Stag
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Everything posted by Stag
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Sorted! Weight. 'Nuff said. Thanks, Brsseb
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Managed to get this far by following Brsseb's damned useful tutorial thingmies, for which the man deserves a medal, sainthood, or at least a beer. But when I put pedal to the metal, damned thing won't move. Anybody got any thoughts? Thanks in advance.
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Sorted Keep up the good work.
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Sorted Keep up the good work.
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I did. I've tried everything but petrol. My PC isn't fireproof.
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Lost brothers mod released rangers and delta addon
Stag replied to ExtracTioN's topic in ADDONS & MODS: COMPLETE
Sorry guys, but you missed something; The SAS are wearing a US flag. I suppose they might if they wanted to play mind games, but otherwise, they wouldn't be wearing ANY identifying tabs. The "terrorists" you guys out out with pack 1 are probably closer to the mark. -
Lost brothers mod released rangers and delta addon
Stag replied to ExtracTioN's topic in ADDONS & MODS: COMPLETE
Ripper! Been waiting for these guys to show up! -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @ Nov. 23 2002,17:52)</td></tr><tr><td id="QUOTE">sorry munger..i should have mentioned...on another forum..some did...it wasn;t on this one. cheers<span id='postcolor'> If you're doing it for your own enjoyment, then that's cool. Don't be discouraged by people who want something for nothing, then get obnoxious because they don't get it. If you have reasons for doing things the way you did, lay them out clearly and concisely in your mind, then tell your detractors to sod off.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @ Nov. 23 2002,17:52)</td></tr><tr><td id="QUOTE">sorry munger..i should have mentioned...on another forum..some did...it wasn;t on this one. cheers<span id='postcolor'> If you're doing it for your own enjoyment, then that's cool. Don't be discouraged by people who want something for nothing, then get obnoxious because they don't get it. If you have reasons for doing things the way you did, lay them out clearly and concisely in your mind, then tell your detractors to sod off.
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Okay, I admit it, I'm a sloppy conversationalist.
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Okay, I admit it, I'm a sloppy conversationalist.
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9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 23 2002,009)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,18:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <!--emo&<span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?<span id='postcolor'> No you didn't, if you had read the thread you would have noticed that the issues addressed by Evis are pointless as this is not the finished product <span id='postcolor'> Did you read it? Evis's post was made before the admission that the addon was flawed. I merely added that I agreed with his summation, plus pointed out that the Flight model may need looking at, and a suggestion about how the addon could get rid of its ordinance. Didn't get laid last nite then? Â <span id='postcolor'> EXACTLY!!! And all your points and your agreement with Evis are pointless because its the wrong version!? CAnt u see it!?!?!??! <span id='postcolor'> So what happens if they re-release it, and some of those points haven't been adressed? Let's cut to the nitty-gritty... 9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 23 2002,009)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,18:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE"> <span id='postcolor'> <span id='postcolor'> <span id='postcolor'> <span id='postcolor'> <span id='postcolor'> Didn't get laid last nite then? <span id='postcolor'> EXACTLY!!! <span id='postcolor'> Man, I should work for The Sun
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9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 23 2002,009)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,18:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <!--emo&<span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?<span id='postcolor'> No you didn't, if you had read the thread you would have noticed that the issues addressed by Evis are pointless as this is not the finished product <span id='postcolor'> Did you read it? Evis's post was made before the admission that the addon was flawed. I merely added that I agreed with his summation, plus pointed out that the Flight model may need looking at, and a suggestion about how the addon could get rid of its ordinance. Didn't get laid last nite then? Â <span id='postcolor'> EXACTLY!!! And all your points and your agreement with Evis are pointless because its the wrong version!? CAnt u see it!?!?!??! <span id='postcolor'> So what happens if they re-release it, and some of those points haven't been adressed? Let's cut to the nitty-gritty... 9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 23 2002,009)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,18:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE"> <span id='postcolor'> <span id='postcolor'> <span id='postcolor'> <span id='postcolor'> <span id='postcolor'> Didn't get laid last nite then? <span id='postcolor'> EXACTLY!!! <span id='postcolor'> Man, I should work for The Sun
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE">1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,171)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?<span id='postcolor'> No you didn't, if you had read the thread you would have noticed that the issues addressed by Evis are pointless as this is not the finished product <span id='postcolor'> Did you read it? Evis's post was made before the admission that the addon was flawed. I merely added that I agreed with his summation, plus pointed out that the Flight model may need looking at, and a suggestion about how the addon could get rid of its ordinance. Didn't get laid last nite then?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,21:14)</td></tr><tr><td id="QUOTE">1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,171)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?<span id='postcolor'> No you didn't, if you had read the thread you would have noticed that the issues addressed by Evis are pointless as this is not the finished product <span id='postcolor'> Did you read it? Evis's post was made before the admission that the addon was flawed. I merely added that I agreed with his summation, plus pointed out that the Flight model may need looking at, and a suggestion about how the addon could get rid of its ordinance. Didn't get laid last nite then?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Nov. 22 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Nov. 23 2002,15:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?<span id='postcolor'> Don't you just love it when people can't be bothered to read the entire thread before replying <span id='postcolor'> I did. If Janes is anything like realistic, autofiring bombs isn't. Pre-programmed sticks are. Next?
