W@rDog
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The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
To everyone else, I will no longer respond to any statements, and this should have been my first reply! The last 2 pages of the forum have been opinions on my comments, And in some cases smart remarks. To set this straight. This topic is for what players consider important features for ARMA N° 2, NOT COMMENTS on ARMA 1. My opinions are "MY", "ME", "MINE", and do not care about your opinions on "MINE"! I have read comments of what others would like to see and not commented on them even if I thouht they were totally riduclous, "BECAUSE" it is "THEIR" opinion and respect that. So respect my opinions. My opinions on the game and what I encounter have nothing to do with anyone else here. BI members will take into account what THEY consider "Valid". My request/opinions are my own and ONLY BI members have to right to tell me "if, why, what, maybe, you're wrong" or anything else. IF some of you cannot, read like adults, ADD YOUR features of what you would like to see, and NOT to try and persuad your "POINT OF VIEW" oe "COMMENTS" as to others. I excuse myself, for having brought this on. But - this is where you state what YOU would like to see. This is where I stated what I would like, whether anyone agrees with me or not. Again I excuse myself to all who had to bear with people's opinion on my opnion. -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
To berserker, 200 meters, rahamdi, highest hill opposite airfield soldire running parralel to airfield, in front of hangar type building. Third person to mention NWD's mod, will look into it. To Berserke, No, you actually see the bullet impact. -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
to Maddmat, To see if it was me, I just made myself a simple test, went to mission editor, placed myself on a hill with M24, placed enemy (on dirt covered area to easily see where dirts kisks up) and have him run across my path in front of me, I aim directly at him (not taking into account inertia) and see how far the bullet hits behind him. Well the result was 6-7 ft. So if bullet speeds are correct, they run as fast as formula 1's. A shame but FACT, CASE CLOSED! I am up to date in all patches. I rather avoid mods, but use some, and if mod makers DO fix some matters it is still no a reason for the game developers to ignore KNOWN issues. to Alex[Dev]72 Take lessons in comprehensive reading. Again, I will ask everyone to keep the stupid remarks to themselves. Either you can respond intelligently as Maddmat, KaiserPanda & others do, or, you know the rest! -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
to Rhodite & sandzibar, To people like you I would gladly give excuses. As to my latest comments, I don't mind people stating "I agree/disagree with you" and stating why? Lately the comments are not so but direct attacks on me, computer, whatever. I doubt that abides by forum rules. If they permit that, than they have to put up with the latter also. If THOSE A..holes cannot behave like adults, I will treat them as they should. I am a very good shooter in life and in games. There IS a aiming issue in ARMA. Whether some want to admit or not. Again, if people want to comment on my comments I don't mind, but keep REMARKS to yourselves. I do issue apologies to those who have to put up with this BS, but not to the PUNKS they were directed at. At least not before they excuse their childish behavior. -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
Foir the A..holes Game was bought, proof of purchase, for BI personel if requested, PC dual core 3.2 ghz, gefore 8800 GT bla bla bla, no proplem there Stop trying to look interesting, instead of St.p.d A..holes like you & jerks (who bear their names well) should limit to comments on the game and NOT other peoples comments. Don't like what I say, well go f..k yourselves -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
You're right, KaiserPanda, so the ironsight has a zoom, but just the one, why do we have to go to ironsights, and then "zoom in", (especially that when you do it lags) and it still doesn't make them realistic. They are better in OFP & the zoom is probably even greater. As for the acuracy, NO, never seen anything so bad in my life. I even the other day was shooting at a soldier with the M24 who was laying down 150 meters from me and shot at him 24 TIMES without hitting him. I was so disguted I alt-tabbed out of the game! And the slow motion bulltes that hit 6 to 10 feet behind a running target, YOU CAN THROW A STONE FASTER THAN THAT! I am 49 yrs old and have shot many types of military rifle throughout my life. I went shooting with a M4A1 just 2 yrs ago in Italy, believe me, the ironsights in OFP are much more realistic! -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
Ironsights again: Unfortunately, in one of the YouTube presentations in is easy to see that ARMA II WILL be using the same ironsight types. So you understand what I hate about this, and is easy too see in any mission, is that using the basic crosshairs has the most reliable hit/miss ratio, which is totallyu unrealistic, zoom in on the craooshair and accurasy drops. Use the iron sightsight and accurasy drops even further, zooming in on the ironsight and accuracy is null and causes lag to move the damn rifle! It is all backwards, the zoom in ironsight should be the most accurate (and shouldn't exist, in fact) it should alsothe the basic and back to OFP style. On the other hand, OFP II does offer real type ironsights, so for me, its simple, from the begining there were lots of demands to return to OFP style sights & accuracy, which were ingnored, if in the demo I see the same crap, I will just wait for OFP II. -
Unfortunately on some YouTube video's you can see the game is pretty much like Arma (Same stupid ironsights) and except fot the grahics, I believe it will be the same. I'm going to wait for the demo, if it proves to be the same as ARMA, i'll wait for OFP 2, if that follows the ARMA & ARMA2 thread, I'll just back to flight sims where there is more realism.
