Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Woodpeckersam

Member
  • Content Count

    230
  • Joined

  • Last visited

  • Medals

Everything posted by Woodpeckersam

  1. Yes i figured that out, and it works.. but Link is still not saying anything regarding the choice of options that Barrick gives to respond. (Reminds me a lot of Link from the Zelda series :P) Here is my Link.sqf ////////////////////////////////////////////////////////////////// // Function file for Armed Assault // Created by: ArmASalt3 ////////////////////////////////////////////////////////////////// private ["_sentence"]; _sentence = ""; Link removeAction 0; Link lookAt Barrick; Barrick globalChat "How are you feeling Link?"; sleep 5; Link globalChat "Kinda nervous Sir."; sleep 5; [color="Red"]Link addAction ["Don't Be.","Scripts\Talk\FirstPatrol\sentenceId.sqf", "B_1_1",1]; Link addAction ["Nothing ever happens.","Scripts\Talk\FirstPatrol\sentenceId.sqf", "B_1_2",2]; Link addAction ["Your loss!","Scripts\Talk\FirstPatrol\sentenceId.sqf","B_1_3",3];[/color] switch (_sentence) do { case "B_1_1": { Barrick globalChat "Dont be, First Patrol is usually a peice of cake. I've got your back."; }; case "B_1_2": { Barrick globalChat "Nothing ever happens on the first Patrol.."; }; case "B_1_3": { Barrick globalChat "Your loss, shouldn't have Joined the army then!"; }; }; Link removeAction 1+2+3; Here is sentenceId.sqf private ["_argumentsPassed","_sentence"]; _argumentsPassed = _this select 3; _sentence = _argumentsPassed; if (true) then {exit}; I just cant understand why this doesnt work... I get no errors this time round, but it seems that the switch does not detect any changes in _sentence (i tried _sentence and sentence) edit:: What i meant to say above is that i can see the choices appear but when i click on them nothing happens. ---------- Post added at 10:55 PM ---------- Previous post was at 10:03 PM ---------- I managed to get it working, by transferring the switch to sentenceId.sqf private ["_argumentsPassed"]; _argumentsPassed = _this select 3; sentence = _argumentsPassed; switch (sentence) do { case "B_1_1": { Barrick globalChat "Dont be, First Patrol is usually a peice of cake. I've got your back."; }; case "B_1_2": { Barrick globalChat "Nothing ever happens on the first Patrol.."; }; case "B_1_3": { Barrick globalChat "Your loss, shouldn't have Joined the army then!"; }; }; Link removeAction 1+2+3; But I dont want this :/ How can change a variable in a sub-script, so it picks it up in the parent script? Link.sqf addAction -> open sentenceId.sqf and change variable -> Link.sqf read changed variable -> do switch case based on choice
  2. Aite all. Before I start, just lettin you kno that I have been playing OFP - ArmA2. Looking forward to ArmA3. So i have enough knowledge of scripting. I would'nt call myself a noob, more like between noob - intermediate. However I am struggling on one small thing, that I can't seem to find here on this forum, or even on google. Prolly aint typing the right phrase to find my answer. Right, so I have an addAction on a unit. (This is to start a conversation linking to an external script) _link = Link addAction ["How are you feeling Link?", "Scripts\Talk\FirstPatrol\Link.sqf"] That works fine. Here is Link.sqf ////////////////////////////////////////////////////////////////// // Function file for Armed Assault // Created by: ArmASalt3 ////////////////////////////////////////////////////////////////// private ["_link","_link1","_link2","_link3"]; Link removeAction _link; Link lookAt Barrick; Barrick globalChat "How are you feeling Link?"; sleep 5; Link globalChat "Kinda nervous Sir."; sleep 5; [color="Red"]_link1 = Link addAction ["Don't Be.","",(sentenceId = "B_1_1")]; _link2 = Link addAction ["Nothing ever happens.","",(sentenceId = "B_1_2")]; _link3 = Link addAction ["Your loss!","",(sentenceId = "B_1_3")];[/color] switch (sentenceId) do { case "B_1_1": { Barrick globalChat "Dont be, First Patrol is usually a peice of cake. I've got your back."; }; case "B_1_2": { Barrick globalChat "Nothing ever happens on the first Patrol.."; }; case "B_1_3": { Barrick globalChat "Your loss, shouldn't have Joined the army then!"; }; }; Link removeAction (_link1+_link2+_link3); Ok, my question relates to the code highlighted in red. As you can see, it adds actions to Link (for conversation purposes) for the player (Barrick), to choose his response to what Link says. I get an error message when using the code above. Basically all I want to happen is that the addAction, when chosen will simply just change a variable to a new string. Then using a switch to choose the right string, for the right response. Hope somebody can help. Also, just lettin you know, I have tried to use the BIS Conversation thingy for a couple of months. I just cannot get it to work. I have the .bikb, .fsm's and sqf's set up just like the way Woody has done it here (http://forums.bistudio.com/showthread.php?t=105781&page=2). But it just wont work. I have also tried other tutorials from HateDread too, but I cannot understand it. If only there were a video tutorial about this... So i have resorted to using the code above. Hope someone can help. Ta.
  3. Nice! I did not know that :O so you can have for example _group = _this select 1 _unit = _this select 2 _sentenceId = _this select 3 if ("team1" in _group) then { code...... }; if (Bob1 in _unit) then { code...... }; if ("Incoming" in _sentenceId) then { code...... }; if (true) then {exit}; So depend what you define in an action you can control almost everything in one script.. sweet.. edit: Just notice something wrong here... the first addAction - _link = Link addAction ["How are you feeling Link?", "Scripts\Talk\FirstPatrol\Link.sqf"] Is defined by _link. On the Link.sqf script, i have this command Link removeAction _link; The above command is not removing the _link action. The same goes for _link1, _link2, _link3. I cant figure it out...
  4. Thanks for your response. That seems to be the only way to do it :( shame really. Good thing we dont need to create a new script for every sentenceId that needs to be changed. Again thanks.
