VipHeart
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Hey Nephilim, Although I partly disagree with section nr 4. and 13. of your readme (wuhh.. I shivered when I read your copyright agreement ) and still believe it's best for the community to openly share the stuff to further develop OFP as a combined community, I must admit one thing: AWESOME SHIT!! Very good work! Extra ordinary!! or as my company commander used to tell us: SEHR SEHR ORDENTLICH.. Personally I like those details like the com gear and the glasses most. Generally all the details are just amazing. Just the hands were a little disappointing - if you put them into contrast with the extremly well done head models. Now just one last thing: could you give us a hint on how many faces your models finally have??
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Try playing around with the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">simulationstep class...
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Question about ballistics in OFP
VipHeart replied to General Barron's topic in OFP : CONFIGS & SCRIPTING
I've did intensive testing with the shotShell simulation and it seems to me that the weight of the projectile also plays a role. Moreover the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">simulationStep setting seems also to alter the ballistic, smoke aswell as the dammage and recoil the shell will create. It seems the lesser the value the more flattend is the balistic curve. There's also less smoke exhausted.. Try to play around with those settings! -
Modify the action menu in the config.cpp?
VipHeart replied to VipHeart's topic in OFP : CONFIGS & SCRIPTING
Hey Sanctuary, thanx mate this is very cool - yet not exactly what i was seraching for I mean the action menu on the right bottom side of the screen were you choose things like reloading, weapon on back and so on. In the CfgInGameUI in the main config.cpp there are entries where you can alter the radio menu's settings like color etc or for example the radar or group menu. HOWEVER, the action menu seems not to be listed there!! Anyone any idea?? Maybe BIS?? thanx in advance -
While working on an new GUI for a project i started to change lots of thing in the ingame GUI. Yet there's one small menu which is resisting me: the action menu.. Anyone any idea where to find the values to change let's say color, fonts and size of it in the main config.cpp or resource.cpp?? Or is it ( my worst nightmare..) hardcoded into OFP?? That would be pretty strange, if not to say somehow untypical, 'cause the rest of the GUI elements can be accessed and alterd in the config.cpp's CfgInGameUI section or in the Resource.cpp.. Please folks, help me Thanx in advance..
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Some people have asked wether my clones are ripped Battlefront models well, actually they ARE NOT!!!! Battlefront is far less detailed and very blurry - while i created highres textures.. Here is a short sample of my textures combined into one..
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Okay, here's my Status.. Clone Troopers ------------------------ 90% (Epidsode 2) Clone Pilots ------------------------ 70% (Epidsode 2) Rebell Pilots ------------------------ 70% (Triology) Imperial Pilots ------------------------ 70% (Triology) Imperial Officers ------------------------ 70% (Triology) Tatooine ------------------------ 50% Tatooine is quite a lot of work.. I've already done more than 150 new models to fill this nice little desert planet.. Most of the buildings are inspired by an Highres Tatooine buildings pack avaible for 3dmax. I modelled almost all of them from the scratch as they would crash OFP with their polycount instantly Each of the models has at least 3 LOD's - yet most of them created with the DXmesh Tools included in Milkshape. I also improved some of the models from the original TatObj.pbo. Hopefully it'll be worth the work After that I'll focus on Naboo and Kashyyk - although this ones will become far smaller maps (thought about 128x128 or 256x256) and not such a monster like Tatooine
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Count me with you aswell GalacticFlashpoint becomes part of Galacxy At War if you guys agree! I think that all of us would benifit from such an joint-venture
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Engine limitation busters hall of fame
VipHeart replied to Wonder's topic in ADDONS & MODS: DISCUSSION
One person hasn't been mentioned often enough here My man.. FLIPER!! His obj2p3d or p3d2obj tools helped the community to survive until some of us got into BIS early mod maker program.. We owe him for the very first "new" models which were brought into the game!! -
No pm received yet yeah, seems we're doing a lot of renundancy.. we definitely need to organize that I'll pm you.. Btw: awesome job on the gunship and it's textures!!!
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Some more shots of streight from Tatooine.. please notice that i added material effects to almost (! every texture More shots! More shots!
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If you had searched the forum you would have noticed that i'm pretty "active" in the moment However, you want my authorization for the HKpacks? GRANTED! Feel free to do what ever you want with it - just inform me afterwards so i can test it aswell (maybe even beta-test it..)
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While planning Tatooine i realised that it's pretty hard to find or create decent ground textures which have a real tatooine "flair".. Now here are some landscape shots.. Gimme some feedback wether it's good this way, they maybe need less saturation or wether the colors aren't correct.. Here we go: More Landscape Pics More Landscape Pics More Landscape Pics More Landscape Pics
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God, how often did we had this discussion.. Here's my uncensored opinion to all you "oh-my-god-somebody-could-steal-my-work" addon makers: THER WILL NEVER, I REPEAT NEVER, BE ANY PROTECTION AGAINST THEFT OF INTELECTUAL OR ACTUAL EXISTING PROPERTY! Not even the big game developers can do that - so why should we be able to do it?? SO either you accept that or you go into your small corner and continue crying there.. ODOLEx may have led to some actual thefts of addons. But it was a much bigger help in develloping skillz! Many of the addons which are released now, are made by addon makers who learned from other's work. Now those of you who are always crying about it: show me real convincing examples were addons were stolen and used in an abussive way.. Every one of you guys out there has at one point or another looked closer to the work of our fellow addon makers. Moreover, take for example BIS: if they would have made the game in a way were noone could have accessed their game resources we wouldn't even have a flashpoint community with all those addons! But maybe some of you are not long enough with us to know that we started hacking old MLOD models from the demo with really unhandy tools.. Protecting developments only lead to the fact that further development cease to exist. Not convinced? Just take a look at what the whole software patent idea went.. Amen
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Okay people, here are some shots of my new GUI for the mod.. Follow the link to get some more pics.. Interface 2 Interface 2 What do you think about it??