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Everything posted by VXR
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Bushmaster Infantry Mobility Vehicle [WIP]
VXR replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The Dutch also use some of the Bushmasters without the CROWS on it. Next to that they also use a EOD version of the Bushmaster. http://www.defensie.nl/media/onderzoeksarm_tcm46-142627.jpg Ref: http://www.twenot.nl/fotoalbum/main.php?g2_itemId=494 http://www.defensie.nl/media/bushmaster_tcm46-102578.jpg -
Bushmaster Infantry Mobility Vehicle [WIP]
VXR replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really nice! looking forward to more eye candy :D -
That could be a option but it will make the package bigger in filesize as it needs seperate models for each wreck.
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http://forums.bistudio.com/showthread.php?107995-AH-64-Pack&p=2205915&viewfull=1#post2205915
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Few examples of crashed Chinooks but possible survivable crashes: a weather effect is just something that builds up when youre working on it, looking at photos and trying to duplicate it on your texture using various brushed and layers in Photoshop.
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Addon Developer Workshop
VXR replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://www.armedassault.nl/ypr016.jpg Dutch Armed Forces YPR 765 PRI -
Looking forward testing it out later today! It sounds promising.
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Thats looking sexy! Good to see another person using only O² for modelling :P
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Task Force 121 pack by Fox '09
VXR replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, already reported with beta-testing anyway so I think there is beeing worked on. -
I believe he is helping other mods out to have it compatible on release.
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http://forums.bistudio.com/showthread.php?130339-Aerial-Refueling Thats the topic.
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Is it possible to have this MH47 compatible with the AAR addon?
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Try to Cut and paste the windows. In what other lods do you have the windows defined? shadow etc.?
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Play around with: ejectDeadDriver = true ejectDeadCargo = true ejectDeadGunner = true Only problem then is when the gunner gets shot and the vehicle is still intact it will be trown out too. Could you post a screenshot of that problem? For info about Glass damage ftp://ftp.armedassault.info/armad/docs/glass_damage_tutorial.pdf For the Wheel damage http://community.bistudio.com/wiki/How_to_create_destroyable_wheels http://community.bistudio.com/wiki/Vehicle_Damage#Adding_Damage_to_your_Vehicle_Addon_-_Tutorial Looks like a good start! Do you have other vehicles planned too?
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Task Force 121 pack by Fox '09
VXR replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
When it is properly tested and ready for release is the most simple answer I think. That goes for all mods, I have only seen a releasedate a few times in 10 years. -
Task Force 121 pack by Fox '09
VXR replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
For the ones that like the Tigercamo one last sneak peak from me. Gathering possible INTEL from a shepherd. -
Task Force 121 pack by Fox '09
VXR replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
at work in Shah-i-Kot Valley -
Task Force 121 pack by Fox '09
VXR replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great job on those trousers! That model of trousers look quite close to the ones im using but then a different camo. ;) -
Tankers allmost always fly a orbit... but not sharp ones ;) Further information about refueling anchors, take as example the ones in germany. MIL-AIP Germany
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WIP: Stuff you are working on 2!
VXR replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://www.primeportal.net/apc/arnout_zaal/cv9035_mkiii/ That should do I think, thats what i believe the production version we receive. I'm sorting out the YPR model, so I did not forget you. ;) -
WIP: Stuff you are working on 2!
VXR replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The Kmarns also have the Woodland helmet covers, you can see some wearing DPM but that is just lack of Woodland covers at the beginning of their training. Helmetcovers Jungle camoflage would also be a nice add for the troops. Got that uniform too if pics are needed. Yeah youre close with that! looks good! I can provide you with a model of the YPR I made a year ago, you can take of any detail or object from it you like. Besides that I can help you getting the things 100% NL in details. Just contact me on PM if youre interested. This is the status of the model, also have a MG version. I hope to be back up and working on it at the end of this month. Alot has to be done on it, as normal maps etc. planning to do that by baking it on this low poly model. As for military uniforms and personal equipment... got loads of it here for reference.. -
Nice work on the Diemaco's Lennard. Havent been able to read back 10 pages yet but are you also planning on creating the modified Diemaco's?
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It would be nice to finally get pubic hair isnt it? Get your head into addonmaking before you trow up that kind of words again. Keep up the work rock.
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Be sure not to forget their special helmetpaintings too ;) had a chat with one of the guys, think they will like seeing their air display helicopter in Arma. :D
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If you do a dutch version, will those be equipped with AMASE?