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Wonderboy

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Everything posted by Wonderboy

  1. Wonderboy

    Sa80 a2

    I've just finished working on a highly detailed SA80 model and now that i've begun mapping it (joy oh joy) i finally need someone elses help, you see i have the natural texturing ability of a crippled bumblebee and in order to do the model justice it could do with some top notch textures. so if there are any decent texture artists out there who fancy having a crack at it please just say so. Also for any of those you actually interested, i'm planning to make many variants of the SA80 including: SA80 A2 + AG36 (Grenade Launcher) SA80 A2/Carbine w/ Hardsights SA80 Carbine SA80 A2 w/ Nightsight LSW Cadet Rifle as well a few odds and ends that aren't actually strictly military issue in order to make the SA80 more adaptable such as: Supressor Reflex/HOLO/Red Dot Sights Laser/IR Pointer and basically anything else i can find pictures of. also any feedback on the model would be appreciated. well, enough yapping the pics are below:
  2. Wonderboy

    Sa80 a2

    i've got an absolute shitload of reference pics, i'll try and grab you on messenger and port them over.
  3. Wonderboy

    Sa80 a2

    ah, sorry about that, i thought i had kept it under, guess the fairies' got em at some point. as for when they're coming out, the best i can do is 'when they're ready'. i'm continuing to develop the model itself, seeing as i've just finished the ironsight model and moving onto the LSW. the UGL and then the carbine's will probably follow, and then a couple of nightsights/extras when i can find the time. oh and the standard 0.000 Res LOD has about 2050 faces, so its detailed, but it shouldn't wreck anyone's machine with proper LODs(which i'm spending a lot of time on trying to get perfect). i've had a couple of requests about the textures, so hopefully somebody will be able to help me out. Ps: looking forward to the PUKF release, its about time we had some decent UK units
  4. Wonderboy

    Sa80 a2

    ok, i'm putting up the model maps for anyone who fancies a crack at creating the textures. if you have any questions, just ask.
  5. Wonderboy

    The mod that died

    not really its just Spec being bitter and trying to kick up a fuss. and for those who are interested Bishop and LordHorus have left the Star Wars mod and intend to release their units themselves. The Wh40k Mod is still operational and is concentrating on improving the beta units that have been released. Hah, Â there is Wonderboy for you... Â And for those of you who are wondering about the firework video you can find it here... http://www.media.ebaumsworld.com/index.php?e=fireworkfactory.wmv Now tell me, do you se anybody being killed in that picture? No, so why should popel start a "fuss" about that? Huh wonderboy Huh? Huh? When watching the video I don't think your brain is saying "Omg, I'm a lil girl, I'm crying cuz fireworks are flying everywhere and people COULD be dying even when I can't see them!" I think your brain is saying "DUDE!!! OMG!!! OMG!!!!! AWSOME!" I could be wrong...some people are little babies afterall Ha! Spec, you know it wasn't just that, you'd been acting like an arsehole there for months, that was just the last straw for the poor camel. Anyway, i'm not about to cause an arguement on this forum, about another forum, about a topic that doesn't even matter anymore. so this'll be the last time i reply about this. if however people want to ask (useful) questions about the OPSCIFI mods, i'll be more than happy to answer them.
  6. Wonderboy

    The mod that died

    not really its just Spec being bitter and trying to kick up a fuss. and for those who are interested Bishop and LordHorus have left the Star Wars mod and intend to release their units themselves. The Wh40k Mod is still operational and is concentrating on improving the beta units that have been released.
  7. Wonderboy

    Sa80 a2

    thanks very muchly for the pics, they've got some great detail on them. cheers
  8. Wonderboy

    Sa80 a2

    i haven't received any PM yet, if its still in the system maybe i'll get it later....
  9. Wonderboy

    Sa80 a2

    cheers, that'll be a great help, does the magazine mention what role the new version will be playing?
  10. Wonderboy

    Sa80 a2

    that would be great if you could, it'd help me finish the family
  11. Wonderboy

    Sa80 a2

    Which version/upgrades does this model have? a pic would be nice if you can find it. also i believe this is the K2: and yes i intend to make it, even though its an ugly bugger. the previous pic you were shown i was thinking of creating as a custom weapon job for CQB using the ironsights, seeing as it bodges together the (shorter) LSW foregrip and a shorter barrel (though still longer than the new K2 barrel). Pathy, it'd be great if i could have a look at those textures, i've added you to messenger, so i'll try and catch you there, cheers
  12. Wonderboy

    The unsung vietnam thread

    some nice models and textures there guys, the models seem to be pretty high poly, eg, the M16 has a total of 2243 faces, are you planning on using these as they are and use loads of detail LODs to help out lower end specs, or are you planning on cutting down on the detail of the model? the reason i ask is that i've made an SA80 of similar detail standards and am suffering the same decision, i'm just wondering what your thoughts on it are.
  13. -You see a chopper in the sky and wonder why its not flying 5m off the ground to prevent shilka fire....
  14. Wonderboy