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Managed to get this far by following Brsseb's damned useful tutorial thingmies, for which the man deserves a medal, sainthood, or at least a beer. But when I put pedal to the metal, damned thing won't move. Anybody got any thoughts? Thanks in advance.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 22 2002,17:37)</td></tr><tr><td id="QUOTE">after a quick play ive noticed a couple of things, firstly the outside model is amazing, looks really good, great job! the interior could use some work, maybe adding more dials, making it a little better looking, its the only thing letting it down looks wise, i tried out the laser guided bomb but couldnt get them to target, i used both an oh-58 and a blackop with laser, i couldnt see any of the targets, are you sure you added "laserscanner=1;"(or similar) to the cpp? the nuke seems pretty useless, ive tried lots of things to try to survive when it goes off, either going really high or going really fast to get away (using set velocity) and every time it killed me, and also as ran said, they could use some toning down, the agm was flipping me when i was 200m above it and a few hundred metres away, could you also make the mk-82's auto fire, so that we can release 5-10 bombs in one go instead of forever clicking, people could still release individual bombs by using left click and autofire with ctrl<span id='postcolor'> NAA_Us_Marine, I agree with just about everything Mr. E says above, though to be honest, I never got as far as trying weapons release. In common with most of the aircraft released for OFP, a hellish amount of altitude is lost in turning. As far as dropping ordinance goes, how does it sound to have differing quantities available for release in the menu? As an ex- Jane's F-15 player, I would suggest sticks of one, two and four available?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Nov. 21 2002,16:17)</td></tr><tr><td id="QUOTE">Like the Elcan on my C7 series, the Aimpoint will be as realistic as possible. Take a look at this mock-up of the optics: <span id='postcolor'> Superb attention to detail. I love it!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rastavovich @ Nov. 22 2002,04:35)</td></tr><tr><td id="QUOTE">- AI wont attack MBTs anymore, but any other target<span id='postcolor'> A VERY cool solution to the problem, one that BIS could bear in mind for the shilka and M163 in the next patch. Excellent work, DKM!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gen.Carnage @ Nov. 19 2002,20:06)</td></tr><tr><td id="QUOTE">to give you an indication: the 155mm shells weigh 45-50 kg. (110 lbs or so) the muzzle velocity is about the same as that of the abrams 120 mm gun. It normally does not use armor piercing shells, but it CAN fire them, as well as rocket assisted, and guided shells.<span id='postcolor'> Wouldn't it be better to differentiate between HE, AP, AP/AT sub-munition, RAP and CLGP? And if your Paladin is based on the ADATS base, Can you please tone down the armour to more realistic values? As for Hawk's addon. it's crap, and I spent more words than it's worth to point that out.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rastavovich @ Nov. 19 2002,12:17)</td></tr><tr><td id="QUOTE">Well the title under the pic says it is a silencer.<span id='postcolor'> Are you sure? That kit would be a sitting duck for counter-battery radar. Thinking about it, it would be for life fire training; nice to be able to spend a few thousand without having a full volume artillery barriage scaring the bejeezus out of the locals.
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Interesting... The wetsuit, well, kind of works, but if that config was added to a submarine...