  5. unassignvehicle (driver _plane); (driver _plane) action ["getOut", _plane]; Try switching these 2 commands around, sometimes the code order makes a difference.. (driver _plane) action ["getOut", _plane]; unassignvehicle (driver _plane); maybe add a very quick sleep command between the codes to ensure that the codes activate seperately. (driver _plane) action ["getOut", _plane]; sleep 0.1; unassignvehicle (driver _plane);
  6. yes that would wrk in a trigger activation field. Just make sure that in each groups unit it has for example... Group Leader Activation/Init: fifth = group this; fifth_group = false; If you want a trigger to check if a group variable is true you could do this.... Condition field: fifth_group == true More groups.. fifth_group == true && sixth_group == true Check if two groups or the other two groups are true fifth_group == true && sixth_group == true OR seventh_group == true && eigth_group == true No sure u need these but it's good to know them :)
  7. I've already implemented that in my script. But the Civies still go prone when someone fire at them! And it's been a very annoying issue for me. Please Check out this thread at armaholic : (Maybe you guys here can solve this out) http://www.armaholic.com/forums.php?m=posts&q=10757 I am sorry i dont know why this happens... and i dont think i can help overcome it. Can anyone else see what it could be? Sorry this simulation currently not support spreading or infection. I am already thinking about it. That would be brilliant. The idea of being able to turn it on and off is good too :D It would be better if you provide more info about this. And what do you think about it? I mean is that realistic? (I think a zombie should be able to attack a littlebird crew as there is no doors) At least the zombies should flee away from heavy armor or light armor vehicles. In the future,I will be making the attacking system better, like adding filters to check the kind of vehicle they are attacking and checking if damage to crew is possible etc. Well i actually like the idea of zombies being able to attack a heli, however maybe you could do a check "if the heli is higher that 10m then zombies do not attack it" I think I quite don't understand what you meant. You mean the victims should be able to build a defence base ? and structures and roadblocks? Well allowing the player to build defences to protect themselves from zombies. Maybe you can save compositions then have an addaction for each player to build lets say... small bases. And if they pick up blueprints or kill a certain amount of zombies the next level defence will be available. And while all this is happening more and more zombies are appearing, which means that you need to build defence... FAST Maybe an array with the desired objects to break through Or classnames of the objects the zombies can break through should be passed into the arguments array. But I think this one will be harder to do as well as unrealistic just because of the crappy destruction system of A2. You'll get a whole loads of smokes when just a small generator is destroyed! But I think I need more ideas (probably on scripting) about this one to make it. Well there are ways around this... basically lets say the script works out the nearest roadblock to the zombie who is chasing a player. The zombie would move to the nearest roadblock and attack it. And each attack would maybe lower the roadblock maybe... -0.1m or -0.05 every attack simulating it getting destroyed. And by destroyed i mean the roadblock going underground. Then you could do a check "if roadblock is under the ground delete it". Unrealistic but it will work. With a lot of zombies the roadblocks will be going down FAST. Ah in terms of zombies taking long to die... you could do an event handler for zombie hit, run script to get current health of the zombie after he is hit then set health of zombie to current health plus 0.2. Then it will take 5 shots to kill him. Of course you could have different zombie types and health. (as for the types i think a zombie addon is definitely needed) ---------- Post added at 22:40 ---------- Previous post was at 22:38 ---------- Oh and another thing, it might be nice to have so that if a zombie is dead wait 5 minutes then move the body underground then delete it. Stops game jerks with too many dead zombies. Oh and if you know how to make atmosphere (i dont :( ) maybe be able to change the sky red.
  8. The only downside of this being addon free is textures for zombies... and possibly animations too. Overall its quite fun :P
  9. Hey there again :D I copied the folder from the CUSTOMIZABLE ZOMBIE SIMULATION v1.1 into the mission folder and tested it. I can say... great! This has extremely fantastic potential. It gave me the wobbles and shivers lol it seriously is quite eerie (in the night that is). This is still a work in progress right? Some suggestions. Anyone who is a zombie, do a _this setUnitPos "UP" and _this setBehaviour "CARELESS" this will make the zombies stand up and just... run to the player. An idea... Does it work like this... (imagined a viral simulation starting from one civilian/soldier who for example was in the area when an overturned tanker was leaking biochemicals).. 1. Set Soldier/Civilian Variable to true (to make him a zombie) zombie = true; 2. Anyone who is not a zombie... Variable false.. zombie = false; 3. When a zombie attacks civilian/soldier changed the victim Variable to true and eventually turns him into a zombie zombie = true; Can you make it spread? Have that as an option? Because that will mean survival is a must, and that will be fun. Also i was in a littlebird heli... and they attacked me and killed me lol! This is not a great review lol, just curiosity :P But for scores... Thrill = 9/10 i think the rain needs to be more dense lol! I couldnt see where to change that, and extremely dense fog would increase the thrill more. Fun = 10/10 i enjoyed running away from the zombies hunting around for spare ammo and killing them, however more zombies would be AWESOME! (hence the virus spreading) Sound = 9/10 I liked the zombie sounds, however i could hear them a mile off lol and plus the civilians were speaking as if their are ordering their group around... dunno if you can turn that off though Replayability = N/A I have no idea about this. It would be worthwhile to try this out on an MP then to rate the Replayability. As far as i feel i think it will have good replayability as things would be different every time. More ideas for the future release? -Ability to build defence base -Ability to build structures and roadblocks etc -Allowing the zombies to break through the roadblocks to get to the players I like this! Im gonna play it again to see how i can play it differently. Again forgive me if this post is pointless/rubbish/makes no sense
  10. Hey mate, good work on doing this. I havent tested it out yet as i am receiving an error in the example mission install... check the log below. I am eager to try this out in singleplayer :D sounds very cool! Extracting CZS_Example.utes/ Extracting CZS_Example.utes/chat.sqf Extracting CZS_Example.utes/CZS_actions/ Extracting CZS_Example.utes/CZS_actions/addactions.sqs Extracting CZS_Example.utes/CZS_actions/CZS_Actions_ReadMe.txt Extracting CZS_Example.utes/CZS_actions/info.txt Extracting CZS_Example.utes/CZS_actions/nothing.sqs Extracting CZS_Example.utes/CZS_actions/showTips.sqf Extracting CZS_Example.utes/CZS_actions/togactdebug.sqf Extracting CZS_Example.utes/CZS_actions/togdebug.sqf Extracting CZS_Example.utes/CZS_actions/togdn.sqf Extracting CZS_Example.utes/CZS_actions/togflee.sqf Extracting CZS_Example.utes/CZS_actions/togshoot.sqf Extracting CZS_Example.utes/CZS_Configs/ Extracting CZS_Example.utes/CZS_Configs/czs_sounds.hpp Extracting CZS_Example.utes/CZS_documents/ Extracting CZS_Example.utes/CZS_documents/CZS_changeLog.txt Extracting CZS_Example.utes/CZS_documents/CZS_Credits.txt Extracting CZS_Example.utes/CZS_documents/CZS_disclaimer.txt Extracting CZS_Example.utes/CZS_documents/CZS_ReadMe.txt Extracting CZS_Example.utes/CZS_documents/CZS_TroubleShooting.txt Extracting CZS_Example.utes/CZS_documents/description.ext Extracting CZS_Example.utes/CZS_Scripts/ Extracting CZS_Example.utes/CZS_Scripts/CZS_actions_debugger.sqf [b][color="Red"]Cannot open CZS_Example.utes/CZS_Scripts/CZS_actions_debugger.sqf[/color][/b] Extracting CZS_Example.utes/CZS_Scripts/CZS_Debugger.