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Whitsel

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Everything posted by Whitsel

  1. Whitsel

    SLX MOD public release

    Hi, I was trying to use ACE, ECS & GL3 and SLX together, but I get a lot of errors and problems when enabling SLX. I am hoping someone here can tell me how to use ONLY the bruning bushes/buildings effects, the animated vehicles & better weapon animations from SLX and nothing else? Thanks!
  2. V2 doesnt seem to be working with the latest patch for me??? Any news on V3?
  3. Okay, I have posted at about 4 different forums three times now and no one has answered this for me so I figured I'd try here once... I am trying to create a trigger in which the unit(s) in it will surrender when conditions are met. here's what I have for the on act.: removeallweapons Grp1 Grp1 is the name of the opfor unit, just a single soldier I put in the cond. line: random 1 < 1 or random 1 > 1 or random 1 <= 1 / random 1>= 1 and the damn guy nvr removes his weapons! I put: random 1 < 0.1 and he'll wait a few seconds and do it EVERYTIME!!! Putting: random 1 < 0.9 does the same thing! I am not sure what the hell the problem is but it nvr works right! what am I doing wrong!? Plz Help, very frustrated! edit: also, I just tried changing the variable to like 0.001 and as I add more and more zeros the time untill he does the action lengthens???
  4. I really dont think it's my trigger setup. I know I am new to scripting but I still think I have the random variables setup wrong. To make a unit(s) perform a trigger move set in the 'on act.' line about 50% of the time what would the condition line look like? ex. I have this for on act.: {removeallweapons _x} foreach thislist and I want them to do this randomly about 50% or less of the time. I can setup all the other info later but to adapt around it I just have a trigger set to make the OPFOR unit peform the removeweapons command the second I preview the mission as he it directly in the trigger's center without any other conditions/activation commands. So just the exzact conition line with 50% random factor would be precisely what I need! Thanks again-
  5. Trigger: okay, I just tried "random 1 < 0.1" -the 10%, right? previewed the trigger ten times in-a-row and every time the opfor would perform the 'on act.' action. it did not fail once! So I am guessing there is something wrong with my trigger? -its set to OPFOR, once, present.
  6. Whitsel

    Creating Random Surrender Trigger???

    Sorry about the wrong section* -I only see WIP & Released and I guess this is WIP, but I am not releasing it to the public(unless asked). Trigger: okay, I just tried "random 1 < 0.1" -the 10%, right? previewed the trigger ten times in-a-row and every time the opfor would perform the 'on act.' action. it did not fail once! So I am guessing there is something wrong with my trigger? -its set to OPFOR, once, present.
  7. Okay, I have posted at about 4 different forums three times now and no one has answered this for me so I figured I'd try here once... I am trying to create a trigger in which the unit(s) in it will surrender when conditions are met. here's what I have for the on act.: removeallweapons Grp1 Grp1 is the name of the opfor unit, just a single soldier I put in the cond. line: random 1 < 1 or random 1 > 1 or random 1 <= 1 / random 1>= 1 and the damn guy nvr removes his weapons! I put: random 1 < 0.1 and he'll wait a few seconds and do it EVERYTIME!!! Putting: random 1 < 0.9 does the same thing! I am not sure what the hell the problem is but it nvr works right! what am I doing wrong!? Plz Help, very frustrated! edit: also, I just tried changing the variable to like 0.001 and as I add more and more zeros the time untill he does the action lengthens???
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