Ok if you want music go to Users\your ofp name\missions, and the mission that you want to put the music on.
create a folder called music, and put the song you want in it. But the song needs to be .ogg so before putting the music in the folder open it with Sound Forge and save it as Track1.ogg or whatever you want. Then you can save it in that "music" folder. Once that is done, you need a "description.ext" file that you can get from any mission that had a respawn. In it you put
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic
{
tracks[]={Track1};
class Track1
{
name = "Track1";
sound[] = {\music\Track1.ogg, db+20, 1.0};
};
once your done that, create a .sqs file and put in the following
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">playmusic "Track1"
or go to a Triggers in the 'mission Editor', click on Effects and then on
Music:
Track: and look for Track1
It shoaled be at the bottom of all the Tracks.
But don’t use the name "Track1"switch it to something else like the name of the song and change everything to that name, what says Track1.
It will automatically download when the mission will start in mp. But don’t make the music too long no one wants wait forever to download the mission.
And if it’s a Sound its all the same but put the sound in a “Sound†folder and do this codeas “tracks1†is the sound name, do the following:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds
{
sounds[] = {tracks1};
class tracks1
{
name = "tracks1";
sound[] = {"tracks1.ogg", db+40, 1.0};
titles[] =
{
0, $STRM_tracks1
};
};
};
And all of it together if you want both:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds
{
sounds[] = {tracks1};
class pesci
{
name = "tracks1";
sound[] = {"tracks1.ogg", db+40, 1.0};
titles[] =
{
0, $STRM_tracks1
};
};
};
class CfgMusic
{
tracks[]={Track1};
class Track1
{
name = "Track1";
sound[] = {\music\Track1.ogg, db+20, 1.0};
};
If you need Sound Forge get Sound Forge 6 the demo version at http://www.sonicfoundry.com/download/step2.asp?DID=257Return
or http://www.sonicfoundry.com/download/step2.asp?DID=257 and fill in the form if [you don't have to just go back to Download] it doesn’t work.
And the "dpbo" program to get the "description.ext" file  from a missions is at http://ofp.gamezone.cz/index.php?sekce=utilities and its called "PBO Decryptor 1.5 by Amalfi" Â