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_findHeading.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_global_checks.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_inAngleSector.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_init.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_Main.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_NearestToObject.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_RecycleBin/ Extracting CZS_Example.utes/CZS_Scripts/CZS_RecycleBin/CZS_inAngleSector.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_RecycleBin/info.txt Extracting CZS_Example.utes/CZS_Scripts/CZS_RecycleBin/vehicleAttackTest.txt Extracting CZS_Example.utes/CZS_Scripts/CZS_RecycleBin/vehiclePositions.txt Extracting CZS_Example.utes/CZS_Scripts/CZS_Victim_Flee.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_Victim_Init.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_victim_Select.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_Victim_Shoot.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_zombie_a2OLD.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_Zombie_Hit.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_zombie_killed.sqf Extracting CZS_Example.utes/CZS_Scripts/CZS_zombie_killed_sound.sqf Extracting CZS_Example.utes/CZS_Scripts/vehicleAttackTest.txt Extracting CZS_Example.utes/CZS_Scripts/vehiclePositions.txt Extracting CZS_Example.utes/CZS_sounds/ Extracting CZS_Example.utes/CZS_sounds/ahh.ogg Extracting CZS_Example.utes/CZS_sounds/ahh2.ogg Extracting CZS_Example.utes/CZS_sounds/nombiedies01.ogg Extracting CZS_Example.utes/CZS_sounds/nombiedies02.ogg Extracting CZS_Example.utes/CZS_sounds/nombieeat01.ogg Extracting CZS_Example.utes/CZS_sounds/nombieeat02.ogg Extracting CZS_Example.utes/CZS_sounds/nombiehit01.ogg Extracting CZS_Example.utes/CZS_sounds/nombiehit02.ogg Extracting CZS_Example.utes/CZS_sounds/nombieshout01.ogg Extracting CZS_Example.utes/CZS_sounds/nombieshout02.ogg Extracting CZS_Example.utes/CZS_sounds/pdies.ogg Extracting CZS_Example.utes/CZS_sounds/variables.hpp Extracting CZS_Example.utes/description.ext Extracting CZS_Example.utes/HRNsinker.sqf Extracting CZS_Example.utes/hrn_fire.sqf Extracting CZS_Example.utes/hrn_fire_readme.txt Extracting CZS_Example.utes/init.sqf Extracting CZS_Example.utes/lightToggle.sqs Extracting CZS_Example.utes/mission.sqm Extracting CZS_Example.utes/test.sqf Extracting CZS_Example.utes/test1.sqf Extracting CZS_Example.utes/test2.sqf
  11. Lol on your website it says V115 lol! This is brilliant news! Am gonna test it out now :D ta
  12. Hey mate, use this code as an example. http://www.mediafire.com/?z9f5vo0bdwdtf0f
  13. Hey sbsmac An update... I can't seem seem to replicate the problem regarding code being put on 1 line... It just seems to happen sometimes. Also I have a slight request and I hope that it is none too hard to do... Basically I'm sure u have heard of the unitCapture and UnitPlay function. When you have recorded a unitCapture of a unit, you are then required to copy the immense code and paste it into a script and use the unitPlay function to call the movement. Well when I paste that mega code into squint, squint goes really slow unless I close the script and open another one. Is there a way to.. Let's say close the code... ....hold on gonna re-edit this post in a sec .... ---------- Post added at 22:32 ---------- Previous post was at 22:25 ---------- Basically having code such as this _unitPlay = private ["_unitMove"]; _unitMove = [[0,[42988.1,46239.3,2.67125],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.072,[42988.1,46239.3,2.67927],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.072,[42988.1,46239.3,2.67927],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.144,[42988.1,46239.3,2.676],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.144,[42988.1,46239.3,2.676],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.211,[42988.1,46239.3,2.68314],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.211,[42988.1,46239.3,2.68314],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.283,[42988.1,46239.3,2.68003],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.283,[42988.1,46239.3,2.68003],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.355,[42988.1,46239.3,2.68899],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.355,[42988.1,46239.3,2.68899],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.427,[42988.1,46239.3,2.68668],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.427,[42988.1,46239.3,2.68668],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.494,[42988.1,46239.3,2.69505],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.494,[42988.1,46239.3,2.69505],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.566,[42988.1,46239.3,2.69326],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.566,[42988.1,46239.3,2.69326],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.638,[42988.1,46239.3,2.70302],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.638,[42988.1,46239.3,2.70302],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.71,[42988.1,46239.3,2.70215],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.71,[42988.1,46239.3,2.70215],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.777,[42988.1,46239.3,2.71078],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.777,[42988.1,46239.3,2.71078],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.849,[42988.1,46239.3,2.71071],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.849,[42988.1,46239.3,2.71071],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.922,[42988.1,46239.3,2.72007],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.922,[42988.1,46239.3,2.72007],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.994,[42988.1,46239.3,2.7331],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[0.994,[42988.1,46239.3,2.7331],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.066,[42988.1,46239.3,2.74377],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.066,[42988.1,46239.3,2.74377],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.138,[42988.1,46239.3,2.74947],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.138,[42988.1,46239.3,2.74947],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.211,[42988.1,46239.3,2.75078],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.211,[42988.1,46239.3,2.75078],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.278,[42988.1,46239.3,2.75025],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.278,[42988.1,46239.3,2.75025],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.35,[42988,46239.2,2.75065],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.35,[42988,46239.2,2.75065],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.422,[42988,46239.2,2.75428],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.422,[42988,46239.2,2.75428],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.503,[42988,46239.2,2.76007],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.503,[42988,46239.2,2.76007],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.575,[42988,46239.2,2.76584],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.575,[42988,46239.2,2.76584],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.647,[42988,46239.2,2.76913],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.647,[42988,46239.2,2.76913],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.711,[42987.9,46239.1,2.77017],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.778,[42987.9,46239.1,2.76903],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.778,[42987.9,46239.1,2.76903],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.85,[42987.9,46239.1,2.76714],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.85,[42987.9,46239.1,2.76714],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.922,[42987.8,46239,2.7657],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.922,[42987.8,46239,2.7657],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.995,[42987.8,46239,2.76475],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