Viking_NFS
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Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SITREP: 1. New desert NORSOF operators based on Operation Arrowhead Delta, KSK and CZ SF - COMPLETE 2. IVECO LMV armed with M2 - COMPLETE 3. Leopard 2 - COMPLETE 4. CV9030N - COMPLETE 5. Norwegian crew - COMPLETE 6. Armed MB290 - COMPLETE I may or may not do some work on the remaining infantry and woodland NORSOF (probably not since I'm happy with the current look of them). Apart from that, its pretty much done..... :) Screenshots soon. PS: Patria, M113 and M109 have not been forgotten about, but I think it's high time I release stuff -
Jeep with turret
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Cheers man, thats it solved. :) This is what I found out, for future reference for anyone else: 1. All selections need to be correct (Brssebs tutorials) 2. CfgSkeletons needs to be defined correctly (VBS2 model.cfg tutorial) 3. Three important rules (VBS2 turret parameters tutorial) * the cfgSkeleton bones must directly match the named selections in the model, but * the turret config's animationSourceBody/Gun must directly match animation's source parameter, and * the turret config's gun/body must directly match the animation classnames. And hey presto - It works! Thanks again guys! ;) -
Jeep with turret
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Cheers mankyle for the help, i got a little bit further now! But the following happened: 1. Got the gun to go up and down (but not rotate with the turret, proxy and hatch) at the same time 2. Got the turret, proxy and hatch to rotate (again, without the gun following) THEN Linked the turret and gun together in cfgskeletons (forgot to do that), along with the hatch. And now the gun goes up and down, but there is no movement of the turret what so ever. And the reticle (and line of fire) does NOT move with the gun as it goes up and down. So I have a) a gun that goes up and down b) the crosshairs dont move with the gun c) the turret doesnt move Suggestions? -
Jeep with turret
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Alright I solved the wheels using this model.cfg: class Rotation; class CfgSkeletons { class Vehicle; class NOM_IVECO_M2: Vehicle { isDiscrete=1; skeletonInherit="vehicle"; skeletonBones[]= { "DriveWheel", "", "fuel", "", "rpm", "", "mph", "", "wheel_1_1_damper", "", "wheel_1_2_damper", "", "wheel_2_1_damper", "", "wheel_2_2_damper", "", "wheel_3_1_damper", "", "wheel_3_2_damper", "", "wheel_4_1_damper", "", "wheel_4_2_damper", "", "wheel_5_1_damper", "", "wheel_5_2_damper", "", "wheel_1_1_steering", "wheel_1_1_damper", "wheel_1_2_steering", "wheel_1_2_damper", "wheel_2_1_steering", "wheel_2_1_damper", "wheel_2_2_steering", "wheel_2_2_damper", "wheel_1_1", "wheel_1_1_steering", "wheel_1_2", "wheel_1_2_steering", "wheel_2_1", "wheel_2_1_steering", "wheel_2_2", "wheel_2_2_steering", "wheel_3_1", "wheel_3_1_damper", "wheel_3_2", "wheel_3_2_damper", "wheel_4_1", "wheel_4_1_damper", "wheel_4_2", "wheel_4_2_damper", "wheel_5_1", "wheel_5_1_damper", "wheel_5_2", "wheel_5_2_damper", "turret", "", "gun", "turret", "hatch_driver", "", "hatch_Gunner", "", "fuel_1", "", "ukaz_rpm", "", "ukaz_rychlo", "", "drive_front", "", "drive_center", "", "drive_rear", "", "bed", "", "damageHide", "" }; }; }; class CfgModels { class Vehicle; class NOM_IVECO_M2: Vehicle { skeletonName="NOM_IVECO_M2"; sectionsInherit="Vehicle"; sections[]= { "Light_1_1", "Light_1_2", "Light_brake", "Light_back", "clan", "clan_sign", "zasleh", "karoserie", "vez", "motor", "palivo", "zbran" }; class Animations { class fuel: Rotation { type="rotation"; source="fuel"; selection="fuel_01"; axis="fuel_01_axis"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.174533; angle1=-4.014257; }; class IndicatorSpeed: Rotation { animPeriod=0; type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory=0; minValue=0.000000; maxValue=16.670000; angle0=0.000000; angle1=4.0; }; class IndicatorRPM: Rotation { animPeriod=0; type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=3.75; }; class IndicatorOilTemp: Rotation { source="oil"; selection="oilTemp"; axis="oilTemp_axis"; memory=0; maxValue=0.200000; angle1="rad 80"; }; class