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Vernon

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About Vernon

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    Rookie

core_pfieldgroups_3

  • Interests
    Backpacking, mountaineering, skiing, flying, politics, concealed carry
  1. Beginning at 1.08 when in-game VoIP started to get some use... Whenever someone starts using in-game VoIP or I am on a server where everyone is using it, my game lasts about 10-15 minutes before getting a BSOD. Error is: DRIVER_IRQL_NOT_LESS_OR_EQUAL STOP 0X000000D1... etc ha10kx2k.sys I have Googled this and others have this error in other applications. It seems to be attributed to IRQ conflicts or poor driver quality by Creative. I can detect no conflicts and everything is smooth sailing until in-game VoIP starts. I never have this error outside of ArmA or in other titles. If no one is using VoIP on a server I can play for hours with the occasional crash to desktop. Once someone starts using it, within 15 minutes: BSOD, every time, without fail. I have tried reinstalling several versions of Creative drivers to no avail. I have tried a Microsoft patch which may address this error message to no avail. I usually use Vent or TS for voice anyways, which causes no crashes. Is there a way I can disable in-game VoIP on the client side so I can continue to enjoy the awesomeness that is Armed Assault? Help! System Specs: Core 2 Duo E6300 @ 2.8 GHz Gigabyte 965P-DS3 3072 Mb DDR2 7900GS @ 600/1500 Audigy 2 Value 2 x 80 Gb Raid 0 Windows XP SP2 System is rock stable and runs like a dream when no one is using in-game VoIP.
  2. Vernon

    Helicopter/aircraft improvements.

    Fixed in 1.08! Air.pbo * Ah1Z fire geometry fix * 2D optics models enlarged for 16:9 aspect * config.cpp o set damageResistance o balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire * Tweeked texture of 2D optics After testing, I can confirm that crash landing survivability is greatly improved! You'll probably lose the engine but at least the chopper won't explode. Excellent work BIS - Thank you!!!
  3. Vernon

    A Bridge Too Far

    The worst part of this bug is that the AI doesn't just halt at the bridge when driving a vehicle; it usually barrels down the slope immediately adjacent and drowns itself.
  4. Vernon

    Helicopter/aircraft improvements.

    I think quite a few of your suggestions are indeed a bit beyond the scope of a combat sim and more appropriate for a flight sim. On the other hand, anything that increases the value of a player who can actually fly peeps around is great. Of all of your excellent suggestions one is sorely and immediately needed: autorotation. Please BIS, I don't want a few hits in the engine to be a death sentence for everyone in my chopper. I've tried it dozens of times in the editor, and as other mentioned in other threads, it's near impossible to put a disabled chopper down without exploding on impact.
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