waxman
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Everything posted by waxman
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After some consideration overnight, while I would happily pay just for these changes noted above I know from the past DLC's the plan is to have a mechanics update and new premium optional content. I suggest for the content that recovery (FV434 ARV or CRARRV for example ) and engineering vehicles be considered especially with the recent introduction of helo lift cables a crane should not be too complex nor should enhanced winching / towing. And if dare we hope structural damage is on the books rather than explosions then enhancing repair mechanics to require heavy machinery for some jobs (engine replacement for example) or making other jobs a lot quicker (track refitting) rather than a quick heal animation and a repair kit would be nice. Engineering may be a little useless with out terrain destruction or rivers though mine clearance could be workable, though i guess instead of terrain destruction revetments could be placeable objects by engineering tanks.
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Simply put I have 3 things that I believe are needed to make tracked vehicles enjoyable. 1. track simulation and power train refinement, hills should not be an issue neither should objects smaller than the track height (speed dependent). 2. Control both steering (tracks are quite different to wheels) and acceleration / breaking. I know a big part of the issue with keys is on or off but accelerating from stand still to max speed at the press of a key is silly, giving vehicles an acceleration curve and deceleration curve as well as separate breaking will allow for manageable low speed maneuvering (taping keys). Have configurable cruise controls to manage your speeds, set your cruise control just like we do with scope ranges and have several configurable levels, press and hold w takes you to first speed, quick tap and hold on w when at max speed ramps up to next speed etc. eg. set 5mph as your first to keep pace with foot troops 20mph for safe maneuvering in urban areas and top speed. 3. A half way house between first person armored glass / mirror slot view and 3rd person flying above the buildings view, with out the death wish of being turned out. Situational awareness in real vehicles despite their actually horrific vision is considerably better than ingame hence some assistance being needed plus tank commanders in real vehicles actually help monitor surroundings rather than then looking down the barrel of an MG or sitting in a map. How about compressed 2 x 180 degree monitor feeds along with enhanced vision slits and perhaps some form of clearance indication for sides / rear.
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I believe that all GCN 1.0+ and Kepler+ cards are DX12 compliant however DX12 is only the smallest subset of new functionality there is also going to be additional functionality that these cards do not support in fact I don't believe any current cards support all the DX12 functionality. This is very similar to the introduction of DX11 with DX11.1 and DX11.2 being 'oprional' sets of functions. I would be very very happy with 800% performance improvements :D
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I would just like to point out that Project cars has patched internally to DX12 and they get a 30-40% increase in Fps, that's a game that was not designed for DX12 and sees a significant increase.
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Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
waxman replied to fabio_chavez's topic in ARMA 3 - GENERAL
No links I am afraid but quite a bit of stuff has been said by CiG, its all down to being limited to 32bits for floating point ops causing positional accuracy errors to creep in with a not very larger area (2km dia if I recall correctly) no idea if this is exacerbated by using a sphere rather than a much more limited height range it is possible on a '2d' map that 32bits is enough for many sqkm. Their response is to update the whole engine to 64bit precision maths Helped by now having some of the core cryengine developers working for them. -
Hi, I do not own a copy yet though I do plan to now it is possible to play with friends, however one question I still have and that I have not been able to answer through the forums or google. Is there any way or any plans to implement a dedicated server instance with out having to run up a full game client (additional copy) to run headless on a server. I know there is the viral save mechanism but having friends across many time zones we tend to not all meet up that often and having a single server running simplifies a lot of things. Thanks.
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Helmet cam is great but how about fiber optic cams for checking rooms prior to room clearance etc.
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I found a similar issue last night, when there was a vehicle engine running my mic transmit both in ingame VON and TS3 was so garbled that no one could understand a word, as soon as vehicle engines stopped it was fine. This is with a realtek HD onboard sound chip, I have an X-fi fatality installed but the headphones connected are currently in need of some rewiring so the device is disabled.
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My very brief impressions so far, same few issues as noted by other people (loud gunfire in the distance, unable to shoot some lights etc.) however other than that infantry experience is pretty much exactly as I could have wished it to be if not better. The only 4 issues I have. Vehicles are now close to indestructible (hitting a wall at 70kmh a little yellow here and there and I drive off). Bouncing.. the vehicles drive off road like moon buggies there is the gravity? (reminds me very much of the horrid vehicle experience in masseffect 2). Swimming this feels to rigid and immediate there is no inertia and it feels like there is no effort to moving. No way in the inventory to see what types and how many 40mm grenades are equipped.
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https://store.bistudio.com/
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No such thing correct, you buy the game you get the game (in an unfinished state) and the ability to help make sure that when it is complete that there are as few bugs as possible. you may be getting confused with the alpha lite (this is a essentially a restricted demo version) that will have access sent out at a later point and each purchased copy includes some access keys to this for people to hand around as well.
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I think you have the wrong idea about the alpha. If you pre purchase the game right now you receive a copy that is playable at this time, this is however in an alpha state (lots of missing content and possibly bug / performance or usability problems).
