WhiningKhan
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Getting a bit off-topic, but I have to nitpick a little: Actually, Z-buffer depth does not need to be linked with the colourdepth; NVidia's drivers used to force 32bit Z in 32bit color, I'm not sure how they are nowadays. At least ATI (don't know about others) lets the application choose the Z precision. Furthermore, current videocards do not support 32bit Z-buffer; they implement it as a 24bit Z+8bit stencil buffer. Thus, you do not get 4 billion possible Z values but 16.7 million instead in the '32bit Z' mode. Anyway, 16bit Z buffer is insufficient for OFP. The W-buffer used to have some funky problems on OFP & Radeon earlier. If everything seems OK, don't enable it, but if you do and all still looks fine, good for you... The legendary Derek Smart has been bitching around lately about Z-buffer and texturing issues with ATI. According to him, these drivers fixed the texturing problem in his Battlecruiser-project too so it seems there were at least two developer groups doing something that that caused the drivers to hiccup.
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Radeon 8500 beta drivers solve t&l flashing
WhiningKhan replied to streakeagle's topic in TROUBLESHOOTING
Yep, they work for me too, as I reported earlier on this board and in R3D. However, someone responded having no luck with them. Maybe he had remnants of old drivers haunting... I have Win2k, so the drivers should fix the issue on XP too since the drivers are practically the same. -
It is indeed using HWT&L. I checked; It says it is enabled in the options. To make sure I tried to switch it to standard Direct3D mode in preferences - the slowdown was was noticeable. (Although not totally unacceptable, I admit...) Turned HWT&L back on, and there's still no flicker. For example, the last single mission in non-Resistance missions, Battlefield, was previously flickers galore when watching the platoons move forward - guns flickering, skin textures flickering, large patches of ground flickering. Now it looks as it used to be before installation of Resistance, no flasher-soldiers. I'm happy now. I hope I'm not the only one. My specs: Win2kPro, AthlonXP 1700+, MSI K7T266Pro2 MB (using the on-board AC97 sound), 256MB CAS2 DDR, Radeon 8500LE with the 5.13.6193 drivers. R3DTweak installed but no special tweaks added at the moment. Not overclocking anything.
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Yep. Although, I switched from Win98SE to Win2k before trying the latest drivers and didn't test OFP in Win2k until I had installed the new drivers. So, in theory, it could have been something else that fixed it. Anyway, it's now fixed for me and the T&L is on!!! Haven't played it much since, but enough that I'd have noticed the flickering - at some places & angles of view it used to flicker almost constantly. Anyone else had luck?
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...by latest Radeon8500 beta drivers, at least on my system. :)
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The only thing that helps is turning HW T&L off, which is undesirable due to the big performance hit it causes. The DX8.1B makes no difference. This problem didn't exist before Resistance (at least not in V1.46). I've seen _lots_ of reports of this (all from R8500 users), for all of them it only appeared after installing the Resistance. Particularly disturbing are the ground texture flashes. The weapons seem to flash almost constantly. BI, add this to bugs-to-fix, please...?