[1.995,[42987.8,46239,2.76475],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.067,[42987.7,46238.9,2.76344],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.067,[42987.7,46238.9,2.76344],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.139,[42987.7,46238.9,2.76082],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.139,[42987.7,46238.9,2.76082],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.211,[42987.6,46238.8,2.7564],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.211,[42987.6,46238.8,2.7564],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.283,[42987.6,46238.8,2.75035],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.283,[42987.6,46238.8,2.75035],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.355,[42987.5,46238.7,2.74311],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.355,[42987.5,46238.7,2.74311],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.427,[42987.4,46238.6,2.73516],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.427,[42987.4,46238.6,2.73516],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.499,[42987.3,46238.6,2.72654],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.499,[42987.3,46238.6,2.72654],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.571,[42987.3,46238.5,2.71677],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.571,[42987.3,46238.5,2.71677],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.643,[42987.2,46238.4,2.70632],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.643,[42987.2,46238.4,2.70632],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.71,[42987.1,46238.3,2.693],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.71,[42987.1,46238.3,2.693],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.782,[42987,46238.2,2.6789],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.782,[42987,46238.2,2.6789],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.854,[42986.9,46238.1,2.66441],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.854,[42986.9,46238.1,2.66441],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.926,[42986.8,46238,2.6497],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.926,[42986.8,46238,2.6497],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.998,[42986.7,46237.9,2.6345],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[2.998,[42986.7,46237.9,2.6345],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.07,[42986.6,46237.8,2.61761],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.07,[42986.6,46237.8,2.61761],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.148,[42986.5,46237.7,2.60153],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.148,[42986.5,46237.7,2.60153],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.22,[42986.4,46237.6,2.58612],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.22,[42986.4,46237.6,2.58612],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.299,[42986.3,46237.5,2.57467],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.299,[42986.3,46237.5,2.57467],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.366,[42986.1,46237.3,2.56297],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.366,[42986.1,46237.3,2.56297],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.438,[42986,46237.2,2.55336],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.438,[42986,46237.2,2.55336],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.504,[42985.9,46237.1,2.54329],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.576,[42985.8,46237,2.5352],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.576,[42985.8,46237,2.5352],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.642,[42985.6,46236.8,2.52781],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.714,[42985.5,46236.7,2.52237],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.714,[42985.5,46236.7,2.52237],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.787,[42985.3,46236.5,2.51889],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.787,[42985.3,46236.5,2.51889],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.859,[42985.2,46236.4,2.51715],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.859,[42985.2,46236.4,2.51715],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.931,[42985,46236.2,2.51716],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[3.931,[42985,46236.2,2.51716],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.003,[42984.9,46236.1,2.51922],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.003,[42984.9,46236.1,2.51922],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.075,[42984.7,46235.9,2.52353],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.075,[42984.7,46235.9,2.52353],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.147,[42984.5,46235.7,2.53006],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.147,[42984.5,46235.7,2.53006],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.219,[42984.4,46235.6,2.5383],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.219,[42984.4,46235.6,2.5383],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.291,[42984.2,46235.4,2.54783],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.291,[42984.2,46235.4,2.54783],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.363,[42984,46235.2,2.55853],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.363,[42984,46235.2,2.55853],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.435,[42983.8,46235,2.57029],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.435,[42983.8,46235,2.57029],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.507,[42983.6,46234.8,2.58343],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.507,[42983.6,46234.8,2.58343],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.579,[42983.4,46234.7,2.59817],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.579,[42983.4,46234.7,2.59817],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.651,[42983.2,46234.5,2.61387],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.651,[42983.2,46234.5,2.61387],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.723,[42983.1,46234.3,2.62763],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.723,[42983.1,46234.3,2.62763],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.79,[42982.9,46234.1,2.64096],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.79,[42982.9,46234.1,2.64096],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.862,[42982.7,46233.9,2.65107],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.862,[42982.7,46233.9,2.65107],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.934,[42982.4,46233.7,2.65838],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[4.934,[42982.4,46233.7,2.65838],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.006,[42982.2,46233.4,2.66357],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.006,[42982.2,46233.4,2.66357],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.083,[42982,46233.2,2.66688],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.083,[42982,46233.2,2.66688],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.155,[42981.8,46233,2.66778],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.155,[42981.8,46233,2.66778],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.227,[42981.6,46232.8,2.66531],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.227,[42981.6,46232.8,2.66531],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.295,[42981.4,46232.6,2.65887],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.295,[42981.4,46232.6,2.65887],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.367,[42981.1,46232.3,2.65026],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.367,[42981.1,46232.3,2.65026],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.44,[42980.9,46232.1,2.64194],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.44,[42980.9,46232.1,2.64194],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.507,[42980.7,46231.9,2.63214],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.507,[42980.7,46231.9,2.63214],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.579,[42980.4,46231.6,2.62113],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.579,[42980.4,46231.6,2.62113],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.651,[42980.2,46231.4,2.60853],