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vipermaul

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Posts posted by vipermaul


  1. CBA v3.3.0 Released

    This version improves the settings framework and makes the Eden-Editor init box and the Extended Debug-Console more user friendly. The new documentation of the settings framework can be found here.

     

    CHANGE LOG SUMMARY:

    • ADDED: Function to report all CBA namespaces (#608) commy2
    • ADDED: Functions to convert CBA hashes into CBA namespaces and vice versa (#609) commy2
    • ADDED: Some Japanese translations (#626) classicarma
    • ADDED: Function to add options to pause menu (#634) commy2
    • ADDED: Debug Console to the single player Virtual Arsenal mission (#643) commy2
    • IMPROVED: Settings framework (#510, #580, #606, #624, #640, #641) PabstMirror, jonpas, commy2
    • IMPROVED: CBA_fnc_removeXCargo functions to retain items properly (#596) jonpas
    • IMPROVED: Init-box size and enabled local variables and return values (#612, #620) commy2
    • IMPROVED: A description in the defend and patrol modules (#618) McDiod
    • IMPROVED: Performance of CBA namespaces (#619) commy2
    • IMPROVED: Extended Debug Console (#625) commy2
    • IMPROVED: CBA Keybinds are translated according to the keyboard language (#631) commy2
    • IMPROVED: Some array functions (#635, #636) Dorbedo
    • FIXED: Eden-Editor hotkey for Config Viewer not working (#611) commy2
    • FIXED: Unit player eventhandler not called when leaving remote control (#615, #617) dedmen
    • FIXED: A missing stringtable entry (#621) PabstMirror
    • FIXED: CBA_fnc_addClassEventHandler broken for respawning units (#622) PabstMirror
    • FIXED: A inconsistency with the initPost eventhandler (#628) commy2
    • FIXED: Addon credits and versions in main and pause menu (#629, #637) commy2

    Change log for CBA v3.3

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 9

  2. CBA v3.2.1 Released

    Hotfix release for v3.2 update.

    CHANGE LOG SUMMARY:

    • FIXED: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names (#599) bux
    • FIXED: CBA_fnc_getPos broken (#601, #602) commy2

    Change log for CBA v3.2.1

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 11

  3. CBA v3.2.0 Released

     

    This version implements the MRT Accessory Functions into CBA and updates Joint Rails to be compatible with the latest weapons and attachments of the base game. It also contains various optimizations to ensure smooth gameplay and some miscellaneous bug fixes.

     

    CHANGE LOG SUMMARY:

    • ADDED: Custom chat commands (#507) commy2
    • ADDED: MRT Accessory Functions (#513, #555) robalo
    • ADDED: Function for tracking projectiles (#534) bux
    • ADDED: CBA_fnc_insert (#542) 654wak654
    • ADDED: Japanese translation (#544) classicarma
    • ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo
    • ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654
    • ADDED: XEH support for new 1.66 eventhandlers (#575) commy2
    • ADDED: "CBA_attachmentSwitched" event (#582) PabstMirror
    • ADDED: CBA_fnc_hashKeys (#590, #591) dedmen commy2
    • OPTIMIZED: CBA settings use hidden Eden category (#540) BaerMitUmlaut
    • OPTIMIZED: Use new entities syntax for XEH (#548) dedmen
    • OPTIMIZED: An if statement in state machine (#550) jameslkingsley
    • OPTIMIZED: CBA_fnc_formatNumber using new toFixed command (#562) PabstMirror
    • OPTIMIZED: CBA player eventhandlers using new engine events (#574, #595) commy2 PabstMirror
    • OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, #593) commy2
    • OPTIMIZED: CBA_fnc_reject (#589) dedmen
    • FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel
    • FIXED: AI lowering and raising weapon repeatedly (#551, #570) SilentSpike
    • FIXED: Keybinding tooltip position wrong (#556) PabstMirror
    • FIXED: Script error on headless clients (#557, #558) shukari, commy2
    • FIXED: XEH preInit doesn't run when switching terrain in Eden (#563) PabstMirror
    • FIXED: RETNIL and RETDEF in scheduled env. (#566, #576, #577) Dorbedo commy2 PabstMirror
    • FIXED: XEH initPost running twice (#567, #578) SilentSpike PabstMirror
    • FIXED: Problems with CBA task modules (#571) SilentSpike
    • FIXED: Patrol pattern of CBA_fnc_taskPatrol (#572) SilentSpike
    • FIXED: CBA_fnc_getArea broken with area arrays (#579) PabstMirror
    • FIXED: Keybindings using Shift, Ctrl, or Alt (#583) PabstMirror
    • FIXED: CBA_fnc_getPos doesn't copy position array (#584, #586) highhead commy2
    • FIXED: CBA_fnc_randPos working not as expected (#587) commy2
    • FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2
    • FIXED: A function header (#594) commy2

