Wa_Va_Voom
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Sorry to bother you people, I havn' been as active in the OFP/AA community as I would like to be but I have always kept a close eye and its good to see developments happening. While go through the AA photography section I still saw the 100kb limit on posts.I remember when the 100kb rule came into effect it was a long time ago. I think maybe the 100kb rule should be reviewed for 2 main reasons 1) advances in graphics 2) generally faster internet connects with broad-band being the norm opposed to the exception it used to be. In addition many posters combat the 100kb rule by sub-dividing the picture into less then 100kb lots. I am not asking for it to be changed that is the call of the moderators of this forum, but I would like serious consideration while making this re-view. Remember keep the thread constructive.
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Rico that looks good, if you have a chance start adding seem lines to the fabric it will make it look alot realistic i.e. on the Boonie hats add seems to where the fabric are sown together etc. I would love to help but i'm a bit busy with study and work. I'll do some internet searching and find some tutorials.
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I think the ratios are a bit wrong(i.e. in some areas the auscam looks too big and in some areas too small) and texture fabric is also a bit disjointed i.e. where the seems are and the actual fabric itself looks a bit different, if you change this is would look really good.
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Common Cam use your patriotism and help out dude, make the Infantry for the ADF mod.
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There were also quite a few free flowing battles such as Palenstine and OFP has shown us that horses can be used. I reakon take a shot at it. Also personally it may be better to map the trench into the map
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btw Delirium did you ever go under the name Drill Sargent, becuase he too used to make high poly extremely detailed stuff in OFP. PS. i am not implying that you are taking his work if you are not him.
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Russian Federation reskins
Wa_Va_Voom replied to Shadow NX's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi Shadow, You should ask if you can re-skin MechaStalin's BMD-1 -
Excellent great to see you guys back
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Btw comming back to what policy is. CamMcD you would have to look at what the GIs wear and what policy is. I mean we just have to look back to Vietnam where policy was flaunted by GIs. A classic example was the GIs were required to wear flak vests at all times alot of GIs chose to ignore this policy in the field. P.S. or is it just me or is the US army looking more SI-FI. Troops are now looking like what SI-FI troops looked like in the 80s.
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How about making a large World War 2 mod and have sub-divisions such as an Africa campaign in it
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a few addon/mod ideas i had...
Wa_Va_Voom replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
I think what was meant was: When you get shot (and dont die) the wound it leaves will eventaully kill you becuase you will loose bleed out, so you might have 2 minutes before you die, but if you are healed by a medic, it will stop you bleeding out, but you are still wounded and need to crawl around if shot in the leg or have bad aiming if you are wounded in the arm. Personally I think it is a great idea becuase it really makes the medic an important part of the section and eliminates the i've been shot 15 times in the leg but everytime the medic came to rescue. -
Hmmm I think it would (look at WW2EC in OFP) work at worst it would be rather easy to set up a co-operation on World War 2 addon makers and mods which are either 1) Self governing and negotiate standards such as armour values and sharing of addons between themselves or 2) A parent body which over looks all mods which have agreed to co-operate to make sure co-operability is used to the most maximum of their content. For example this a parent body was set up and under this mod there are 4 "mod" projects going such as 1) Western Front pre-Normandy, 2) Western front post normandy, 3) Eatern front and 4) Pacific theatre These guys can share models, sounds, textures and most importantly configs and then one day a bunch of guys come up and say "hey I want to start an African Campaign" you can look at the previous mods and canibalise previous made addons and just do a re-texture job saving alot of work and most importantly saving addons space and valuble time which can be used on other projects.
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Personally I would like to see a World War 2 mod which covers all theatres. The reason I was this is so I dont need to d/l 15 german infantry addons so I can play the western front, the eastern front and the north african campaign. Also so that the German Troops look the same. Same thing for the other countries involved in the war. I would like to just see one World War 2 mod instead of several small ones with several working on the same theatre campagin etc. In my opinion by combining talents and knowledge it will benifit not only the player but also the mod maker becuase he/she will have to do less work.
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35th Signal Brigade
Wa_Va_Voom replied to Clavicula_nox4817's topic in ARMA - ADDONS & MODS: COMPLETE
Great humor I bet all serving folk can relate to that. I quite like the idea that these addons are more organised in US Army ORBAT (ORder of BATtle) style and not using a generic ORBAT system which is currently employed in Amred Assault. -
Hyk modern u.s. infantry pack released
Wa_Va_Voom replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Are you critising or suggesting, because it looks like HYK spent alot of time doing this.