vosku
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Everything posted by vosku
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Hello World, Not totally first time here at BIS Forums, but for a longer while yes :) I used to make some addons to Operation Flashpoint when it was still cool. Then for a decade I was doing other things in other worlds. Now with a finally up to date computer I got Arma3 and was gladly surprised many things the community used to try to implement into OFP in the beginning of 2000's are now built in.
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This project has been under construction since 2004 as I remember. Two last years have been quiet, and in august I started to convert it compatible with ArmA. I'll release some kind of a final version for OFP as soon as I finish some texturing and geometry. Like SS Mammona, this ship is based on the original blueprints. Inside areas are wider than in Mammona. Deck 2 is the car deck, where you can drive through the aft ramp. When the ramp is closed from the bridge, the vehicles on the car deck are fastened to the ship, so you can carry them. This feature is not fully tested, so I would appreciate if you test it and send feedback. The original MV Estonia sank in september 28, 1994 while crossing the Baltic Sea en route from Tallinn, Estonia, to Stockholm, Sweden. The disaster claimed 852 lives and was one of the worst maritime disasters in modern history. Out of a total of 989 passengers and crew on board 137 were saved. Wikipedia A cabin on deck 4 A sample animation of sinking procedure Download beta version
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There are many differences with scripts and config settings in OFP compared to ArmA. I've got the model in ArmA but without any function like sinking etc. I faced some interesting behaviour for example when trying to add shadow geometry. Here some pics: Staircase
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Well now i noticed you need S/S Mammona mod to get this working, because this uses some of Mammona's files. I found a working mirror for S/S Mammona here: http://www.ofp.imro.pl/addony.....&page=0
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S/S Mammona is roughly based on blueprints of RMS Titanic. It has a simple sinking animation, and crew is included. The ship has seven decks including engine room. Known bugs are falling through deck in bow and stern, lights and passengers floating while the ship is sinking and the crew on the bridge can't be shot. You can download beta from here
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Just wait for a while...
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Did you set damage to 1? Then it sinks "normally". When damage is between 0.8 and 1 it will tilt. If you for example type "this setdammage 0.9" in to ship's init field, it should work.
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Actually the ship makes an half circle, so it goes upside down when sank. This is because in OFP the ships sink only to a certain depth, irrespective of the depth at sinking position. In an earlier version Mammona tilted only 90 degrees, and then the aft remained above the water level. So yes, it fits under water almost everywhere.
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I've made a new steerable parachute. There is also a "soldier" in the same packet. All scripts are in the addon already so you don't need to do anything but place the chute/unit somewhere in the map. Read the ReadMe for more info.
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If you manage to do it. There are plenty of things you have to change if you add new scheme. If you just change the existing models' textures then it won't be very hard.
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AI can't use the parachute and I'm not sure if I can make AI to use it. But you should be able to use the parachute with other units if you type unit's init field "this addweapon "vkulaskuvarjo"" (or add that "weapon" in a weapon box and then get it from there) and add a "mustaparta", "parachute on ground" or "flying chute" somewhere in the map, otherwise the parachute won't work. u mis understood im on about using a nother unit for example a Bas delta with this on and im that unit.. i cant see to get it to work Yes, because you must add one of the activating objects in your mission. I tested it and it worked well.
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AI can't use the parachute and I'm not sure if I can make AI to use it. But you should be able to use the parachute with other units if you type unit's init field "this addweapon "vkulaskuvarjo"" (or add that "weapon" in a weapon box and then get it from there) and add a "mustaparta", "parachute on ground" or "flying chute" somewhere in the map, otherwise the parachute won't work.
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It opens when you open it. (If you open )
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That message which appears when you kill somebody (player x killed by player y) should be removable or removed, because you can't be sure if the enemy you shot is dead or not if you can't see him well.
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There are already some pillboxes like these for example
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AI is already retreating if it is very unskilled and it's squad has lost soldiers enough. But I would also like if they will surrender when they can't escape.
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I agree with you and square chute would be nice addition
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If you could walk in the moving train it would be much cooler. And also if you could drive a tank on a waggon and transport it around
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hmm, it changes the frequency or something, i found that test-channel but it has negative shades.
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hmm, it changes the frequency or something, i found that test-channel but it has negative shades.
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Have you noticed that someone has turned that tv off and one of those switches is now turnable?
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Have you noticed that someone has turned that tv off and one of those switches is now turnable?
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I've made a chainsaw and Suomi-submachinegun, which was used by Finland in WWII. In fact I've made it some time ago so I'm not sure if it has bugs, but it seems to work correctly. Chainsaw Pic Suomi-SMG Pic Download Chainsaw Download Suomi-SMG
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There are also those rock circles on Nogova and Malden
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I'm trying to make script which creates an object and adds it an action. But problem is in multiplayer it doesn't get that action with other players. How I can make it add action to other players too?