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This to me says that terrain streaming is not exclusive to the US army, but was developed upon their request and with their funding, it is a core component of VBS2 2.0 and will be available to anyone who uses the product. This is nothing special leveraging features that are paid for and requested by one customer to enhance your general product is bread and butter for software companies (we do it here with every single version release of ours and have collected new customers from features we have charged others to include many times).
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OK my memory was a little hazy it was not confirmed or denied by any one official and no source for it but: Arma 3 Confirmed features info & discussion 1. doubtfully 2. most likely to a smaller degree than rotor wing...if at all. 3. this game is no aircraft simulator though...i hope for improvements but i really doubt things will be taken to that extent 4. if you mean interiors, well...there might be a pleasant surprise. Very few ppl understand the amount of work (and time) needed to model interiors of such vehicles. 5. according to ARG, no 6. unknown 7. unknown 8. unknown 9. unknown 0. no
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How many people have picked up Arma /2 / OA over the years only to walk away after a week of trying to play (some time the arma interface is unbelievably unapproachable) or bashing their heads against monitors when trying to connect to a server running a different mod or version of a mod. These are not the unwashed masses they are merely a little less masochistic or autistic than the rest of us (possibly have busier life's as well). And then there are those borderline mundane folks that may like the idea and would enjoy the game as is perhaps not to the point of competitive play but still not any loss to have in the community that never pick it up due to bad press (for good reason). The accessibility / usability issue also extends from in game UI and controls to mod delivery (steam workshop) and hopefully game launching automatically with correct settings for the server you are joining. All in all the same game made so I can enjoy playing not spending a Sunday trying to get invasion 1944 installed :(
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Community interest in Rearmed for ArmA 3 (integration of A2 and OA content with A3)
waxman replied to OMAC's topic in ARMA 3 - GENERAL
I have to say I would love (really really love) chern or chern+ with A3 vegetation. This is by far the most enjoyable map I have every used, I cant stand takistan it is just way to open and give no sense of distance on foot it is depressing and extremely boring. -
Navel warfare would be great with the one problem, it is not possible to physically move around vehicles. That rather limits larger boats to either static or fixed operations stations not really fitting with the rest of the games openess. Regarding larger maps, I agree that the man hours required to fill extremely large terrains would result in no maps or sparsely populated (takistan). However the streaming tech coming in VBS would allow multiple maps to be stitched together, this is what i would love to see, panthera, namalsk, chernarus set into a single seamless environment. you would find people working on modular maps slowly adding additional areas over time.
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Yes allways on DRM does inhibit your personal freedoms, I my self dislike it. However I concede that copy protection is desirable particularly for games that are in the public eye, and to be honest dial home DRM unfortunately works very well both directly (makes unauthorised copy's harder to use) and emotionally (those who make and market products feel that they are protecting them selves). With that said there are of course a great many ways of implementing it and as of right now steam is most certainly one of the least intrusive and reliable around (ubi soft not looking at you), that is with out allowing for the numerous other benefits it does provide to the consumer and developer both. While in an ideal world we would have products available with a range of copy protections, delivery methods, payment options and even play styles realistically we all have to admit that the boundary's need to get drawn some where, in ARMA 2 we had battleeye in ARMA 3 we will have steam. We gain out of this as much as we loose steam patching / updating service is better than pretty much any thing else out there, and steam workshop while still quite new is working out very well and I am personally grateful to have an integrated mod management and delivery tool that is 100% accessible to every other person who is also playing, no technical knowledge requirements will separate the haves from the have nots. PS. while I am willing to compromise i will think of all those out there are who are not, those that are looking in through the window and the warm happy cheer inside while they choose to stand in the cold while the door is invitingly open.
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So you bought a game for $40 and then saw it on your statement and dont want to pay for it??? I asked for a little more information than just they took some money, double charges (if this is what occured still have no idea tbh.) happen regularly through out the world and there are plenty of processes to resolve them with out having to accuse the company of theft or fraud. As far as I can tell you have angry persecuted person syndrome and are looking for any thing in the slightest and then overreacting. Or you could clarify your statement regarding the taking of the $40 and say what actually was wrong with it.
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To be honest I think it is just hard for some people to believe that a large corporation is willing to treat people with respect even when it is all that the corporation has to keep making money, valve are well aware of how well the internet explodes bad press. This has never been helped by the methods other similar company's have used in the passed ea and ubi for instance (though there is more a case of draconian measures thought up by management to protect them selves from piracy).
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I still don't understand what the problem was how can steam rip you off, if you already have a game they go out of their way prevent you from double purchasing buying the wrong thing? well plenty of really in your face places to check what you are buying. Please provide something a little more complete to explain how steam complicate the purchase and delivery process.
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Alpha for me but I will be getting a second copy for the missus to perhaps finally get her out of the nice easy cosy world of WoW clone MMO's :(