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vipermaul

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Posts posted by vipermaul


  1. CBA v3.12.0 Released

     

    CBA_A3 v3.12.0.190708

     

    This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

     

    CHANGE LOG SUMMARY:

    • ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
    • ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
    • ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
    • ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
    • ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
    • ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
    • ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas
    • ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
    • ADDED: hideMagnification parameter for scripted optics (#1176) commy2
    • ADDED: disableTilt parameter for scripted optics (#1176) commy2
    • ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
    • CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
    • CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
    • CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
    • OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
    • FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
    • FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
    • FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
    • FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
    • FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
    • FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2

     

    KNOWN ISSUES:

    • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

     

    Change log for CBA v3.12.0

     

     

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING:

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 7
    • Confused 1

  2. CBA v3.11.2 Released

     

    CBA_A3 v3.11.2.190515

    Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3.

     

    CHANGE LOG SUMMARY:

    • ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2
    • ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2
    • ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2
    • ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2
    • IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2
    • FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2

     

    KNOWN ISSUES:

    When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

     

    Change log for CBA v3.11.2

     

     

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 4
    • Thanks 1

  3. CBA v3.11.1 Released

     

    CBA_A3 v3.11.1.190503

    Bug fixes for issues introduced in CBA_A3 v3.11.0.

     

    CHANGE LOG SUMMARY:

    • FIXED: Failed to read settings from cba_settings.sqf file (#1134) commy2
    • FIXED: Third party magazine wells might be overwritten (#1135) dedmen commy2

     

    KNOWN ISSUES:

    When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

     

    Change log for CBA v3.11.1

     

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 1
    • Thanks 5

  4. CBA v3.11 Released on Wednesday 5/1

     

    CBA_A3 v3.11.0.190501

    This update contains adjustments for the Arma v1.92 update. It also adds the Scripted Optics and Disposable Launchers frameworks as well as Italian and Polish translations.

     

    CHANGE LOG SUMMARY:

    • ADDED: Italian translations (#1124) alef
    • ADDED: Polish translations (#1112, #1113) veteran29
    • ADDED: Some Japanese translations (#1126, #1127) classicarma
    • ADDED: Scripted Optics Framework (#1102, #1105, #1117) commy2
    • ADDED: Disposable Launchers Framework (#1103, #1116, #1125) commy2
    • ADDED: More JAM magazine wells for WW2 era magazines (#1104) Drofseh
    • ADDED: Setting to hold trigger to delay repeating weapon (#1106, #1107) jonpas
    • ADDED: CBA_fnc_addSetting (#1111) commy2
    • ADDED: Param for CBA_fnc_compatibleMagazines to report all mags (#1122, #1123) commy2 PabstMirror
    • ADDED: Magazine wells compatibility with Arma v1.92 update (#1132, #1133) PabstMirror
    • IMPROVED: CBA_fnc_getVolume accuracy (#1130) Wakbub
    • OPTIMIZED: Extended Event Handlers fallback loop (#1120) commy2
    • FIXED: Some broken macros (#1110) dedmen
    • FIXED: CBA_fnc_notify errors for numbers (#1121) mharis001
    • FIXED: CBA_fnc_headDir broken after 1.92 update (#1128, #1129) derbismarck commy2
    • FIXED: Missing suppressor icon file paths after Arma v1.92 update (#1131) PabstMirror
    • REMOVED: Some unused code (#1118) commy2

     

    KNOWN ISSUES:

    When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

     

    Change log for CBA v3.11.0

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 1
    • Thanks 3

  5. CBA v3.10 Released

     

    CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
    The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used.

     

    There is a new button to hide the base game missions from the mission browser.
    A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
    Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM).

     

    CHANGE LOG SUMMARY:

    • ADDED: Some Japanese translations (#1088) classicarma
    • ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2
    • ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11
    • ADDED: CBA_fnc_selectRandomArray (#1049) neilzar
    • ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2
    • ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror
    • ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2
    • ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2
    • ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren
    • ADDED: More JAM magwells (#1076, #1078) Drofseh
    • ADDED: Script names to some functions for debugging (#1079) PabstMirror
    • CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2
    • CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb
    • CHANGED: Shortened some functions configs (#1068) PabstMirror
    • CHANGED: Refactored help component (#1073, #1094, #1095) commy2
    • CHANGED: Updated DIK Codes header file paths (#1090) jonpas
    • FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2
    • FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2
    • FIXED: cba_main component loaded after cba_jam (#1062) commy2
    • FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2
    • FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian
    • OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen
    • OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen
    • OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror
    • OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen
    • OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2
    • OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror
    • OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror
    • OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2

    KNOWN ISSUES:

    • Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
    • Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

     

    Change log for CBA v3.10.0

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 9
    • Thanks 1

  6. CBA v3.9.1 Released

     

    CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements.

