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0 NeutralAbout weaselboy
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http://www.armaholic.com/page.php?id=9207 Not sure if you guys saw this but it seems like it could go a long way to updating Quarantine...
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It Figures. I missed the forum transition and I only recently find out about the Quarantine Unleashed work being done AFTER work has stopped. Ah well. That being said, Quarantine/Quarantine Unleashed is my absolute favorite mod for ARMA and high praise to everyone that worked on it. I am playing the most recent (v2.38) and am enjoying myself as thoroughly as ever I did. Everything is better when you have a silenced M4. :) Silenced weapons ARE harder for the zombies to hear, right? heh
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Come back. We miss you...
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I go away for a week and see what I miss! I installed 2.5 last night and gave it a runthrough. I must say that things are much more difficult now. I am amused that when I call for survivors, the prisoners in the camp by the south docks call out for help. Nice touch. Also I like the that the compound is no longer a ghost town. There are cars and people and the helos are great. I almost was able to open my first ammo crate before the zombies were on top of me. It didn't end well for me... There is enough new material in the mission now that I can put together more fiction from in "The Q" Keep up the good work!
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My gang is so hungry for the changes you have made so far that I could care less if we respawn as seagulls. "Mine Mine Mine Mine" --- "Finding Nemo"
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Definitely good news there! I tried doing a sweep of Paraiso in bus, hoping to get as many survivors as possible but they are not the brightest folks in the world. I chalk it up to shock. Max I could bring home was 3 and they were all moderately nibbled.
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pauld, Did you use its own Shortcut to start the game or did you use the one you usually use with all your other addons on the Start line? I trim things down to bare basics when I start up my server. I don't want to muddy the water with too many other things running. Try just including Yomies and the RH_Pistols addons. If that works, you might want to add your usual addons back into the Start line one-by-one. That way it will narrow down what might be blowing up on you and give D.Murphy a clue what is happening.
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With Zombie awards for Vehicle Weapon Kills, I can see the price of M2 ammo going up...
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Slide my gang a pre-release copy and =WE= can test <cough>play<cough> with the new features while you fix bugs... My gmail acct has plenty of storage space. hehe
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"Any survivors who 'hear' the players call will try and move towards the players last known position when the player called. (which lead to an amusing scene of a survivor jumping to his death from top of a building trying to get to me whiles testing) " Yeesh. This would have freaked me out the same way seeing a squad of dead officers in the middle of the street did.
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Great news! I can't wait for the next beta. (Mainly so I can turn the radiation zones off) After dying several times due to radiation, once after flying through a HIGH zone and not landing quick enough to administer my Anti-Rad, I am glad to see this as a toggleable option. I am also of the mind that it should be off by default. I don't want to be a naysayer but it really takes away from the zombie action. Example: in my last run tonight I was closing in on a crash site only to find that it was in the center of a hotzone. Well, that is all well and good except that if I don't feel like going into ground zero for a crash site recovery, I will never be able to get that mission again as it sticks around. Also, i am noticing that sometimes a Kill-X Infected mission does not spawn enough zombies to complete it. I had entered a town and scouted it out, killing as I went. Eventually, the town was clear but it did not end the mission. According to the mission map, there were 47 left to kill. (it was a Kill-60 mission) Not sure if this is due to a spawning issue or what.
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Oooooooo Land Mines! Are they linked to an IFF device or does anything set them off? This will make juts bolting out the gate and going cross country on my dirtbike interesting! One thing to add about getting seagulled, I did notice that there were a bunch of players on an island to the SW of Sahrani. Next time, I will fly back and report. Birdies move so slow and I got bored last time. I am also seeing that the server, once it starts running and in persist mode, crashes overnight. I may change it so it resets when all players log off....
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Make sure that you have Yomies and RH_Pistols. The links are on Message 1 of this thread.
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...And THEN..... I died via radiation. I respawned normally but I had no cash so I decided to re-log into the game. I respawned as a seagull to the South West. cawwww cawwwwww
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After a bit more testing I have decided that I don't like glowing in the dark. I also had an interesting run. Had a regular survivor in an offroad 4x4. Went to a crash site and found a military survivor. Ordered him into the vehicle anywhere and he went into the driver's slot. I then lost control of the civilian survivor. I LOVE software testing!