WATCHMAN
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I supposed that some scripters can analyze it and give us anticheat solution.
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Cheater executed "DisableUserInput true" remotely. 80% - he used cheat from the russian site, which i linked here: http://www.flashpoint1985.com/cgi-bin....;st=105
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I think you talk about this: Link removed. -- Franze
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- NO. Patch doesn't modify Arma files. This is only little addon.
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This little patch fixes position of MP chat dialog field in ARMA to prevent overlapping with chat messages. ScreenShot Download
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Mission designer can detect all alive units with type "man" in around 150m. All units will save/add to some public array and user can do everything with it. This feature uses "nearestobject" command. This ability can help Mission designer when he testing his mission. It also can be used during the MP game to find some units. There is also "SPY" feature in this console. It attaches camera to any object in game. User can tune camera pos and another camers settings. This feature can help to eye AI objects when he doing his mission or to eye another players in MP. why it is not cheat 1)It is not cheat because this console must be built-in the mission's body. Mission designer choose it himself built-in console or not in his mission. 2)All features of this console during MP game are accessible for all players, not for one. But Mission designer can do it accessible only for him. 3)I'm not a cheater and i do not like cheaters too. I'm one of the not bad Russian sqs/sqf scripters. It is not my work to do cheats. I never did it. ___ Sorry for my bad english. I do not know it. You can download this console on .... <snipped by WATCHMAN>
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These scripts can be a good example to write sqs/sqf files on dynamical variables (for advanced scripters) Mission designer can run some code during the game (in editor) to debug his mission. for example: he should write "variable1=true; Array1=[1,3,3]; player setdammage -5" in the "text" field and click "run/send" This code will run (exec) Player can run some code during the game (in MP) on his PC or on the another PC. for example: he should write "variable1=true; Array1=[1,3,3]; player setdammage -5" in the "text" field and click "run/send" This code will run (exec). This feature adds player full control of another PC. These ability can be removed by Mission designer. Mission designer can detect a some code value during the game (in the editor) to debug his mission. for example: he should write "variable1" in the "text" field and click "show code value" user will see a real variable value in "name" field
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technology / abilitys of console / what can do it It uses dynamical variables technology. I did not see this technology before, except as COC artillery addon. It is one of the first scripts which can send a real some code to another PCs in the network. There is a graphic interface in this console, but there is no info in "description.ext" about interface. There are very few scripts with this quality. This is first script which has got universal LAN address routing. It is fully supports respown in MP. User can tune CONSOLE during the game. (timeout, camera settings and other)
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This console provides you to run script code at any client's PC. For example: You can write "player setdammage 1", choose receiver(nickname) and click "run/send". Player with this nickname will die. There are many additional abilities in this network console. I can't tell you about all available abilities because I do not know English well. I trust that my console will helpful for you) Please, write here what you think abount it. Remember that this is alpha version <snipped>