DrivingWheel: Rotation { source="drivingWheel"; selection="drivewheel"; axis="drivewheel_axis"; minValue=-1; maxValue=1; angle0=-4; angle1=4; }; class Steering_1_1 { type="rotationY"; source="drivingWheel"; selection="wheel_1_1"; axis="wheel_1_steering_axis"; memory=1; minValue="rad -90"; maxValue="rad +90"; angle0=0.89999998; angle1=-0.89999998; }; class Steering_1_2: Steering_1_1 { selection="wheel_1_2"; axis="wheel_2_steering_axis"; }; class Steering_2_1: Steering_1_1 { selection="wheel_2_1_steering"; axis="wheel_2_1_steering_axis"; memory=1; }; class Steering_2_2: Steering_1_1 { selection="wheel_2_2_steering"; axis="wheel_2_2_steering_axis"; memory=1; }; class Wheel_1_1 { type="rotationX"; source="wheel"; selection="wheel_1_1"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class Wheel_1_2: Wheel_1_1 { selection="wheel_1_2"; }; class Wheel_2_1: Wheel_1_1 { selection="wheel_2_1"; }; class Wheel_2_2: Wheel_1_1 { selection="wheel_2_2"; }; class Wheel_3_1: Wheel_1_1 { selection="wheel_3_1"; }; class Wheel_3_2: Wheel_1_1 { selection="wheel_3_2"; }; class Wheel_4_1: Wheel_1_1 { selection="wheel_4_1"; }; class Wheel_4_2: Wheel_1_1 { selection="wheel_4_2"; }; class Wheel_5_1: Wheel_1_1 { selection="wheel_5_1"; }; class Wheel_5_2: Wheel_1_1 { selection="wheel_5_2"; }; class Wheel_1_1_Damper { type="translationY"; source="damper"; selection="wheel_1_1_damper"; axis=""; minValue=-1; maxValue=1; memory=1; }; class Wheel_1_2_Damper: Wheel_1_1_Damper { selection="wheel_1_2_damper"; }; class Wheel_2_1_Damper: Wheel_1_1_Damper { selection="wheel_2_1_damper"; }; class Wheel_2_2_Damper: Wheel_1_1_Damper { selection="wheel_2_2_damper"; }; class Wheel_3_1_Damper: Wheel_1_1_Damper { selection="wheel_3_1_damper"; }; class Wheel_3_2_Damper: Wheel_1_1_Damper { selection="wheel_3_2_damper"; }; class Wheel_4_1_Damper: Wheel_1_1_Damper { selection="wheel_4_1_damper"; }; class Wheel_4_2_Damper: Wheel_1_1_Damper { selection="wheel_4_2_damper"; }; class Wheel_5_1_Damper: Wheel_1_1_Damper { selection="wheel_5_1_damper"; }; class Wheel_5_2_Damper: Wheel_1_1_Damper { selection="wheel_5_2_damper"; }; class MainTurret { type="rotationY"; source="mainTurret"; selection="otocvez"; axis="osaveze"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class MainGun { type="rotationX"; source="mainGun"; selection="otochlaven"; axis="OsaHlavne"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class HatchDriver: Rotation { source="hatchDriver"; selection="hatch_driver"; axis="hatch_driver_axis"; memory="false"; angle1="rad -90"; }; class HatchGunner: Rotation { source="hatchGunner"; selection="poklop_gunner"; axis="osa_poklop_gunner"; memory="false"; angle1="rad -110"; }; class drive_front: rotation { type="rotationz"; source="wheel"; selection="drive_front"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class drive_center: drive_front { type="rotationz"; source="wheel"; selection="drive_center"; axis="drive_center_axis"; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class drive_rear: drive_front { type="rotationz"; source="wheel"; selection="drive_rear"; axis="drive_rear_axis"; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class bed { type="translation"; source="bed"; selection="bed"; axis="bed_axis"; sourceAddress="clamp"; minValue=0; maxValue=5; offset0=0.000000; offset1=-6.50000; memory=1; }; class bed_tilt :bed { type="rotation"; source="bed_tilt"; selection="bed"; axis="bed_tilt_axis"; sourceAddress="clamp"; memory=1; minValue=0; maxValue=1; angle0=0; angle1="rad -18.5"; }; }; }; }; Now, the turret will fire but not rotate. And the main gun cannot be moved up and down either. Any suggestions? -
Jeep with turret
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yup its def called the right p3d name. Tried what you said here but still nothing... Really appreciate the help! -
Jeep with turret
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks for the reply! Do you mean copy the SkeletonBones from NOM_CarSkeleton into NOM_IVECO_M2Skeleton? I did that anyway, and it did nothing for me. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Progress: Seem to have fixed the problems I was having with the Leo2 and CV90. -
How about desert repaints of your awesome HK416/417 pack?