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The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
Addendum to vegetation: Most people consider that if the trees don't fall a bug. I consider it a bug when they do. A fallen tree (though you can run through it as though it weren't there) is a VISIBLE obstacle. The AI's see right through it as though it wasn't there. Maybe they should simulate all the leaves falling off from the shock, if not, LET THEM STAND. -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
Hello Jakerod, The thing is realism! SZU are far from accurate, in ARMA they shoot you real quick at unreal distances. If they want realism, then lets stick to facts. The apache was NOT shot down by the farmer, but had a mechanical problem, they radioed before landing were picked up right away,and the chopper was retrieved soon after. But not before those assholes coming out with their bullshit, which is why they had the chopper & not the pilots. News clippings showed Apache's and Cobra's coming in completely shoot up by SZU's, but they ALL MADE IT IN! Recently, (past year or so) lots have been shot down, BUT, because they (the insurgents) have been equiped with SA-7's & 18's. A return from giving stingers in Afganistan! All is fair in Love & War. The Ironsights...if you ever really shot a gun is more realistic in OFP. I shot just 2 yrs ago in Italywith a M4 similar to that in the game, OFP ironsights are realistic, ARMA's ARE NOT! The vegetation in ARMA doesn't work. Though I agree that in OFP it wasn't realistic it compensate for AI & BMP knowing where you were and permitted yout to hide. In ARMA I have been shot by AI'a at unreal distances through the bushes as though they weren't there. I don't know how to explain the bug, but from the moment you are exposed they just SEE you without actually seeing you. You can test this with the mission maker... on a map, place 1 or 2 soldiers in front odf a building back turned...come out from behind the building...the second you expose yopurself they turn to shoot you, BUT, HOW DID THEY KNOW YOU WERE THERE! Seeing as they had thie backs turned? In OFP you could surprise soldiers here you can't. You can also try with a BMP and one of those buildings with the terrasses, Come out on the terrase...lket him see you then duck (lie down) as long as you stay in the building he stays in front...try to go out the back and he imediately comes around, HOW DID HE KNOW? Just as slodiers track you even behind buildings? Usually ths isn't noticed if you have AI's on your side that distrack their attention, but when you are alone, your every movement is KNOWN! The proplem doesn't lie in the height, just that they know were you are. Also I post by subjects; AI, Ironsights, Flight models etc. if not my posts would look like a novel. -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
VEGETATION Lots have already complained about this but nothing is done. 1- Vegetation is too sparse. 2- Because of that 1 meter area around player unable you to hide correctly. 3- And since AI’s know where you are, serves no purpose at all. I was even on several occasions shot by AI’s that were unable to “see me†from behind bushes. Also aiming and vegetation! The game simulates you putting your head DOWN to the visor, instead of the weapon UP to your eye. This is why the grass is so hated. You should see thru the weapon what you saw before. The game should simulate the weapon brought to the player’s point of view. AGAIN- Isn’t there a way to make the AI actually "SEE" you, or they don’t know where you are! -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
AND since I'm at it. THE IRON SIGHTS! totally ridiculous and UN-realistic. There too, from the begining everyone has asked to go back to OFP style and this was totally ignored! Will ARMA II offer better? -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
I would especially like for them to fix the helicopter flight back to what it was in OFP. Now they just waddle & bob and are no longer stable, already that the planes have always been like flying FLAT IRONS, here or OFP, at least in OFP there were stable shooting platforms. And the accuray of the SZU's be rectified THEY ARE NO WAY THAT ACURATE! the weight fo a 20mm canon bullet it limited to 1800 meters max at a nearly no hit ratio! Even at 500 meters they are not that feared by flying crews! PLAINLY said - they rarely hit their target! A tow shoots at 2 kilometers, hence before the ZSU even makes a chopper pilote flinch, a Hellfire is 8 kilometers, needless to say they laugh at SZU's. Also the armor of the Cobra's are no longer what they were in Vietnam and have been brought to nearly Apache levels. AND FOR GOD'S SAKE....... STOP THE M113's from jumping around like Mexican beans. If you want to have 2 come into a town you have to send 12!!!!! -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
I agree with NoRSu, ever try to put extra ammo on a motorcycle and try to get on it & go, YOU CAN'T! Seeing as now you only get the REARM icon next to it, you get no longer get on it, ONLY the right hand mouse choice menu should pop up, so you can choose the action YOU want! -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
Oh yeah and that the silencers work! What use is it having them if, when you use it, shoot someone out of sight of all other AI's, they all know you killed someone, and again, they know where that "silent" shot came from! -
The most important features ARMA 2 needs to have
W@rDog replied to Stryder's topic in ARMA 2 & OA - GENERAL
AI - More Realisme-Definately, can't stand in ARMA when you shoot one shot and all the AI's and their Mom's know where you fired from! In OFP this was lilited to BMP's whereas they even knew were you pushed the timebomb button from. The AI's would just come the the area & look for you. In ARMA they always know where you are! If ARMA II is just 25% as bad as ARMA - I'm not buying it. The AIMING, from the begining everyone has asked to fix it and it has never been done! Sick and tired of shoot door jambs, window frames, top of walls etc. Takes me sometimes as much as 20 bullets to kill someone close and all the adjusting doesn't work. IF ARMA II is just 10% of this crap - I'm not buying it! No More slow motion bullets, Shooting at soldiers running the bullets hit nearly 10 meters behind them! Even a slingshot shoots faster than that!