WTFonslaught
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Everything posted by WTFonslaught
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Not sure if this is even possible, but for atmospheres sake, Id love to have background radio traffic noise both when in vehicles like tanks, choppers etc.. as well as intermittent radio contact when on foot (fire missions, medevacs etc). Is this possible?
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- Choppers in formation, fall behind, then catch up with the lead chopper.. then fall behind again.. rather than maintaining constant speed with lead bird.
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* BUMP * Op Flashy is crying out for a ded linux server. Lots of ISPs just arent willing to host Winblows servers..
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Godspeed! Can't wait to download them The orig TJP models were great... these look fantastic.
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Can anyone tell me if Satchel will be releasing his Dynamic range sound addon for Resistance?
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Although there seems to be a much better overall feel to the game with the new netcode, I have found that warping seems to be just as prevalent.. if not more. Just wondered how other people had found it..
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Server P3 Ded. Telstra cable 512/128 ver 1.58 Client P3 1gig ADSL Map 2-8 Paintball (official deathmatch)- Unable to climb stairs inside houses... as if they werent there.. Map 2-5 Coop (offiicial Hostage rescue) Major warping of enemy units. most frustrating. cheers,
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The major one was in the 2-5 Coop (hostage rescue). where once u "touch" the hostages, their numbers briefly added to the troops under your command.. then dissapear, and can not be ordered to do anything, nor if you or another player has been killed, can you "assume an AI" which previously worked correctly. I tried this later with a mp game with just me playing, and the mission worked fine. any ideas? The problem was players getting stuck in vehicles, and unable to get out, despite selecting the command in the menu to "get out". And one stage the pre-game screens froze for one player and had to reconnect for it to work correctly. Other than that, it seemed terrific. The server was a cable server (not b/w limited), two of the clients were on adsl (both behind the same gateway) and one 56K modem connection (the one that hung at one point). Also, the call support > medic doesnt appear to work.. but im not sure if that ever did. (i seem to remember if your legs were busted.. he would come over to you. same with repair vehicles for tanks etc) cheers onslaught
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I was wondering if it would be possible to increase the default maximum viewing distance as a performance option? I realise some missions are meant to be played in murky conditions (fog etc). However an option to set an increase for the default viewing distance for maps, unless specifically set for a particular map would be great imo. cheers [WTF]onslaught
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Just wondered.. because I feel that radio traffic/chatter would greatly add to the atmosphere of the game when in vehicles (even the jeeps got a radio). I suppose it would be some kind of audio file that would loop after a certain amount of time, but even so I reckon it would be great.. If BIS could introduce hand signals in the game (eg. Halt - raised hand etc) it would look mighty cool! cheers [WTF]onslaught
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (azalin @ May 09 2002,11:57)</td></tr><tr><td id="QUOTE">I suppose you could use radiocommands to trigger a little script that would increase or decrease viewdistance, but then it would only work for a specific mission.<span id='postcolor'> Does this mean that it can changed on the fly? Â If so, Im suprised that there arent missions with thick fog early in the morning that progressively dissapears as the sun rises.. anyway.. Surely someone who plays the game at 1600x1200 has an advantage over someone playing at 640x480.. how is this different? ** OOPS.. soz Fubar.. didnt see you raise the same point.. btw, good to see some other Victorians on the forum.
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Can I assume that as the game is due for release in about another month or so.. that BIS have left it too late for us to "evaluate" the new netcode? Im not sure how long it takes to distribute a game across the world, but I would imagine that time would fast be running out for the public to test the new code out, before the game is released. thoughts? [WTF]onslaught Go Doggies! http://www.westernbulldogs.com.au
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ive got to agree with McClane.. *bump*
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I was sorta hoping that the 1.50 patch would be based around the new netcode trials.. am i dreaming? probably. Carn the doggies! http://www.westernbulldogs.com.au
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very nice.. btw.. isnt it the Spectre gunship?
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You know you have been paying too much ofp when...
WTFonslaught replied to USSoldier11B's topic in GENERAL
You know you have been paying too much ofp when you start threads in OpFlash forums with the subject line: "You know you have been paying too much ofp when... " cheers [WTF]onslaught -
Hi just wondering if anyone knew of a timeframe for the next client-side release of OFP (will there be another one)? I know that testing on the beta server 1.49 has been going for a little while now, and was wondering if another patch is likely, or will BIS move onto other projects...
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Maybe soviet air power was scrambled from another island? Im guessing these islands must be somewhat close to a larger continent.
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I thought I read somewhere that in this "what-if" campaign that the ADF an NZ forces call in the USMC, after a fictional escalation.
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Hey Snake.. Check the TJP Projects page http://www.ofpeditingcenter.com/tjp/projects.shtml the CH-60 derivative is under construction!
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BIS would you consider an option whereby getting out of a Helicopter does not automatically stop the choppers engine/rotors? In a combat area, helicopters do not power down.. in case, they dont start back up! Instead they leave the rotors turning, for a quick getaway. Same with jeeps etc.. they idle.. so they can get out of the area in a hurry. Just a thought.. cheers, [WTF]onslaught
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I would hope that if they include an official sound pak upgrade, that it is based on some of the great stuff in the satchels dynamic range addon..
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Blackhawk down mod addons help
WTFonslaught replied to Duke_of_Ray's topic in ADDONS & MODS: COMPLETE
Id recommend you check out TJPs DAP (Defence Air Penetrator) which is based on the heavily modified blackhawks operated by the Nightstalkers (pilots from the 160th SOAR who flew in Somalia). cheers onslaught -
Playing in a map tonight, one of our guys had a terrific spot set up with the '60 however he was running very low on ammo, and we did not want him returning back to base just to stock up.. Would BIS consider allowing other soldiers to carry extra ammo for the M-60 / PK, to give to Machine Gunner ? Im not sure how hard it would be to implement, but also makes for a little more team-work in the game. Cheers, [WTF]onslaught
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Im looking for a 6 player per-side version of the City Conflict map. Is there anyone out there who can tell me how I can modify the existing CityConflict.pbo file, or where I might find a similar map to replace it with for an upcoming scrim. I have been told there are City Conflict 2 and City Conflict 3 maps floating around. Can anyone confirm this? Cheers [WTF]onslaught