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.651,[42980.2,46231.4,2.60853],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.722,[42980,46231.2,2.59533],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.722,[42980,46231.2,2.59533],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.789,[42979.7,46230.9,2.57996],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.789,[42979.7,46230.9,2.57996],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.861,[42979.5,46230.7,2.56553],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.861,[42979.5,46230.7,2.56553],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.933,[42979.2,46230.4,2.55309],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[5.933,[42979.2,46230.4,2.55309],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.005,[42979,46230.2,2.54411],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.005,[42979,46230.2,2.54411],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.072,[42978.8,46230,2.53873],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.072,[42978.8,46230,2.53873],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.139,[42978.5,46229.7,2.53793],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.139,[42978.5,46229.7,2.53793],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.211,[42978.3,46229.5,2.54056],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.211,[42978.3,46229.5,2.54056],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.283,[42978,46229.2,2.5443],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.283,[42978,46229.2,2.5443],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.355,[42977.7,46228.9,2.54885],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.355,[42977.7,46228.9,2.54885],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.428,[42977.5,46228.7,2.5563],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.428,[42977.5,46228.7,2.5563],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.5,[42977.2,46228.4,2.56868],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.5,[42977.2,46228.4,2.56868],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.572,[42976.9,46228.1,2.58359],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.572,[42976.9,46228.1,2.58359],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.639,[42976.7,46227.9,2.60221],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.639,[42976.7,46227.9,2.60221],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.711,[42976.4,46227.6,2.61961],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.711,[42976.4,46227.6,2.61961],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.783,[42976.1,46227.3,2.63903],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.783,[42976.1,46227.3,2.63903],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.855,[42975.8,46227,2.66912],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.855,[42975.8,46227,2.66912],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.938,[42975.5,46226.7,2.69833],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[6.938,[42975.5,46226.7,2.69833],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.01,[42975.2,46226.4,2.72223],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.01,[42975.2,46226.4,2.72223],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.082,[42974.9,46226.1,2.73687],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.082,[42974.9,46226.1,2.73687],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.144,[42974.6,46225.8,2.75133],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.216,[42974.3,46225.5,2.76347],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.216,[42974.3,46225.5,2.76347],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.294,[42974,46225.2,2.77283],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.294,[42974,46225.2,2.77283],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.366,[42973.7,46224.9,2.77764],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.366,[42973.7,46224.9,2.77764],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.438,[42973.4,46224.6,2.77644],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.438,[42973.4,46224.6,2.77644],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.51,[42973.1,46224.3,2.76936],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.51,[42973.1,46224.3,2.76936],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.582,[42972.7,46223.9,2.758],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.582,[42972.7,46223.9,2.758],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.655,[42972.4,46223.6,2.74454],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.655,[42972.4,46223.6,2.74454],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.728,[42972.1,46223.3,2.73279],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.728,[42972.1,46223.3,2.73279],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.8,[42971.8,46223,2.72371],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.8,[42971.8,46223,2.72371],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.871,[42971.5,46222.7,2.71497],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.871,[42971.5,46222.7,2.71497],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.943,[42971.1,46222.3,2.70464],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[7.943,[42971.1,46222.3,2.70464],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.016,[42970.8,46222,2.6913],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.016,[42970.8,46222,2.6913],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.088,[42970.5,46221.7,2.67772],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.088,[42970.5,46221.7,2.67772],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.155,[42970.2,46221.4,2.66472],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.155,[42970.2,46221.4,2.66472],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.227,[42969.8,46221,2.65831],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.227,[42969.8,46221,2.65831],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.299,[42969.5,46220.7,2.66379],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.299,[42969.5,46220.7,2.66379],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.371,[42969.2,46220.4,2.67552],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.371,[42969.2,46220.4,2.67552],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.443,[42968.8,46220,2.68397],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.443,[42968.8,46220,2.68397],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.516,[42968.5,46219.7,2.68821],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.516,[42968.5,46219.7,2.68821],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.588,[42968.2,46219.4,2.69818],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.588,[42968.2,46219.4,2.69818],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.655,[42967.8,46219,2.72229],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.655,[42967.8,46219,2.72229],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.732,[42967.4,46218.6,2.74726],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.732,[42967.4,46218.6,2.74726],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.804,[42967.1,46218.3,2.76794],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.804,[42967.1,46218.3,2.76794],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.876,[42966.8,46218,2.78758],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.876,[42966.8,46218,2.78758],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.943,[42966.4,46217.6,2.81341],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[8.943,[42966.4,46217.6,2.81341],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.015,[42966,46217.3,2.83919],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.015,[42966,46217.3,2.83919],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.087,[42965.7,46216.9,2.85885],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.087,[42965.7,46216.9,2.85885],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.159,[42965.3,46216.5,2.86945],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.159,[42965.3,46216.5,2.86945],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.231,[42964.9,46216.2,2.87299],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