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West_76

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Everything posted by West_76

  1. West_76

    Helo unloading

    Hi If you want you can do it this way: Make a trigger with a certain dimension (e.g. Ellipse 50*50) point where your chopper's "Unload Transport"-WP is. Group this trigger with your chopper. Select on "Activation"-field "Vehicle" "Once" "Present". At "Condition"-field enter: "this and (getpos yourChopperName select 2 <5)" At "On Activation"-Field enter: [yourGroupLeaderName,yourChopperName,0.1] exec "eject.sqs" my eject.sqs-file contanis this simplified version of gustaffson's editing tutorial eject-script: _Egrp = _this select 0 _Object = _this select 1 _freq = _this select 2 _GrpVektor = Units _Egrp _numEl = count _GrpVektor _i = 0 #Update (_GrpVektor select _i) action["EJECT",_Object]; UnassignVehicle (_GrpVektor select _i) _i = _i + 1 ~_freq ? (_i < _numEl) : goto "Update" exit you may copy these lines in your own eject.sqs (or whatever name you want)-file or think out something of your own in this way. Hope this helped
  2. For an overview: Player is leader of the group, chopper comes and hovers over the landing pad. He will just hover short over ground/land until the player orders his group to board chopper. Hi, I tried out every tip I found in this board but nothing works. I also get error messages that land is an unknown command. Whats that supposed to mean? (Using Resistance/OPF ver.1.75 editor). And before someone asks: yes, this land-order came when the choppers speed was 0. chopper action ["land"] did also not bring the proper effect. also chopper flyinheight 0 was not recognized, the chopper is hovering and waiting for me to command my men to it Is there a possibility to order the unit to board chopper by script or activation field and not by mouse? I already tried it with: unit action ["getin cargo", chopper], but it didn't work. I'd grateful for any hints to make this heli land when he has reached the land/ hold whatever waypoint.
  3. West_76

    Heli landing again

    Ok, I didn't said anything. Curiously the operator land is only not known in this specific mission. I made a test in a fresh map (same island) and everything works fine. So I have to start again in building this mission (except the scripts and briefing) thx again
  4. West_76

    Heli landing again

    Thx a lot but it doesn't work. just comes an error msg: "chopper #||land "get in" ;unkown command land" strange thing because its mentioned in scripting documention and seems to be widely used. I already tried various other solutions from this and other forums but it all didn't work. Anyhow, it seems to me that several things work different in scripting on different computersystems. I tried this mission on an other computer using same installation (opf+resistance) and the AI did completely other things.
  5. West_76

    Heli landing again

    yes, affirmative. The point is that its working at all, but the AI only lands the chopper after I order my men to board the chopper. So i want to know if there is an action command or do**** command which can order group members to board the chopper.
  6. does someone already tried to find out how to equip handguns? what file was it where the names of weapons and ammo stand in? data.pbo? i already forgot
  7. This is somewhat like an artillery script. _target = _this select 0 _shellnum = _this select 1 _delay = _this select 2 _rad = _this select 3 _grenade1= "grenades" _area = _rad * 2 _count = 0 _TPos = (getPos _Target) _x = _TPos select 0 _y = _TPos select 1 _z = _TPos select 2 #replay _grenadeall = _grenade1 CamCreate [_x + (random (_area) - _rad),_y + (random (_area) - _rad),_z + 2] ~(random _delay) _count = _count + 1 ?(_count >= (_shellnum/2)) : _target setdammage 4.0 ?(_count <= _shellnum) : goto "replay" exit I do not understand why there are no grenades created. normally they will explode by contact on ground, but they don't do. I already tried this with "smokshell" an it worked properly, "Heat125/120/73" is created too but seems not to affect infantry when impact near of them. But with "grenades" nothing is created. "handgrenade" doesn't seem to work too. So where did I made a mistake? Thx for any useful replies
  8. West_76

    Ammo drop from heli

    As far as I understood the syntax for adding ammo and weapons to a unit you have to clear all in first and then set up new mag's and weapons don't know if this helps you
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