     

    CHANGE LOG SUMMARY: Github Link

    • ADDED: Complete Turkish translations (#1006) 654wak654
    • ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt
    • ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo
    • ADDED: Updated JR for Arma v1.86 (#1023) robalo
    • ADDED: Invisible Targets to editor (#1011, #1012) Tinter
    • ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2
    • CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001
    • CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2
    • CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2
    • CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian
    • FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2
    • FIXED: A duplicate stringtable entry for JAM (#1008) Katalam
    • FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel
    • FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2
    • FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2
    • FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror
    • FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2

     

    KNOWN ISSUES:

    • Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
    • Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

     

    Change log for CBA v3.9.1

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 2
    • Thanks 1

  7. CBA v3.9.0 Released

     

    CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon.

     

    Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus.

     

    CHANGE LOG SUMMARY: Github Link

    • ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh
    • ADDED: French translations (#968, #970, #1001) NorXAengell alganthe
    • ADDED: Polish translations (#983, #987) veteran29
    • ADDED: German translations (#979, #980, #981, #988) commy2
    • ADDED: Turkish translations (#1002) 654wak654
    • ADDED: Some tooltips for settings menu (#960, #961) commy2
    • ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001
    • ADDED: Automatically localize subcategories in setting menu (#1003) mharis001
    • ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror
    • ADDED: Time setting type (#967) mharis001
    • ADDED: Server browser will remember entered passwords for every server (#973) commy2
    • ADDED: Search bar in mission browser (#974) commy2
    • ADDED: Optional component to remove stock missions (#975) commy2
    • ADDED: Addon Options button in main menu (#976) commy2
    • ADDED: Camera player event handler ported from ACE3 (#982) jonpas
    • IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001
    • IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48
    • IMPROVED: Slider speeds in settings menu (#963) mharis001
    • IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror
    • FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar
    • FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub
    • REMOVED: Rogue BOM characters from stringtables (#1000) veteran29

     

    Change log for CBA v3.9.0

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

    • Like 7
    • Thanks 4

  8. 6 hours ago, HeroesandvillainsOS said:

    Just a heads up the Steam page for CBA doesn’t seem to be working.

     

    5 hours ago, CabooseMinusOne said:

    The steam page for CBA is down for some reason

     

    All Fixed.
    Apologies for the delay.

    Checking the Steam License in the Publisher tool did not satisfy STEAM's new restrictions.
    Apparently when a new STEAM License update is pushed out, the only way you can properly agree to it is to login into STEAM Client or the WEB go to the workshop item directly and then you are presented with a red banner saying essentially "...you must agree to this license..."

     

    It has been confirmed, the STEAM issue is Fixed.

    • Like 2
    • Thanks 3

  9. CBA v3.8.0 Released

     

    Updates for Arma v1.84.

    Optimizations and code cleanup. Script errors should report correct line numbers from now on. cba_main is now all that is needed in CfgPatches requiredAddons[] to ensure your addon configs are being loaded after CBA and thereby after all base game configs.

     

    CHANGE LOG SUMMARY: Github Link

    • ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2
    • ADDED: Polish translations (#948) veteran29
    • ADDED: Some Chinese translations (#942) GodofMonkeys
    • ADDED: 3D matrix manipulation functions (#939) oOKexOo
    • ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror
    • IMPROVED: CfgPatches ordering (#923, #936) commy2 PabstMirror
    • IMPROVED: Optimized function library (#932, #935, #941, #944) dedmen shukari Wakbub
    • IMPROVED: Temporarily changed settings shown in yellow (#952) commy2
    • FIXED: Mission settings reset to default if settings file is present (#930, #945) commy2
    • FIXED: Script errors reporting the wrong line number (#937) dedmen
    • FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #949) Vdauphin
    • FIXED: Skipped PFH when removing while iterating through (#950) commy2
    • FIXED: Inputting keybinds with Enter, Tab keys (#951) commy2
    • FIXED: Script errors resulting from getFov params (#956) PabstMirror

    Change log for CBA v3.8.0

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

     

    • Like 7
    • Thanks 2

  10. CBA v3.7.1 Released

     

    This small update fixes an issue that causes long loading times of the pause menu, and adds and improves French and Japanese translations.

