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VladAlex

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Everything posted by VladAlex

  1. VladAlex

    Visitor 3!

    It's a bloody nigthmare for the community. We have tools but we cant use it because we dont have a proper documentation.
  2. VladAlex

    Textures path problem

    O2 PE seems to support TGA but not Paa and Pac ! !! Incredible !
  3. VladAlex

    Visitor 3!

    We definitly need some GOOD and CLEAR tutorial. We need a .dem to Visitor 3 tutorial. And a How to make Island texture tutorial. In the future we will need a very long and detailled help for how to make island from real database.
  4. Those tools are really amazing ! But we need a proper documentation to use them correctly ! Especially Visitor 3 wich seems to be very complex and have a lot of news options.
  5. VladAlex

    Visitor 3!

    Lol... We are all on the starting block !
  6. VladAlex

    Visitor 3!

    Lol... We are all on the starting block !
  7. VladAlex

    Visitor 3!

    Visitor 3 manual
  8. VladAlex

    Visitor 3!

    Visitor 3 manual
  9. VladAlex

    Tutorial for Visitor3 ?

    WWWWWWWAAAAAAAAAAAAAAAA ! Bis you are the best !
  10. VladAlex

    Visitor 3!

    We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool. Any info on the link with GIS tools like ArcGis
  11. VladAlex

    Visitor 3!

    We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool. Any info on the link with GIS tools like ArcGis
  12. VladAlex

    Tutorial for Visitor3 ?

    We absolutly need some clear explanation on how to import Sarani objects ! How to export a map in the game. How to manage with .dem. How to manage with Satelite images. Etc etc !
  13. VladAlex

    Visitor 3!

    What we need now is a complete documentation about all aspects of this wonderfull tool !
  14. VladAlex

    Visitor 3!

    What we need now is a complete documentation about all aspects of this wonderfull tool !
  15. VladAlex

    Thank You BIS for the TOOLS!

    Thanks for that wonderfull day BIS !
  16. VladAlex

    Visitor 3!

    This day is so wonderfull ! Now we can start to work seriously !
  17. VladAlex

    Visitor 3!

    This day is so wonderfull ! Now we can start to work seriously !
  18. VladAlex

    Oxygen 2

    YYYYYYYYYYEEEEEEEEEEEEE AH ! Tools are out ! Now we have to got a good begining TUtorial (setting up, new capabilities etc...)
  19. VladAlex

    Oxygen 2

    YYYYYYYYYYEEEEEEEEEEEEE AH ! Tools are out ! Now we have to got a good begining TUtorial (setting up, new capabilities etc...)
  20. Hello ! Â So, here is my problem. I'm making a LOT of building and stuff for my Lock On style map. But I don't know what is the better way to organize my texture. All the texture are very small (128 x 128, 64x64 and 32x32). Â For exemple I have 10 64x64 tree textures. And I want to make 10 models with that. Should I let the texture separated, or should I use Pan Tool to mixe them all together... Â Â The goal is to have a very LARGE (up to 1000 ) number of models (basic: 4 to 12 faces...) with Hight FPS.
  21. VladAlex

    Single or Multiple texture ?

    Sorry to re open the debate but I read that on the forum: BIS ohara Q So... Why not create one BIG texture 1024 x 1024 for all my trees. And then why not create a lod without alpha channel ? Some pics of my work for the moment. The trees are from Lock On
  22. VladAlex

    Single or Multiple texture ?

    An other interogation... Does the use of very small textures (64x64, 32x32) for distant lod is able to increase significantly the fps ? I use one 256 texture for the main lod. Then an other 64x64 or 32x32 for the last lods. Should I merge those textures in one big ? (I'm making trees, bush, for building BIG forest).
  23. Hello to the comunity. Â Arma engine is able to have 100km Maps ! It's a great news because we can also have good aerial engagement. My idea is to make an island of 100 km with very low detailed objects for dogfight. Â The lock on textures are very good for create building with just 4 faces... The tree will be in 2D with only two or three planes. Â And we will use .dem to create the environement and maps and satelite photographies to create the roads and other things like that. Â In lock on the small town and village have a generic satelite texture: an interesting idea to decrease the weight of the map !
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