    Change log for CBA v3.2

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 10

  4. CBA v3.1.2 Released

     

    Hotfix release addressing a script error that occurs when using the latest dev branch or performance binaries.

     

    CHANGE LOG SUMMARY:

    • ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #531) Killswitch00
    • ADDED: RETDEF() macro (#537) 654wak654
    • IMPROVED: Performance of RETNIL() macro (#537) 654wak654
    • FIXED: Script error about variable with empty name (#535, #536, #539) commy2
    • FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654
    • FIXED: Errors in some function headers (#541) PabstMirror

    Change log for CBA v3.1.2

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 4

  5. CBA v3.1.1 Released

     

    This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function.

     

    CHANGE LOG SUMMARY:

     

    • ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas
    • ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2
    • ADDED: Some state machine enhancements (#522) BaerMitUmlaut
    • IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2
    • IMPROVED: Internally use format log macros where possible (#518) commy2
    • IMPROVED: Check for removed cba_linux.pbo (#520) commy2
    • IMPROVED: Removed a semicolon to indicate a return value (#524) commy2
    • FIXED: A typo in a function header (#523) commy2

    Change log for CBA v3.1.1

     

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.
    Submit New Bugs on Github

    • Like 5

  6. CBA v3.1.0 Released

     

    This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function.

     

    CHANGE LOG SUMMARY:

    • ADDED: JR muzzles to pistols (#436) robalo
    • ADDED: JR compatibility with APEX bipods (#436, #500) robalo
    • ADDED: Listenable events for CBA settings initialization (#437) PabstMirror
    • ADDED: Garrison waypoint in editor (#438) commy2
    • ADDED: PerFrameHandler Objects (#441) commy2
    • ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike
    • ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2
    • ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2
    • ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2
    • ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13
    • ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2
    • ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror
    • ADDED: Unit test for network component commy2 (#497)
    • ADDED: Event handlers for creating and deleting markers commy2 (#505)
    • ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508)
    • IMPROVED: Remove some obsolete productVersion checks (#432) commy2
    • IMPROVED: Remove some obsolete and unused files (#434) commy2
    • IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror
    • IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike
    • IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike
    • IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike
    • IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike
    • IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2
    • IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror
    • IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror
    • IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2
    • IMPROVED: Internals of serializing array type settings (#449) commy2
    • IMPROVED: Correct wrong information in some functions headers (#463) commy2
    • IMPROVED: Precompile displayLoad functions (#464) commy2
    • IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2
    • IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2
    • IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2
    • IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2
    • IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2
    • IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2
    • IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2
    • IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror
    • IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2
    • IMPROVED: Remove obsolete unreachable code from common component (#496) commy2
    • IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2
    • FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike
    • FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike
    • FIXED: Only logged in admins are allowed change settings (#448) commy2
    • FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2
    • FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2
    • FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2
    • FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid
    • FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2

    Change log for CBA v3.1

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    HOSTED AT THE FOLLOWING

    Signatures are included.
    Submit New Bugs on Github

    • Like 10

  7.  