     

    CHANGE LOG SUMMARY: Github Link

    • ADDED: French Translations (#918) NiiRoZz
    • ADDED: Updated Japanese translations (#917) classicarma
    • ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen
    • FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen
    • IMPROVED: Halfed pause menu loading time (#925, #927) dedmen

     

    Full Change log for CBA v3.7.1

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

     

    • Like 2
    • Thanks 4

  11. CBA v3.7.0 Released

     

    Updates for Arma v1.82.

     

    CHANGE LOG SUMMARY: Github Link

    • ADDED: Chinese translations (#883) GodofMonkeys
    • ADDED: XEH compatibility for 1.82 objects (#901) PabstMirror
    • ADDED: Updated Joint Rails for 1.82 weapons and attachments (#904) robalo
    • ADDED: Optional component to skip missing Mod check (#866) dedmen
    • ADDED: Whitelist for access to the server settings (#876, #892, #913) chris579 commy2
    • ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #889) SilentSpike
    • ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, #906) LorenLuke
    • ADDED: FILE_EXISTS() macro (#899) chris579
    • ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen
    • ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2
    • CHANGED: Settings weren't editable in unsaved mission (#865, #893) freghar commy2
    • CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #911) felixlinker
    • FIXED: Action bound to Delete key doesn't work on map screen (#880, #890) Timi007 commy2
    • FIXED: Issue with FLOAT_TO_STRING(), is now deprecated (#868, #887) fishykins commy2
    • FIXED: Keybinds not localized in diary (#884, #885) jonpas PabstMirror
    • FIXED: Scrolling issue in settings menu (#909) PabstMirror

     

    Full Change log for CBA v3.7.0

     

    DOCUMENTATION:

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

     

    • Like 8
    • Thanks 4

  12. CBA v3.6.1 HOTFIX Released

     

    This a hotfix for third-party mods that references a deprecated file which causes a crash.

     

    >>> WARNING! <<<
    This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory.

     

    CHANGE LOG SUMMARY:

    • FIXED: ALiVE and possibly other mods referencing obsolete file ui_helper\script_dikCodes.hpp (#882) ViperMaul

    KNOWN ISSUES:

    • There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

     

    DOCUMENTATION:

    Change log for CBA v3.6.1

     

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

     

     

    • Like 2

  13. CBA v3.6.0 Released

     

    This update adds Russians translations, the "extended weapon animations framework" usable for bolt action rifles and pump action shotguns, the ability to bind addon key actions to joysticks (indirectly, read documentation!), and a scripted event handler for the completed mission loading screen.  It also fixes a bug where Zeus can not rotate objects that were created on the server.

     

    >>> WARNING! <<<
    This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory.

     

    CHANGE LOG SUMMARY:

    • ADDED: Russian translation (#861) MiatWarp Dystopian
    • ADDED: Weapon animations framework (#82, #829) commy2
    • ADDED: Ability to bind to Joysticks indirectly (#825, #828) commy2
    • ADDED: Scripted event for finished mission loading screen (#806) commy2
    • ADDED: Fix for Zeus to correctly rotate remote units (#816) commy2
    • ADDED: UI to export and import settings in multiplayer (#832, #847, #848, #852, #854, #856, #858, #860) commy2
    • ADDED: PBOPREFIX file for settings addon template (#841) commy2
    • ADDED: enableDebugConsoleSP mission config entry (#843) commy2
    • ADDED: Tooltips to list type settings (#867) commy2
    • ADDED: Sub-categories to settings (#869) PabstMirror
    • IMPROVED: Fleximenu uses cursorObject as fallback (#348, #838) NeKo-ArroW commy2
    • IMPROVED: Cleanup some configs (#819, #820, #822) commy2
    • IMPROVED: setSettingMission event accepts numbers for checkbox setting (#842) PabstMirror
    • IMPROVED: Settings changed to their default will be removed from the hash (#857) commy2
    • IMPROVED: Mission settings file is loaded every time the settings menu is opened (#859) commy2
    • CHANGED: CBA_fnc_addKeybind can take pretranslated stringkeys (#794, #818) Dorbedo commy2
    • CHANGED: Addon Options menu pauses the game in single player mode (#813) commy2
    • CHANGED: Focus set on "Configure Base" button in keybinding menu (#817) commy2
    • CHANGED: In multiplayer as admin, the client tab is selected by default (#833) commy2
    • CHANGED: Clarify logging for settings userconfig loading (#855) PabstMirror
    • CHANGED: Clarify header of fnc_waypointGarrison.sqf (#863) commy2
    • CHANGED: Save profile after changes (#873, #881) PabstMirror Xyaren
    • FIXED: Broken A2 era function (#289, #839) commy2
    • FIXED: Untranslated setting categories broken (#814) commy2
    • FIXED: Slider settings with whole numbers (#834) PabstMirror
    • FIXED: List settings sometimes not selectable (#835) commy2
    • FIXED: cba_ui_fnc_remove broken (#838) bosoy
    • FIXED: Debug Console doesn't respond to Enter key in multiplayer (#844, #846) CreepPork commy2
    • FIXED: A functions header function name (#845) commy2
    • FIXED: Export-import produces different results for global mission settings (#850, #853) commy2
    • REMOVED: Obsolete components (#821, #823, #827) commy2

