WindWalker
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core_pfieldgroups_3
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OFP
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Flew a Jetpack thru works great! Drove a HMMV thru works great ! Bounced an Abrams thru BTW flying a jet Pack thru...Be sure the other SG is not in a town... Really hurts when ya hit a building across from the SG.
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Works great in SP but in 2 player MP we get 2 gates and only one player can go thru. The other Gate is buried half way in the ground and not enterable. In mission 2 with 2 player still 2 gates with 1 half way in ground but the damn spez still come thru the one still standing. Hope you can get it working in MP soon. I LOVE IT! And yes its an admix of all types of addons..Purist can buy a boxed hasbro Game.
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So Far Works Great . Very IMPRESSIVE ! Working it into my MP mission to see if it works in MP tonight! If it does....HOT DAMN SAM. Will have Storm Troopers & Droids Swarming out O it ! or Entering the Tatooine City thats full of Storm Troopers & Droids. Will report later how it goes.
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Kool. Awaiting the opportunity to get killed sneaking around one of them.
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Well ! Â More ! Â Have made a MP mission for my M8's and I to play. "lsr_delta", "PCstormtrooper", "aca_lambda", "GIG_Wanzer", "TatooinePack_Buildings", "Speederbike", "aca_arc170", "MorigBlaster" "Landspeeder", "c7_yt1300", "6G30", "lsr_uswp", "bc_milleniumfalcon", "jetpackW", "droid_cccp", "CBT_HMMWV", "INQ_M1A2", "bis_resistance", "editorupdate102" Set on CAT_Afghan Map. Tried it on AfghanEveron but some M8 had lagg issues. Â Hell of a lot of fun. USA Army fighting an Alien Mixed Bag of Mis-Fits. Really need an AT AT Walker & A CITY IN THE CLOUDS However,.Your Buildings make it WORK
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The Lost world Mod - jarrasic park
WindWalker replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
If you have no Idea..then ! However, The jurassic Park addons are still quite an amazing peice of work... Too bad they wont be for OFP ! LOL Oh they are ! Well mabey you do get the Idea! If not NP M8. I have enough Ideas for now anyway -
The Lost world Mod - jarrasic park
WindWalker replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Just viewed your video. AWESOME . Anxiously awaiting the coordinates of this Pre-Historic Planet your video was filmed on. Planning a Hunting trip with Hans & Chewbaka, No Divorced that Bitch Lea years ago. Although she would have been good bait for a T-REX. Just us Guys. The Transport repairs are almost finished and is due out of Star Dock by Sept 1st, 2005. What weapons would you advise. 5.56, 7.62, 25mm, 50cal , 105s, 155s, ION pulse or just a lil 22cal LR ? Seriously an impressive peice of work ! -
Great work! I had ignored the StarWars mods till i saw your buildings.. Only one comment ... More, More, More !
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My favorite one! All of the above Anxiously awaiting any one of your creations. Thanks for your efforts the community has benifited from your efforts.
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Med and wounds are handled by TACEVENTS quite well. Get the heart pounding more frequent black outs till you die or a MEDIC comes to your aid. One lil twist to this is "Your Leg is Broken. Med evac to nearest Hospital." Then when healed at a med bldg your combat ready. and need transport back to the front. Assuming the EVAC Vech survives the trip in and out and back. ROFLMAO. All of the above is dooable in OFP1 with a ton of scripts. OFP2 should have this as part of the engine. BUT! Drag, Shove and Carry like Maj. Fubar suggested is fantastic. Ever flip your jeep over on its side. However, STOP THE AI SEEING and FIRING THRU WALLS is my most feverent request!
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Cave, tunnel, and underground tunnel.
WindWalker replied to CuteQA's topic in ARMA 2 & OA - SUGGESTIONS
using PC_Commandocave.pbo the simulated cave is a reality in OFP now. In A Mission using the Research Complex adding a teleport trigger very close to the underground complex door I transport the player to the top of 3wx's grain elevator (triggered for exit at the doors to the room so player goes back to same point in research complex.) The point is once in the underground entrance room the player has 33meters of ladder to climb down into the cave area. Except for the teleport it plays like a real underground complex. With a lil ingenuiety you could make a car traveling a long way underground also. THE MOST IMPORTANT ASPECT FOR ME IN ArmedAasslt OR OFP2 IS COLLISION DECTION WHERE THE AI WHEN HITTING AN OBSTICAL DOESNT SPEND 30MIN. BUMPING IT. AND AI NOT FIRING THRU WALLS. BTW does digging a hole in Armed Assault make it a armedasshole ? -
ASUS P4 3.? ghz lianli alum case (keeping it kool works wonders) 512Mb DDR SDRAM PNY Geforce 5600 2x 120Gb SEAGATE HDD 2gig ram Logitec surround sound w/40w woofer 20" flat panel monitor (at work forget the name) cable connection system is 1.5 years old and will not be replaced within the next 3 years I make birgade size missions and have a little lag when GL2 decides to send 4 helo/para platoons after my but! or 3 CoC MRLS open up on the OPFOR. No I do not have any other PC games nor do I intend to have any other games but Operation FlashPoint1,2,3,4 (what ever they call it.)
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Armed Assault - should the name be changed?
WindWalker replied to theavonlady's topic in ARMA - GENERAL
yep LT forgot about that one OH well! ROFLMAO -
Armed Assault - should the name be changed?
WindWalker replied to theavonlady's topic in ARMA - GENERAL
How about; Tatctical Operations Command or Tactical Operations, FlashPoint or FlashPoint, Tactical Operations or Tactical Operations 2006 or TAC OPS or FLASH TAC OPS 2007 ("If you see the Flash you to are S.O.L.") personaly I lean towards TAC OPS FLASHPOINT   Covers Black Ops. thru Joint Arms Command and Control.  "If you can envision it you can create it! So Join Up and become an Army of ONE or a  Thousand. There all waiting your Command in  FLSAHPOINT TAC OPS." AVAILABLE SOON , AT LEAST WITHIN YOUR LIFETIME ! Hopefully !  On the box cover. With a Radio man at his side an Officer using Bino overlooking a City Battle Field that has Tanks, Helos, etc lots of flame,tracers and smoke Just under that a caption "It's you and your Men out there! Victory or FUBAR its up to you!" -
Not concerned with the ingame men,equip, only the engine .Hopefully it solves the shoot thru walls and vid clipping. not to mention semi intel. AI. The community of amazing addon makers, Scripters will supercharge an improved game engine causing OFP2 to be put off another year because of the brilliance in the OFP community. Hats off to all OFP persons. Yall are incredible. Ill but 10 copys of Armed Assault just to show my appreciation to BIS for keeping the engine open source.