    CBA v3.0.0 Released

     

    This release brings full compatibility with Arma 3 v1.62, including Joint Rails for the new weapons and optics as well as XEH compatibility with new assets from the APEX expansion.

    NOTE Due to critical files not being present in Arma versions before v1.62, this version no longer supports the v1.54 Linux/MacOS ports. Use CBA_A3 v2.5.0 instead. This does not mean that you have to have bought the Tanoa DLC to use CBA_A3 however.

     

    CHANGE LOG SUMMARY:

    • ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo
    • CHANGED: Fire Teams no longer have to be synched by CBA (#424, #430) PabstMirror
    • FIXED: XEH compatibility with new assets (#399) commy2
    • FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425, #426, #427) commy2

    Full Change log for CBA v3.0

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.
    • Like 9

  8. CBA v2.5.0 Released

    This release adds new features, fixes and compatibility with Arma 3 v1.62
    NOTE It does not require the Apex expansion.
     

    CHANGE LOG SUMMARY:

    • ADDED: Settings framework (#317, #409) commy2
    • ADDED: Module variants of taskAttack, taskDefend, and taskPatrol functions (#342) Wired-Tiger
    • ADDED: Support for sending events to client IDs via CBA_fnc_ownerEvent (#352) PabstMirror
    • ADDED: Override capability to CBA_fnc_taskAttack (#356) Wired-Tiger
    • ADDED: CBA_fnc_viewDir and CBA_fnc_turretDir (#372, #377, #386) commy2
    • ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2
    • ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2
    • ADDED: QQ macros for escaped config implementation (#383) kingsley
    • ADDED: State machine system (#389) BaerMitUmlaut
    • IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2
    • IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2
    • IMPROVED: Optimization of CBA_fnc_headDir (#390, #405) 654wak654, Killswitch
    • IMPROVED: Optimization of CBA_fnc_directCall (#391, #411) commy2
    • IMPROVED: Some function headers by adding passed magic variables (#393, #394, #395) commy2
    • IMPROVED: Optimization when checking for XEH incompatible classes (#408) commy2
    • CHANGED: CBA_fnc_players no longer reports headless clients (#371) commy2
    • CHANGED: Updated URL in mod.cpp (from dev.withsix to github) (#413) commy2
    • CHANGED: Adjustments for new APEX options menu grid (#396, #397, #419, #420) commy2, PabstMirror
    • FIXED: CBA_fnc_execNextFrame are executed out of order if used before postInit (#343) PabstMirror
    • FIXED: Credits bar misalligned for non default interface sizes (#362, #398) commy2
    • FIXED: Some missing strings (#368, #369, #403) Dorbedo, PabstMirror
    • FIXED: Virtual Arsenal was showing incompatible optics ("ghost optics") (#373) commy2
    • FIXED: Potential script error when calling undefined events (#378) commy2
    • FIXED: Potential script error in Versioning component (non-numbers in array) (#401) PabstMirror
    • FIXED: Taru helicopter sometimes not executing XEH init events (#407) commy2
    • FIXED: Early globalEventJIP could be executed twice (#418) commy2
    • FIXED: Early globalEventJIP could be executed twice (#418) commy2
    • FIXED: Incorrect results for CBA_fnc_find when using initialIndex (#421, #422) nilsms
    • FIXED: Placement of Settings button at GetReady map (#423) PabstMirror

    Change log for CBA v2.5

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.
    • The RPT log will have these warnings, related to missing extended event handlers for some new classes in Apex:
    [XEH]: Land_PowerLine_01_pole_junction_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_lamp_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_lamp_off_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_small_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_tall_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_transformer_F does not support Extended Event Handlers! Addon: expansion[XEH]: Plane_Civil_01_base_F does not support Extended Event Handlers! Addon: expansion[XEH]: B_CTRG_Miller_F does not support Extended Event Handlers! Addon: expansion
    • Like 3

  9. CBA v2.4.1 HOTFIX Released

     

    This is a hotfix release to resolve issues in 2.4.0.

