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Vassili

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About Vassili

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  1. Vassili

    Using multiple pbos

    Im very surprised that u cant use correctly more pbos in Visitor...And i really wonder how the mappers from BIS have done OFP Maps !! I think there is a sokution...lets think about it
  2. Vassili

    New island

    ok thx i'll try it...
  3. i didnt put pictures, but explanations of what it is...in french PS : oops, i just checked it out, and its data3d that ive done, sorry . . .
  4. Hmm i did it for O.pbo, but its in french... I watched amll the objects and named what they were...pfffouu, it was ahuge work, but finally its useful for those who can read french ^_^
  5. Vassili

    New island

    I've just tested the tool form Kegetys to change TGA into 3dmax files in order to import em in visotr, and i've the same screen as you in the editor... (a little question, can u change TGA files into 32 bits? my progs only support 8 6 or 24...)
  6. Vassili

    Using multiple pbos

    SO, finally the only way to use more than one PBO for objects, or textures, is, in the editor, to put all your textures in ONE directory(one for textures, and one for objects), and to modify the path with an HEX editor later? But its a big Work!!! when you have 100, or 200 textures\objects, wow! Could anyone from Bis tell us how could we manage, without using an Hew editor please? That would really be cool PS : Maybe, its the OFP engine which knows automatically from where a file is? please, we need a response
  7. Vassili

    Texture names

    i see im not the only one to have the problem....It's really a crucial problem, we must find a solution...plizzzzzzz help!
  8. I dont even know what i did, but now, i just reloaded the project, and the textures doesnt show up... I have to objects, but without textures....I would really need some help about directories and how they are supported by visitor and buldozer, because i'm getting crazy...re-thx PS: i just noticed something : only textures which are directly in data or data3d and not in a directory show up...Is it normal? How can OFP recognize that that texture comes from that PBO, if it isnt organised into directories?
  9. Hello, thats my first post on this forum, even if im not new with WRPedit, and OFP at all . But im new to visitor, and i have a problem : I wanted to include some objects from O.pbo (resistance)to an island , and in order to do that, i extracted the data contained into O.pbo to the folder data3d... So in the data3D Folder, i have a folder "0" with the data... It worked pretty well in the editor, i made my island, compiled it into a PBO, and tried to import it into OFP...But the objects doesnt appear! As if my organisation of the folder data3D was wrong, with that folder "O" inside...Do you have any ideas? Where should i put the files? directly in data3d without any folder?please help me, im sure i'm not the only one who has the problem ...thx PS: sry for my english, i'm french
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