopuptarget animate ["terc", 1]; // down HTH -
Pop Up targets Stay up?
Worldeater replied to spec_ops_sniper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Every time you hit one of those red pop-up targets A2 tries to load the following file: <your_mission_folder>\ca\misc\scripts\PopUpTarget.sqf So if you create those folders and add an empty "PopUpTarget.sqf" the targets won't go down anymore. You could also use this file to count hits, etc. -
Activate on crash
Worldeater replied to MichaelCO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, checking for an altitude of zero is probably a bit too close. You could make the condition a bit more fuzzy: check if the helicopter dropped below a certain altitude. (getPosATL chopper) select 2 < 10 Also make sure you've named your chopper "chopper"... ;)