.231,[42964.9,46216.2,2.87299],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.303,[42964.6,46215.8,2.87236],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.303,[42964.6,46215.8,2.87236],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.375,[42964.2,46215.4,2.86923],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.375,[42964.2,46215.4,2.86923],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.447,[42963.8,46215,2.86159],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.447,[42963.8,46215,2.86159],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.525,[42963.5,46214.6,2.84978],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.525,[42963.5,46214.6,2.84978],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.597,[42963.1,46214.3,2.83178],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.597,[42963.1,46214.3,2.83178],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.669,[42962.7,46213.9,2.80806],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.669,[42962.7,46213.9,2.80806],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.741,[42962.3,46213.5,2.7845],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.741,[42962.3,46213.5,2.7845],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.813,[42961.9,46213.1,2.76677],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.813,[42961.9,46213.1,2.76677],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.885,[42961.6,46212.8,2.75448],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.885,[42961.6,46212.8,2.75448],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.957,[42961.2,46212.4,2.74383],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[9.957,[42961.2,46212.4,2.74383],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.029,[42960.8,46212,2.73147],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.029,[42960.8,46212,2.73147],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.101,[42960.4,46211.6,2.71706],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.101,[42960.4,46211.6,2.71706],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.173,[42960,46211.2,2.70331],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.173,[42960,46211.2,2.70331],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.245,[42959.6,46210.8,2.70176],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.245,[42959.6,46210.8,2.70176],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.317,[42959.3,46210.5,2.71441],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.317,[42959.3,46210.5,2.71441],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.384,[42958.9,46210.1,2.72778],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.384,[42958.9,46210.1,2.72778],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.456,[42958.4,46209.6,2.73106],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.456,[42958.4,46209.6,2.73106],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.54,[42958,46209.2,2.73499],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.54,[42958,46209.2,2.73499],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.613,[42957.6,46208.8,2.76014],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.613,[42957.6,46208.8,2.76014],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.685,[42957.3,46208.5,2.78798],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.685,[42957.3,46208.5,2.78798],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.746,[42956.9,46208.1,2.81689],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.817,[42956.5,46207.7,2.83205],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.817,[42956.5,46207.7,2.83205],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.889,[42956.1,46207.3,2.8373],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.889,[42956.1,46207.3,2.8373],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.961,[42955.7,46206.9,2.8418],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[10.961,[42955.7,46206.9,2.8418],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.033,[42955.3,46206.5,2.85049],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.033,[42955.3,46206.5,2.85049],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.105,[42954.9,46206,2.85779],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.105,[42954.9,46206,2.85779],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.177,[42954.4,46205.6,2.85655],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.177,[42954.4,46205.6,2.85655],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.249,[42954,46205.2,2.84303],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.249,[42954,46205.2,2.84303],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.321,[42953.6,46204.8,2.81919],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.321,[42953.6,46204.8,2.81919],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.393,[42953.2,46204.3,2.78759],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.393,[42953.2,46204.3,2.78759],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.471,[42952.7,46203.9,2.75769],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.471,[42952.7,46203.9,2.75769],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.543,[42952.3,46203.5,2.72993],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.543,[42952.3,46203.5,2.72993],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.618,[42951.9,46203.1,2.70773],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.618,[42951.9,46203.1,2.70773],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.69,[42951.5,46202.6,2.69091],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.69,[42951.5,46202.6,2.69091],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.763,[42951,46202.2,2.67675],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.763,[42951,46202.2,2.67675],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.832,[42950.6,46201.8,2.66103],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.832,[42950.6,46201.8,2.66103],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.903,[42950.2,46201.4,2.64387],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.903,[42950.2,46201.4,2.64387],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.974,[42949.8,46201,2.62722],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[11.974,[42949.8,46201,2.62722],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.046,[42949.4,46200.5,2.62166],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.046,[42949.4,46200.5,2.62166],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.118,[42948.9,46200.1,2.63447],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.118,[42948.9,46200.1,2.63447],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.19,[42948.5,46199.7,2.64621],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.19,[42948.5,46199.7,2.64621],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.262,[42948.1,46199.3,2.64773],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.262,[42948.1,46199.3,2.64773],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.335,[42947.6,46198.8,2.65199],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.335,[42947.6,46198.8,2.65199],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.407,[42947.2,46198.4,2.67513],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.407,[42947.2,46198.4,2.67513],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.479,[42946.8,46198,2.70397],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.479,[42946.8,46198,2.70397],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.545,[42946.4,46197.5,2.72956],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.617,[42945.9,46197.1,2.74163],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.617,[42945.9,46197.1,2.74163],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.689,[42945.5,46196.7,2.74396],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.689,[42945.5,46196.7,2.74396],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.761,[42945,46196.2,2.74546],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.761,[42945,46196.2,2.74546],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.833,[42944.6,46195.8,2.74974],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.833,[42944.6,46195.8,2.74974],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.905,[42944.