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WarMachine

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About WarMachine

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  1. WarMachine

    Netcode

    It is currently in the closed beta phase soon to become open. I'll say no more.
  2. WarMachine

    Netcode

    Not quite true. Soldner: Secret Wars allows 32 players in the largest ever space made yet with plans for 128 player servers and is aimed at the multiplayer experience like BF1942. It would take too many real hours to walk across the landscape here as it's based on real world map. www.secretwars.net Looks good so far.
  3. WarMachine

    Netcode

    I have a very opposite experience. When playing with 64 people online in BF1942, I get no lag at all. This made me believe that BF1942 has the best netcode of all time and I know this for a fact as they spent around 3 years optimising this alone. As for OFP, you get some decent games but I have yet to find a lag free game. I have tested multiplayer in OFP since 2000 but always find lag in vehicle games at least.
  4. WarMachine

    Netcode

    Probably been asked a hundred times, but I really hope that at some point someone will fix the netcode on OFP. It would really make the game stand out. It was well ahead of its time in 2001 which is when I first played it in summer and completed it and thought what a great game. I then went on to purchase Resistance purely for multiplayer and then later the GOTY edition. When I got broadband I was hoping for a lag free game but no such luck. Looks like LAN was the only choice for me. As I said, I hope someone at some point comes up with a solution. Would make my year.
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