     

    CHANGE LOG SUMMARY:

    • CHANGED: Help module will display pretty name of addons if available (#365) commy2
    • FIXED: Capitalization of paths referenced in preprocessing (#343) Killswitch
    • FIXED: 'author/' is not a value; Note: Many other mods still cause the same issue (#345) commy2
    • FIXED: Addon cba_ui requires addon a3_ui_f_data causing problems with Linux/MacOS ports (#346, #357) ViperMaul
    • FIXED: XEH preInit no longer executed after returning from 3DEN after 1.60 hotfix (#349, #350) commy2
    • FIXED: meta.cpp file was lost in limbo (#354) bux578, Killswitch
    • FIXED: XEH broken on Taru Pods (#355, #358) commy2
    • FIXED: Placing certain units in 3den-Editor would create a dependency for Extended Event Handlers (#365) commy2
    • FIXED: Broken optional parameters handling in CBA_fnc_taskPatrol(#360) Wired-Tiger
    • FIXED: Locality and parameter quoting issue in CBA_fnc_searchNearby (#366) Cuel

    Change log for CBA v2.4.1

     

    KNOWN ISSUES:

    • The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear.
      The easiest currently known workaround is to create a new user profile.
    • A potential crash on missions longer than 5 hrs. RPT logs are appreciated.

     

    Hosted at the following:

    • Like 5

  10. CBA v2.4.0 Released

     

    This release improves and expands the CBA Events system and brings compatibility with the Linux/MacOS build of the game.

    Another goal was to simplify, refactor and clean up old code stemming from Arma 1/2 using new commands and methods, making CBA even more lightweight. For security reasons we changed CBA_fnc_globalExecute to use remoteExec internally and replaced all functions that made use of whitelisting via CfgRemoteExec. Our release now contains a meta.cpp file, so the Arma 3-Launcher should be able to detect and update a manual installation via Steam Workshop.

     

    For detailed release notes and known issues see GithHub - CBA_A3 Release v2.4.0.160530

    • Like 6

  11. CBA v2.3.1 HOTFIX Released

     

    This is a hotfix release to resolve some issue created by v2.3.0
    It also has some other minor fixes and features included that didn't make the previous release.
    One cool new feature is an improvement to the debug console within 3den. The extended debug console increases the size of the text box where you enter code. And also add's the prev and next statement functionality. A small performance boost comes with this hotfix as well.

     

    CHANGE LOG SUMMARY:

    • ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2
    • FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2
    • FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2
    • FIXED: Potential script error on mission start (#258) commy2
    • IMPROVED: Performance improvements in Help module (#265) commy2
    • IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror
    • IMPROVED: replace PUSH() Macro with pushback (#247) johoko482

    Change log for CBA v2.3.1

     

    Hosted at the following:

    KNOWN ISSUES:

    • The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear.
      The easiest currently known workaround is to create a new user profile.
    • A potential crash on missions longer than 5 hrs. RPT logs are appreciated.
    • Like 2

  12. Probably some new STEAM Terms & Conditions requirement. I will investigate. Sorry for the inconvenience.

     

    Is there some reason that CBA is not showing up on STEAM?  I get an error saying it is hidden or I may not have permission to view it on the workshop.

    I had to remove mine for an issue and trying to get it now, but STEAM won't let me.

    Seems to be fixed now!


  13. CBA v2.3.0 Released

     

    This release is to support Arma v1.54 or later.

    This release brings with it a major rewrite of XEH and now automatically detects if event handlers were added to incompatible object classes and handles them. It also fixes a number of issues and adds keybinding support for the Zeus user interface.