1,46195.3,2.75118],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.905,[42944.1,46195.3,2.75118],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.983,[42943.7,46194.8,2.74484],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[12.983,[42943.7,46194.8,2.74484],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.055,[42943.2,46194.4,2.72736],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.055,[42943.2,46194.4,2.72736],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.127,[42942.8,46193.9,2.70037],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.127,[42942.8,46193.9,2.70037],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.199,[42942.3,46193.5,2.668],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.199,[42942.3,46193.5,2.668],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.271,[42941.9,46193,2.63492],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.271,[42941.9,46193,2.63492],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.343,[42941.4,46192.6,2.60482],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.343,[42941.4,46192.6,2.60482],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.415,[42941,46192.1,2.58365],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.415,[42941,46192.1,2.58365],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.487,[42940.5,46191.7,2.57038],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.487,[42940.5,46191.7,2.57038],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.559,[42940.1,46191.2,2.56049],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.559,[42940.1,46191.2,2.56049],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.631,[42939.6,46190.8,2.54885],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.631,[42939.6,46190.8,2.54885],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.703,[42939.2,46190.3,2.53478],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.703,[42939.2,46190.3,2.53478],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.775,[42938.7,46189.9,2.52198],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.775,[42938.7,46189.9,2.52198],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.847,[42938.3,46189.4,2.52707],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.847,[42938.3,46189.4,2.52707],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.919,[42937.8,46189,2.54751],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.919,[42937.8,46189,2.54751],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.992,[42937.4,46188.5,2.55909],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[13.992,[42937.4,46188.5,2.55909],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.059,[42936.9,46188.1,2.56505],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.059,[42936.9,46188.1,2.56505],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.131,[42936.4,46187.6,2.58521],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.131,[42936.4,46187.6,2.58521],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.211,[42935.9,46187.1,2.61732],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.211,[42935.9,46187.1,2.61732],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.282,[42935.5,46186.6,2.64738],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.282,[42935.5,46186.6,2.64738],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.354,[42935.1,46186.2,2.66316],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.354,[42935.1,46186.2,2.66316],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.418,[42934.6,46185.8,2.67153],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.491,[42934.1,46185.3,2.67509],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.491,[42934.1,46185.3,2.67509],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.563,[42933.7,46184.8,2.6796],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.563,[42933.7,46184.8,2.6796],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.635,[42933.2,46184.3,2.68322],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.635,[42933.2,46184.3,2.68322],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.712,[42932.7,46183.8,2.68127],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.712,[42932.7,46183.8,2.68127],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.783,[42932.2,46183.4,2.66972],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.783,[42932.2,46183.4,2.66972],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.855,[42931.7,46182.9,2.6477],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.855,[42931.7,46182.9,2.6477],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.928,[42931.2,46182.4,2.61819],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[14.928,[42931.2,46182.4,2.61819],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.002,[42930.8,46181.9,2.58715],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.002,[42930.8,46181.9,2.58715],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.074,[42930.3,46181.4,2.55811],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.074,[42930.3,46181.4,2.55811],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.146,[42929.8,46181,2.53912],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.146,[42929.8,46181,2.53912],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.218,[42929.3,46180.5,2.53098],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.218,[42929.3,46180.5,2.53098],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.29,[42928.9,46180,2.5279],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.29,[42928.9,46180,2.5279],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.362,[42928.4,46179.5,2.52394],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.362,[42928.4,46179.5,2.52394],[0.159416,-0.987211,0],[0,0,1],[0,0,0]],[15.434,[42927.9,46179.1,2.51679]; (this is only a fragment of the code.. it's pages long lol!) And being able to have the code to look something like this... _unitPlay = private ["_unitMove"]; _unitMove = []; It basically takes the first character and the last character of the code and puts them together, so when you click on it it opens up the whole code... (or if you click on the line it opens up the code)
  14. Does that include creating a new song alongisde Depeche Mode? :D Man i love this mod lotssss! Normandy is my favourite part of World War II :D
  15. Here is what you should do... (im just recapping for you) 1: Create a Trigger that is slightly bigger than the town. -Once -OPFOR -Not Present Name: EmptyCheck Activation: player sideChat "Town is Clear, lets move on"; 2: Create another trigger the same size as the previous trigger over the town -Once -BLUFOR -Detected by OPFOR Name: Detected Sound: Alarm 3: Create your groups of enemies inside the trigger 4: Create your group to attack the town 5: For your Group -Create a move waypoint outside of the town. -Create a Search and Destroy inside the town -Sync the Search and Destroy Waypoint to the EmptyCheck Trigger -Create a waypoint out of the town 6: For your enemy Patrol Unit's -Create a waypoint to 4 or more positions then cycle it -Sync the Cycle Waypoint to the Detected Trigger -Create a waypoint somewhere in the town you want the group to defend Combat Mode: Open Fire, Engage At Will Behaviour: Aware (or Danger) Waypoint Type: Guard (if you have a Guard Trigger) or any other type. (Even a move waypoint will do) ---------- Post added at 18:20 ---------- Previous post was at 18:19 ---------- Hope that helps in some way
