VladAlex
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Everything posted by VladAlex
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It's a bloody nigthmare for the community. We have tools but we cant use it because we dont have a proper documentation.
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O2 PE seems to support TGA but not Paa and Pac ! !! Incredible !
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We definitly need some GOOD and CLEAR tutorial. We need a .dem to Visitor 3 tutorial. And a How to make Island texture tutorial. In the future we will need a very long and detailled help for how to make island from real database.
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Those tools are really amazing ! But we need a proper documentation to use them correctly ! Especially Visitor 3 wich seems to be very complex and have a lot of news options.
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Lol... We are all on the starting block !
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Lol... We are all on the starting block !
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Visitor 3 manual
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SURPRISE !
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SURPRISE !
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WWWWWWWAAAAAAAAAAAAAAAA ! Bis you are the best !
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We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool. Any info on the link with GIS tools like ArcGis
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We dont even know if BIS want to release Landbuilder for the community... I hope so... The work would be so easy with that kind of tool. Any info on the link with GIS tools like ArcGis
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We absolutly need some clear explanation on how to import Sarani objects ! How to export a map in the game. How to manage with .dem. How to manage with Satelite images. Etc etc !
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What we need now is a complete documentation about all aspects of this wonderfull tool !
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What we need now is a complete documentation about all aspects of this wonderfull tool !
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Thanks for that wonderfull day BIS !
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This day is so wonderfull ! Now we can start to work seriously !
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This day is so wonderfull ! Now we can start to work seriously !
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YYYYYYYYYYEEEEEEEEEEEEE AH ! Tools are out ! Now we have to got a good begining TUtorial (setting up, new capabilities etc...)
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YYYYYYYYYYEEEEEEEEEEEEE AH ! Tools are out ! Now we have to got a good begining TUtorial (setting up, new capabilities etc...)
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Hello ! Â So, here is my problem. I'm making a LOT of building and stuff for my Lock On style map. But I don't know what is the better way to organize my texture. All the texture are very small (128 x 128, 64x64 and 32x32). Â For exemple I have 10 64x64 tree textures. And I want to make 10 models with that. Should I let the texture separated, or should I use Pan Tool to mixe them all together... Â Â The goal is to have a very LARGE (up to 1000 ) number of models (basic: 4 to 12 faces...) with Hight FPS.
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Sorry to re open the debate but I read that on the forum: BIS ohara Q So... Why not create one BIG texture 1024 x 1024 for all my trees. And then why not create a lod without alpha channel ? Some pics of my work for the moment. The trees are from Lock On
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An other interogation... Does the use of very small textures (64x64, 32x32) for distant lod is able to increase significantly the fps ? I use one 256 texture for the main lod. Then an other 64x64 or 32x32 for the last lods. Should I merge those textures in one big ? (I'm making trees, bush, for building BIG forest).
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Hello to the comunity. Â Arma engine is able to have 100km Maps ! It's a great news because we can also have good aerial engagement. My idea is to make an island of 100 km with very low detailed objects for dogfight. Â The lock on textures are very good for create building with just 4 faces... The tree will be in 2D with only two or three planes. Â And we will use .dem to create the environement and maps and satelite photographies to create the roads and other things like that. Â In lock on the small town and village have a generic satelite texture: an interesting idea to decrease the weight of the map !