     

     

    NOTES ON THE NEW XEH:

     

    Interesting changes for normal user:

    • no longer needs to move cba_enable_auto_xeh.pbo manually. CBA now automatically detects if event handlers were added to incompatible object classes.
    • less overhead when objects are created (which benefits AI spawn scripts)
    • very slight overall performance increase

    for developers:

     

    CHANGE LOG SUMMARY:

     

    FIXED: High zoom optics broken on all LMGs (#159) robalo
    FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2
    FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, Killswitch
    FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2
    FIXED: CBA_fnc_findMin was broken (#257, #207) commy2
    FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror
    FIXED: CBA_fnc_selectWeapon broken (#219)
    FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2
    FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2
    FIXED: Many other performance improvements and bug fixes.
    IMPROVED: Extended Event Handler system rewritten commy2
    ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2
    ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2

     

    Change log for CBA_A3 Milestone v2.3

     

     

    Hosted at the following:

    Known Issues:

    • The old keybinding bug, where you can't find a keybind in the menu and get a script error on mission start. See bug #258
      Workaround:  is to create a new profile (and to only use the latest CBA) a
      nd the potential crash on missions longer than 5 hrs. no idea if these still happen.
    • Like 4

  14. CBA v2.2.0 Released

     

    This release fixes compatibility issues with Arma 3 v1.54 and adds five new functions.

    Also welcome new CBA core team members PabstMirror and Commy2.

     

    CHANGE LOG SUMMARY

    Change log for CBA_A3 - Milestone v2.2

     

     

    Hosted at the following:

    • Like 5

  15. CBA v2.1.2 Released

    This release fixes an issue in the previous version.

    • FIXED: AI functions broken due to getGroup error (#178) - Dorbedo
    • CHANGED: Improvement for "script_macros_mission.hpp" (#180) - Dorbedo

    Change Log for CBA_A3 - Milestone v2.1.2

     

    Known Issues:
    12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

     

    Hosted at the following:


  16. CBA v2.1.1 Released

     

    This release is to support 1.50 or later.

     

    CHANGE LOG SUMMARY

    • FIXED: RPT issue in PFH main Loop (#171) - Joko
    • FIXED: Bounds checking on removePFEH (#172) - PabstMirror
    • FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike
    • FIXED: Restore equivalent position handling in taskDefend - SilentSpike
    • FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal

    Change Log for CBA_A3 - Milestone v2.1.1

    • FIXED: Keybinding Issue with Controllers connected - Joko
    • FIXED: Issues with perFrameEventHandlers - Joko
    • FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch
    • CHANGED: Improved PFH code Performance (#148, #152) - Joko
    • ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch
    • ADDED: XEH support for SeatSwitched event handlers - killswitch
    • ADDED: Polish localization - gienkov
    • ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix

    Change Log for CBA_A3 - Milestone v2.1

     

     

    Change Logs:

    v2.1.1.151010

    v2.1.0.151009

     

    Hosted at the following:

    Known Issues:
    12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)


  17. CBA v2.0 Released

     

    Here is a new release of CBA to fully support 1.48 or later with added features such as ASDG Joint Rails(JR) integration which defines weapon rails using the new attachment config system now availlable within Arma 3. It is no longer necessary to use the standalone version of Joint Rails (posted here) with CBA. It is recommended that you remove the standalone version as you may receive conflict warnings in your RPT. We are not aware of any actual conflicts but you should not run them both at the same time.

     

    Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

     

    Here the noteworthy additions, fixes and improvements:

    CHANGE LOG SUMMARY

    • ADDED: New function CBA_fnc_randPosArea - SilentSpike
    • ADDED: New function CBA_fnc_substr - Joko
    • ADDED: ASDG Joint Rails(JR) Integration (more info) - robalo
    • FIXED: XEH for a lot of stock A3 vehicles and units - Killswitch, PabstMirror
    • FIXED: Show CBA keybindings in the briefing - Killswitch
    • FIXED: Headgear and animal randomization compatible with A3 1.50+ - robalo
    • IMPROVED: Key binding system - Vipermaul
    • IMPROVED: Function and macro optimizations. - Glowbal, Jonpas, Dixon13, SilentSpike, Joko, SzwedzikPL