  16. Hi sbsmac, I have been trying hard to reproduce the problem i had with this script... (thought i'd post it lol) but i cannot seem to do it. It feels like to me that it's just a problem that happens... //Once upon a time, a guy who came up with the idea for the application called "Squint" needs help to identify errors and issues sbsmac sideChat "Someone tell me what the problem with this script is!!!"; sleep 5; WoodyUk sideChat "Sure... just copy this code into squint and save it to your desktop"; sleep 6.2; sbsmac sideChat "Ok I will"; waitUntil {(unitReady sbsmac)}; sbsmac sideChat "Darn it! I can see the problem!! I need to get my weapon... i call it 'CodingHands' "; sleep 7.1; sbsmac addWeapon "Coders_Hand_Gold"; sbsmac addMagazine "Coders_Knowledge_Gold"; sleep 3; sbsmac action ["fix squint"]; waitUntil {(unitReady sbsmac)}; sbsmac sideChat "There isnt actually a problem with this... i could not fix what i cant see... It could be that these are issues that just... happen"; exit; Copy and paste this and it seems to be fine. The script example i posted in the previous post is not the only one however. There have been a few times that has happened... in the same script from the code above and in other scripts. I cannot seem to work it out. Could it be related to the use of block comments? Using /* isdjgodsjgnosdngsdkjnsdkngnksgndk */ could cause codes inside it to join up? Again i have not been able to reproduce this at all... but the same issue has happened inside block comments... ---------- Post added at 01:11 ---------- Previous post was at 01:10 ---------- I have come to a slight conclusion... "It just happens" (of course there has to be a reason, but i have yet to find it)
  17. Woodpeckersam

    Update FaceTrackNoIR

    I got it to work somehow... i used FreeTrack instead of FakeTrackIR (it doesnt work strangely) however i am having heavy jittering like many of you have. At one point i got it to work smooothly and it was amazing (i turned off the zoom) however since i restarted it it dont work brilliant :( This has a lot of promise hope it improves :D ---------- Post added at 22:14 ---------- Previous post was at 22:00 ---------- ps.. it works with Xbox Live Vision and Imac Built in I-Sight
  18. Woodpeckersam

    Update FaceTrackNoIR

    Hiya there, i was looking around for something like this... thank god i found it :D I am using an IMAC with Windows 7 Bootcamped. The game works fine... The built in i-sight works fine too. However i have no idea why this is not working... I open the program, cool! My face is being tracked! So i enable tracking then start up the game. Once i get in game i enable FakeTrackIR in the options (leaving FreeTrack disabled) and testing it out... nothing is happen at all.. strange so then i try it with FreeTrack (making sure it's enabled in FreeTrackNoir too) and it still doesnt pick up any movement. Does anyone know why? I've just gone ahead and deleted my username config files (all of them) to see if that could be a problem. I'll post back. ---------- Post added at 18:04 ---------- Previous post was at 17:55 ---------- Nope nothing works.. why doesnt it pick it up.. *groan* :( ---------- Post added at 18:26 ---------- Previous post was at 18:04 ---------- Um on the software you see a preview of your face tracking... across the middle of the webcam i think it says COMMERCIAL USE then it says in red text: FPS: 14hz and in green text it says: CPU This Process: 0% Mem: 0mb Is there something wrong? Oh and i forgot to mention im using 64-bit Windows 7. ---------- Post added at 18:39 ---------- Previous post was at 18:26 ---------- I've also just tried it with Microsoft Xbox 360 Cam it picks it up and tracks my face but does not control my ingame character (Arma2)
  19. Hey sbsmac, I've quite enjoyed the latest version of squint. It seems to make things neater somehow... however i forgot to address a slight issue from an earlier version of squint that is still apparent the in latest version. Forgive me if this has already been address by someone. Ok here it is... lets say i have a code like this... just a tip... highlight the code below and you will see the spaces at the end of each code [color="#2e8b57"]//Changes behaviour of each unit[/color] {_x setBehaviour "danger"} forEach units ld1; {_x setCombatMode "red"} forEach units ld1; sleep 4; {_x setUnitPos "auto"} forEach units ld1; {_x setSpeedMode "auto"} forEach units ld1; After each semi-colon (except the last 2 lines at the bottom) there is maybe a space or two (im referring to "spacebar" presses). No problem i finished script for the night.... cool. Im proud of what i have done. So i wake up do something for the next day then come home to continue scripting... er.. whats going on... the code above now looks like this... [color="SeaGreen"]//Changes behaviour of each unit {_x setBehaviour "danger"} forEach units ld1; {_x setCombatMode "red"} forEach units ld1; sleep 4; {_x setUnitPos "auto"} forEach units ld1; [/color] {_x setSpeedMode "auto"} forEach units ld1; I'd have to go through the new commented out code, at the end of each semi-colon, delete the white space to join up the code then press enter to put it on a new line. Sometimes it doesnt always work. I dont know if this is formatting problems, however i have had this issue mainly in longer scripts. Such as the one in the mission i sent you via PM sbsmac, check start.sqf and you may spot it.
  20. No problems :D Glad to help someone who is putting hard work into an application for everyone. :D Cant wait for your release that checks named objects in mission.sqm that should clear up the windows. I'll keep checking for bugs and i'll let you know if i see any more :D
  21. hey mac, just wanna say great updat, auto-indent is far better than it was :D Same goes for the cpp changes mate way to go! :D However i have found an an exception error which gave this in the details part of the error message... This occurs when i right-click any file on the left hand window... it doesnt even bring up the menu to remove files from project etc. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at squint.Form1.dataGridView1_MouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.DataGridView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- squint Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/SamuelMacPC/AppData/Local/Apps/2.0/K8BR9RVV.GCX/GL0TAQ50.L56/squi..tion_3d804d6cf9fd5b6a_0001.0000_08f68adcc8d4c93d/squint.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Mac.Arma.FileFormats Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/SamuelMacPC/AppData/Local/Apps/2.0/K8BR9RVV.GCX/GL0TAQ50.L56/squi..tion_3d804d6cf9fd5b6a_0001.0000_08f68adcc8d4c93d/Mac.Arma.FileFormats.DLL ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- mac.XML Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/SamuelMacPC/AppData/Local/Apps/2.0/K8BR9RVV.GCX/GL0TAQ50.L56/squi..tion_3d804d6cf9fd5b6a_0001.0000_08f68adcc8d4c93d/mac.XML.DLL ---------------------------------------- 304f4ud4 Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Hope that helps identify error :D
  22. Woodpeckersam

    Toggleable Ghillie suit

    Just wondering if this has been any help at all?
  23. Weeeeeee Depeche Mode! :dancehead: Brilliant mod though, cant wait for more updates :D Depeche Mode: Wrong
  24. Make sure leaders of each group has a name let's say... Group 1 Leader Name: "ld1" Group 2 Leader Name: "ld2" Group 3 Leader Name: "ld3" Then use this code in your script or trigger... {unassignvehicle _x} foreach units group ld1 + group ld2 + group ld3; I think that's the right code. I'm not at my pc ATM so i can't check. Or try this... {unassignvehicle _x} foreach units group (ld1 + ld2 + ld3); Use these codes per group in 1 d day boat thingy... If you only have 1 group in a boat then simply change the code to this.... {unassignvehicle _x} foreach units ld1; ---------- Post added at 08:56 PM ---------- Previous post was at 08:24 PM ---------- I think he means this mod? http://forums.bistudio.com/showthread.php?t=91847
  25. Ah i hadnt notice that error :O i guess it was kinda hard to see with the theme i created myself. Thanks for that though lol :P That could explain why the names wouldnt appear on sideChat in game. So for that I created a few themes i guess it's user preference... some people wont like these and some will. I personally am using the first one, thats what made me see the error clearly. Wow you do have a lot to think about here, tough tough tough... good luck though. Dul-egance (quit a dull elegant theme, i think it works) http://www.mediafire.com/?jbbmpay87aq04vl Birds Of Beauty (reminds me of colours from birds. Theres a website that had a theme like this for Coda (mac)) http://www.mediafire.com/?2oo9pm6b77ju4c2 BlackGlow (just a simple black background theme with bright colours) http://www.mediafire.com/?dx75lz1g9m63ahd Painted Leaf (Gives the impression of bright paint on a leaf) http://www.mediafire.com/?qnc7zvnsqz8mxf9 ---------- Post added at 12:15 AM ---------- Previous post was at 12:04 AM ---------- sent u pm sbsmac :D
×