    Hotkeys for o2 lite

    i'll list up the ones i use most, i don't remember all of them: Insert: Insert Point F6: Create Face F5: Recalculate Normals D: Destroy Faces W: Reverse Faces A: Texture Mode B: Apply Textures CTRL+Mouse L-click: Continually Select Points CTRL+SHIFT+Mouse L-click: Deselect Points CTRL+SHIFT+Mouse R-click: Increase/Decrease dimensions of Faces/Points proportionally (freehand) CTRL+Mouse R-click: Rotate Points (freehand) E: Face Properties CTRL+H: Hide Points/Faces (useful for reference pics) CTRL+SHIFT+H: Un-Hide Points/Faces U: Sharpen Face I: Smooth Face Bulldozer: W: Forward S: Back A: Pivot Left D: Pivot Right E: Forward Quickly Up Arrow: Climb Up Down Arrow: Climb Down Left Arrow:(strafe) Left Right Arrow: Right 5: Reset View +: Zoom in -: Zoom Out L-Click: Move Model R-Click: Rotate Model hope that helps some
  15. dunno about ofp, but you definately know you've used O2 too much when you're in bed trying to get to sleep and your 'mouse hand' uses the wheel to zoom in, selects a face with the left click and extends the face with the right click. scary thing, it happened to me a couple of nights ago, had to physically hold my fingers still.
  16. Wonderboy

    Two new addons.

    now all we need is a 'Do Not Feed The Elephants' sign and we're sorted
  17. Wonderboy

    A comprehensive list of mods

    Wonderboy, [email protected], yes-model yes(learning)-texture no-config no-script no-WRP edit Yes-sound no-mission no-cutscenes Job- OPSCIFI News Moderator, Modeller Mod: Operation-Scifi, Tag: OPSCIFI, Leader: Archangel, website: www.operation-scifi.com, contact email: [email protected] or my own e-mail address, status: ongoing, Recruiting: Yes (limited)
  18. Wonderboy

    X-com: ufo enemy unknown

    i'd love to see a mod of this type, i'd hope that somehow you'd be able to build the bases still, but i doubt that, failing that having one of the bases ready built onto a map with crashed spaceships (used as buildings) would be pretty cool, and starting every mission from that base in a campaign. perhaps shooting down alien ships and then swapping the playing model for a building model with spawning sites would work for the crashed ships? if anyone is interested in starting up a mod of this type then i'd be more than happy to model a couple of the weapons or vehicles.
  19. The OPSCIFI Team have released the IG Infantry Pack for public beta test, d/l it from here. report any bugs you find here. Pack Details: 19 Assorted Imperial Guard Units 13 of the Imperiums Finest Weapons Fully working Flame Thrower (Flamer) that requires no user scripting, i.e. Place&Play. Burn effects when units are attacked by Flamer. Explosion effects when Soldier with Flamer is hit. (note: Flamer, and Flamer related effects, only work for Imperial Guard Units.) Cadian Sergeant has custom walking animations for holding Bolt Pistol in one hand, and Chain Sword in other. ==Units== -Cadian Sergeant -Cadian Soldier -Cadian Soldier - Flamer -Cadian Soldier - Grenade Launcher -Cadian Marksmen -Cadian Sniper -Imperial Sergeant -Imperial Soldier -Imperial Soldier - Flamer -Imperial Soldier - Grenade Launcher -Imperial Marksmen -Imperial Sniper -Kasrkin Sergeant -Kasrkin StormTrooper - HellGun -Kasrkin StormTrooper - AutoGun -Kasrkin StormTrooper - AutoGun Sniper Varient -Kasrkin StormTrooper - Flamer -Kasrkin StormTrooper - Grenade Launcher -Kasrkin StormTrooper - Long Las ==Weapons== -AutoGun -AutoGun Sniper Varient -Bolt Pistol -Cadian Flamer -Cadian Grenade Launcher -Cadian Lasgun -Cadain Long Las -Flamer -Grenade Launcher -Hell Gun -Lasgun -Long Las -Triplex Lasgun
  20. Wonderboy

    Opscifi: imperial guard infantry

    The HD was implemented on the cadians first, but we are planning to implement it on every single one of the units we release, and the Tau pack will be brought in line with the cadians in their next release. If people still don't like the HD idea then, we'll probably release two versions, one HD and one normal, and then people can use whichever they prefer.
  21. Wonderboy

    Opscifi: imperial guard infantry

    CT: i agree the pack isn't anywhere near polished enough to be released as something of a final pack, but it wasn't really meant to be. what we wanted to do was give all the people who have been waiting a long time to see some results something to keep their interest and to actually show them what we were actually doing behind the scenes, and give an idea as to what units will be implemented and what they will be like. we should be releasing at least 2 more upgrades to this pack, one being a massive textural overall (which are already in devolopment, they just weren't finished for this release) and the bug fixes and config suggestions from this test, and then a final 'smoothing' release, which should then produce a fine and perfect product....we hope ;) you know how it is. basically this release is to discover if people agree with the ideas implemented in the units, and if not, why not. The more feedback we get the better, so please keep it coming. C_P: The Kasrkin are a variant of the IG Stormtroopers, just with a bit more armour padding, and as yet we don't have plans for adding catachan units, however, you never know what the future may hold oh and i'll put some screenies up next time i'm on, however there should be some on the OPSCIFI site.
  22. Wonderboy

    Ch-46

    a couple more pictures from different angles would be nice, so we can really see what it looks like.
  23. really? i asked my brother (Evis) if it was his work earlier (as he did make that version of the huey at one point) but he said it wasn't his. personally i think the daft bugger needs his eye's testing but there you go. Therefore azimut0, i don't think the heli will be released any time soon, if at all (unless vixer is developing it) because Evis certainly isn't working on it.
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