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Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Progress report: 1. Iveco is in game and looking fine, but I can't for the love of me get the turret to move at all (including firing) and the wheels (even though they spin during movement) wont turn when the vehicle turns. I'm guessing its a model.cfg problem, but I've tried fixing it all day to no avail. 2. Added RHIB, RHIB MK19 and zodiac. 3. Added C-130J from vanilla game. (Fixed the problem I had with this) 4. Fixed the problem with some of the soldiers not showing up in the editor. If anyone have any solutions to the problem in bold, please let me know. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Alright I'm not completely gone yet it seems. Got a major bug fixed (the factionclasses one), but still can't get the material file to work, having tried everything suggested here by wld427! Any more suggestions would be greatly appreciated. Also the Leo2 and CV90 turret bug? -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SFP mod and DDAM, tried both. Theyre both mlod, if that makes a difference. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cheers, will have a look at that one! Leo2 and cv90 commander turrets arent rotating, even though i can find nothing wrong with the selections. The commander and gunner positions also cause ctd upon start or entering them, unless the views are locked to optics. Thats what i remember so far, will get back with more later. Thanks again! ---------- Post added at 04:25 PM ---------- Previous post was at 04:24 PM ---------- Its more a case of not wanting to "win" at Arma2 anymore! ---------- Post added at 04:26 PM ---------- Previous post was at 04:25 PM ---------- Will do, cheers! -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the suggestions. At the moment I don't really feel like doing much more work on the pack, due to a mixture of lost interest and real life. I also don't have OA and haven't yet decided if I am going to get it. I am willing to release the units I have done at the moment to give people something to play around with. Or people can wait and see if I get it done properly (I wouldn't hold my breath). If people want the units I have now (fully functioning), I must again request a webspace for hosting. Sorry about this guys, maybe I'll feel better about it all after a while.:( -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Alright folks, release time is getting very close. I have nowhere to upload files to, so if someone could give me a hand in that department please let me know! To begin with, this is what is in the pack: - Infantry in woodland and desert (a few different units with patches) - NORSOF operators in woodland and desert - Mercedes Benz MB290GD in OD, camo and desert - M113 and M113 ambulance in camo - Air Force 720sq Bell 412 (retextured vanilla ArmA2 UH-1 until further notice) - Air Force F-35 (vanilla ArmA2 retextured) Known bugs at the moment, if anyone has suggestions/wants to help: - M113 ambulance has "Could not load material file" error, even though the path is correct and the material file is in the pbo - Error message every time I open the insert/edit unit window in the editor: No entry 'bin\config.bin/CfgFactionClasses/NOM_NORWAY.priority'. - Three units have gone missing from the editor, even though they are in the config and worked fine a few days ago - Havent got around to making armoured vehicle crew in Norwegian uniforms as of yet, still using US camo - Havent added units with vilas's AG3 and MG3 yet (for historical purposes) I am releasing the above now so people have at least SOMETHING to play around with for the time being. I am running into alot of bugs and difficulty with the Leo2/CV90/Iveco and I havent even started the Patria yet. Not to mention the above bugs. So I am abit disheartened at the moment, and have put them on ice for a while unless I get some help. If anyone would like to help me, please let me know! I won't bother posting any of the bugs in these units yet. If someone who knows what they are about and want to help, drop me a PM please:) So let me know about hosting the download! -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I will be sure to do that. The only problem I would have is changing the texture if it doesn't use the same texture as the vanilla UH-1, unless Arremba could provide me with a PSD. Thanks dude! -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Exciting news from Norway. Have been granted permission to use CV90, Leopard 2A4 and XA-203 Patria from the legendary Swedish Forces Pack. And M113 and Mercedes Benz 290GB Scout version from DDAM. And AG3-F2 and MG3 from Vilas. This brings the list of materials available up to: - CV90 - Leo 2 - Patria - IVECO LMV variants - M113 variants - Bell 412 (retextured vanilla ArmA2 UH-1) - MB290 variants - F35 (retextured vanilla ArmA2) - Vilas AG-3F2 and MG3 - RobertHammer HK416/417 pack and SMG pack Now all that remains is to retexture the new vehicles and make the configs. Bear with me. -
Hey granQ, love the pack! Any chance I could borrow the CV90?
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Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'll have a look at that, thanks! -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Downloaded RobertHammer's SMG pack, will add MP7 to selected units. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey folks, My apologies for the ridiculously late reply! My laptop was gone for service for 3 months and due to real life stuff the whole project was put on hold for a while - sorry for not letting people know! Now I am back and have gotten the IVECO vehicles from the Pedagne MOD which I am working on at the moment. In addition I have the above mentioned units and vehicles - expect a release before the end of August! Have updated the units with the latest RoberHammer HK416/417 and handgun packs. Basically all that remains of major work is the IVECO's and possibly the addition of a couple of units. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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SyNcRoNiCzZ AddOn Release Thread
Viking_NFS replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing pictures, man, cant wait to play around with these in-game! Another suggestion: http://upload.wikimedia.org/wikipedia/en/8/8b/Norwegian_AG-3.jpg -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As much as I love the SFP addons that were released' date=' this is [i']not[/i] a thread for the SFP release, so please keep the discussion on topic. This thread concerns Norfor work. Any answer I can give you to that would be purely speculation based on photographs and information from the websites of the units in question. Let's just say that I wouldn't think it unlikely that some operators may be using the HK416/HK417 as their "primary" firearm now that it's been introduced. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Agreed. I don't think the SF use a particular weapon all the time, but rather what they need to meet mission requirements. Also I haven't yet gotten around to look for Diemaco's that have been brought into ArmA2. I suspect ONS have some. -
Norwegian Forces Pack
Viking_NFS replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First update of the new decade: This screenshot features the added desert camouflage on a soldier of 2nd Batallion, along with a woodland soldier from Armoured Batallion, posing in front of the three paint schemes of the MB290 currently in the game. One or two armed versions of this vehicle will be added in due course.