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Wounded

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About Wounded

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  1. Wounded

    Editing sound files

    Sorry that I snapped at you, I didn’t realize that other people could use the scripts too. I just couldn’t figure out what you wanted me to do. And as Balschoiw said: "The sound editor has to be able to export .ogg files to make the sounds useable for OFP"
  2. Wounded

    Editing sound files

    So you didn't need the information that I gave you? man you seriously have to learn how to describe your problem more better.
  3. Wounded

    Big explosion

    Ok nvm I got it. its in a game logic where they are suppose to respawn, I thought it was a marker. And I put the code in a triggure. It works.
  4. Wounded

    Big explosion

    Where do you put the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">lgb="LaserGuidedBomb" camcreate getpos place ? and is that all I have to do is copy that in where ever?
  5. Wounded

    How can i creat vehicles?

    Can you get a Vehicle to create using a Triggure?
  6. Wounded

    Editing sound files

    If you just want the music from another mission and make it as mp3 then you can find it in a Music folder in the mission folder you want the music from. To make the mp mission in to a folder get that dpbo program and extract it. Go to that place where you extracted it to and you will see the folder.
  7. Wounded

    Editing sound files

    Ok if you want music go to Users\your ofp name\missions, and the mission that you want to put the music on. create a folder called music, and put the song you want in it. But the song needs to be .ogg so before putting the music in the folder open it with Sound Forge and save it as Track1.ogg or whatever you want. Then you can save it in that "music" folder. Once that is done, you need a "description.ext" file that you can get from any mission that had a respawn. In it you put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]={Track1}; class Track1 { name = "Track1"; sound[] = {\music\Track1.ogg, db+20, 1.0}; }; once your done that, create a .sqs file and put in the following <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">playmusic "Track1" or go to a Triggers in the 'mission Editor', click on Effects and then on Music: Track: and look for Track1 It shoaled be at the bottom of all the Tracks. But don’t use the name "Track1"switch it to something else like the name of the song and change everything to that name, what says Track1. It will automatically download when the mission will start in mp. But don’t make the music too long no one wants wait forever to download the mission. And if it’s a Sound its all the same but put the sound in a “Sound†folder and do this codeas “tracks1†is the sound name, do the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {tracks1}; class tracks1 { name = "tracks1"; sound[] = {"tracks1.ogg", db+40, 1.0}; titles[] = { 0, $STRM_tracks1 }; }; }; And all of it together if you want both: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {tracks1}; class pesci { name = "tracks1"; sound[] = {"tracks1.ogg", db+40, 1.0}; titles[] = { 0, $STRM_tracks1 }; }; }; class CfgMusic { tracks[]={Track1}; class Track1 { name = "Track1"; sound[] = {\music\Track1.ogg, db+20, 1.0}; }; If you need Sound Forge get Sound Forge 6 the demo version at http://www.sonicfoundry.com/download/step2.asp?DID=257Return or http://www.sonicfoundry.com/download/step2.asp?DID=257 and fill in the form if [you don't have to just go back to Download] it doesn’t work. And the "dpbo" program to get the "description.ext" file  from a missions is at http://ofp.gamezone.cz/index.php?sekce=utilities and its called "PBO Decryptor 1.5 by Amalfi" Â
  8. Wounded

    How can i creat vehicles?

    tnx. btw that site is good, needed that. tnx for that too.
  9. Is there a script to make a big explosion appear out of nowere.but it has to be strong, strong enough to destroy a bridg
  10. Wounded

    Editing sound files

    Sound Forge I think. and save it as a .ogg
  11. how can I get a vehicle to create in a surten pos. when ever someone get to do something like when this Vehacle is here create a tank there? I tryed many things and it wont work. it only works when people are teleported to a game logic pos. but I need tanks. I searched this forum and I cant find it. could anyone plz tell me the code to do that? Tnx.
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