    Change Log for CBA_A3 v2.0 - Milestone v2.0


    Hosted at the following:

    Known Issues:
    12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

    • Like 2

  18. Same issue here. Tried to rename the cba key -> no success. I also removed all other bikeys -> no success
    hello everyone, i have a problem when i update cba_a3 (v1.1.22) in my dedicated server, it won't start unless i deactivate the keys check "verifySignatures = 0;"

    if i go back to previous cba (v1.1.21) then the server starts fine, even with "verifySignatures = 2;"

    this is my current mod list: "@cba_a3;@agm;@alive;@task_force_radio;@rhs_usf3;@rhs_afrf3;@allinarmaterrainpack;@leights_opfor"

    if i remove the @allinarmaterrainpack key the servers starts fine, so this is obviusly a problem related with the keys check, but why i had no problem with the previous cba?

    thanks for any help,

    Martin

    Now that 1.46 is on STABLE with a fix for this, please retest so we can get this feedback to BI good or bad.


  19. Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

    Here is a new release to provide an optional addon to help protect stock and other units from improperly configured mods that block CBA XEH. This allows mods to be more compatible with other mods based on CBA XEH.

    CHANGE LOG SUMMARY

    • IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch
    • ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch

    Change Log for Release Candidate 7 Hotfix 2 - Milestone RC7 Hotfix2

    Hosted at the following:

    Known Issue:

    BIS BUG 0022133: Some .bikey file combinations prevent dedicated server from loading - Apparently fixed in 1.46


  20. @Ramstin,

    I see that 1.46RC has made some changes in this area. Would you be willing to test with Arma 1.46RC which is currently available and may be released officially next week?

    • Fixed: Server issue when using a larger list of BIKEY signature files

    Source: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2939180&viewfull=1#post2939180

    Reference: https://twitter.com/Arma3official/status/606835768317890560

    I would love to know that BIS has solved this problem. Could you test this weekend?


  21. @Ramstin,

    You are most likely suffering from a BIS bug as stated here

    0022133: Some .bikey file combinations prevent dedicated server from loading

    Try the workaround found discussed here https://github.com/CBATeam/CBA_A3/issues/56 or those mentioned in the BIS bug link referenced therein. And let us know if the workaround works.

    ---------- Post added at 07:28 ---------- Previous post was at 07:19 ----------

    Ah, that's great news, thanks for your efforts! I'm sure players will appreciate your work!

    Question though: What would I, as a modder, have to do to provide this ACE compatibility without having players to manually do any PBO switching? Where is my mistake? I basically just use the init EHs on my CfgVehicles, just as the vanilla units do.

    I wish more developers were like you who want their mod to be used by players who want to include their mod in their favorite mod sets and work well together. It is just better for the community as a whole.

    I believe it was killswitch who handled your code review. We will get back to you with an answer you can use.


  22. @Hummersepp,

    I think what you will find that whomever the Developers were for that mod, they did not add support for CBA XEH and therefore it is not compatible with the many other mods that are compatible and therefore plays nice with others.

    You can try testing the release with optional mods spoken about in the post above

    http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3&p=2946716&viewfull=1#post2946716

    It might help you


  23. @BadLucky1776, @Corporal_Lib[bR]

    Keep in mind we are trying to provide players with a way to add the Extendend Event Handlers (XEH) that make mods compatible with others to mods so that they can enjoy putting their favorite modsets together giving them a chance to work.

    Thanks to old code by Sickboy and some updating by the great killswitch we now have an optional PBO that you can add to make this a reality. At least in some of our preliminary tests. Our tests included PG_Services and Euroforce. We only tested to see if XEHs were added on the fly and if ACE Self-Interaction was working.

    Please test the following:

    https://github.com/CBATeam/CBA_A3/pull/58#issuecomment-109172004

    Remember Move the cba_enable_auto_xeh.pbo and its associated BISIGN file from the Optional folder to the Addons folder.

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