     

    KNOWN ISSUES:

    • There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

     

    DOCUMENTATION:

    Change log for CBA v3.6.0

     

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

     

     

    • Thanks 4

  14. CBA v3.5.0 Released

     

    This update contains Portuguese translations, improvements to the settings system and small code updates.

     

    CHANGE LOG SUMMARY: Github Link

    • ADDED: Portuguese translation (#791) JuhBass
    • ADDED: EnableTargetDebug support for addon config (#724) Dystopian
    • ADDED: Parameters for CBA_fnc_randPos to generate a random position in an arc (#757) Vdauphin
    • ADDED: Parameter for editbox setting to obscure passwords (#763, #802) commy2
    • ADDED: Parameter for editbox setting to filter incorrect input (#795, #805) commy2
    • ADDED: Show settings variable name in tooltip (#796, #804) PabstMirror
    • ADDED: Setting name passed to setting script as _thisSetting (#801, #803) commy2
    • ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2
    • ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2
    • CHANGED: Update Japanese translation (#760) classicarma
    • CHANGED: Code reformatting (#765 - #787, #798, #799) Neviothr commy2
    • CHANGED: Global settings no longer forced by mission automatically (#800) commy2
    • FIXED: Potential "enum" script error after v1.78 update (#811, #812) MGTDB commy2
    • FIXED: CBA_fnc_weaponComponents script error (#747) jonpas
    • FIXED: CBA_fnc_removeMagazineCargo removes all magazines (#747, #756) jonpas ACyprus
    • FIXED: Unable to select target in Debug Console (#752, #753) shukari PabstMirror
    • FIXED: Stringtable syntax errors (#758) dedmen
    • FIXED: CBA_fnc_hashCreate documentation (#759) Cuel
    • FIXED: XEH compatibility for v1.78 (#808) PabstMirror
    • FIXED: Old URL in CfgMods (#809) Dorbedo
    • REMOVED: Obsolete entries in XEH config (#749, #750, #751) commy2

     

    KNOWN ISSUES:

    There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

     

    Full Change log for CBA v3.5.0

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

     

    Submit New Bugs on Github

     

     

    • Like 6
    • Thanks 2

  15. CBA v3.4.1 Released

    This update adds the CBA_MiscItem base class that can be used for generic items that should appear as generic items in the Virtual Arsenal. It furthermore contains adjustments for various changes in the 1.76 update, Chinese translations and bug fixes.

     

    CHANGE LOG SUMMARY:

    • ADDED: Chinese localization (#727) GodofMonkeys
    • ADDED: A warning if the default keybind is out of bounds (#716) PabstMirror
    • ADDED: Settings component PBOPREFIX file (#723) Dystopian
    • ADDED: Keep contents/attachments support for CBA_fnc_removeXCargo functions (#726) jonpas
    • ADDED: CONFIG type as param in CBA_fnc_getTurret (#729) Dystopian
    • ADDED: XEH compatibility for v1.76 classes (#734) commy2
    • ADDED: CBA_fnc_removeGlobalEventJIP (#741) PabstMirror
    • ADDED: CBA_MiscItem and CBA_MiscItem_ItemInfo base classes for generic items visible in the Virtual Arsenal (#744) PabstMirror
    • CHANGED: Adjustments for v1.76 debug console (#735, #737) commy2
    • CHANGED: Updated Joint Rails for v1.76 (#740) robalo
    • FIXED: XEH initPost sometimes runs twice (#567, #736) SilentSpike, PabstMirror
    • FIXED: XEH stops working on respawned vehicles (#731, #733) commy2
    • FIXED: A bug in deprecated CBA_fnc_getArea (#710) fishykins
    • FIXED: Lobby group names reset during loading screen (#718, #728) chris579, commy2
    • FIXED: Invalid result for CBA_fnc_getNearest (#719, #720) nilsms
    • FIXED: Weapon accessory switching issue with inheritance (#722) PabstMirror
    • FIXED: Non-existing weapon parents in CBA_fnc_removeXCargo (#725, #726, #746) Entih, jonpas
    • FIXED: Slow loading settings menu (#739, #742) SilentSpike
    • FIXED: Debug console disabled in SP Virtual Arsenal mission after v1.76 update (#743) commy2
    • REMOVED: Superfluous private in player events (#711) jokoho48

    Change log for CBA v3.4.1

     

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 14

  16. 5 minutes ago, lordprimate said:

    hi, thanks for the update, steam just downloaded it. I went to put it on my server and noticed that half of the files are not signed. edit, i just downloaded the github zip.. seems to have everything in order... steam version seems to be mission optionals folder and cba_jr_prep. as well as the keys for many of the files... just so you know.

    Strange. Investigating. Thanks.


  17. CBA v3.4.0 Released

    *** WARNING  ***

    With this release version...

    ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED

    MOUSE and MULTI KEYBIND SUPPORT FEATURES.

     

     

    This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby.


    Your old keybindings will not carry over to this new version, because of the changed save format. You will have to rebind all addon keybindings.

     

    CHANGE LOG SUMMARY:

    • ADDED: Ability to bind mouse buttons (#83, #638, #651, #652) commy2
    • ADDED: Music functionality (#598, #672) fishykins
    • ADDED: Debug Console Watch fields for remote machines (#658, #659, #664) PabstMirror
    • ADDED: Ability to name groups in the lobby (#667) commy2
    • ADDED: player events for group and leader changes (#703) jokoho48
    • IMPROVED: Keybinding component (#249, #647, #653, #654, #656, #657, #673, #674, #677, #678, #679, #680, #688, #692, #694, #701) commy2, PabstMirror
    • IMPROVED: CBA_fnc_directCall (#665, #689, #690) commy2, PabstMirror
    • IMPROVED: Performance of CBA_fnc_players (#668) SilentSpike
    • IMPROVED: Updated Joint Rails for 1.70 (#669, #698) robalo
    • IMPROVED: Statemachine component (#671, #675, #676) PabstMirror, Dorbedo
    • IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, not the attachments (#706, #707) jonpas
    • FIXED: Wrong file when loading settings from userconfig (#666) jonpas
    • FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2
    • FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, #685) PabstMirror
    • REMOVED: An unused file. (#683) commy2

    Change log for CBA v3.4

     

    KNOWN ISSUES:

    • No known issues at this time.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 9

  18. UPCOMING CBA v3.4 Release expected next Tuesday June 27th

    ALERT!


    *** WARNING 

    With the next version 3.4 of CBA...

    ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED

    MOUSE and MULTI KEYBIND SUPPORT FEATURES.

    *** WARNING!

     

    For example, a significant many like to customize their ACRE or TFAR keybinds. These custom keys will no longer work the moment you launch Arma with this version of CBA until they reset them with this upcoming CBA.

     

    The Good News
    Mods should NOT be affected.
    Players will enjoy the new Multi Keybind and Mouse support it adds.  

     

    Notes to Modders who use CBA Keybind API

    Spoiler

    The goal was to improve on the keybinding without breaking existing mods.

     

    Q: What API changes were made if any

    A: Some changes but nothing that should cause you to have to update your mod.

     

    CBA v3.4 RC2 AVAILABLE

    If you want to test the upcoming v3.4 you can download it here and see for yourself.
    http://bit.ly/2sNzzBA

     

    There are lots of other good additions and improvements in this upcoming version.

    Updated Release Notes for v3.4 RC2 are here:
    https://github.com/CBATeam/CBA_A3/issues?q=milestone%3A3.4+is%3Aclosed

     

     


     

    • Like 16

  19. CBA v3.3.1 Released

    Hotfix release addressing a crash when loading a savegame.

     

    CHANGE LOG SUMMARY:

    • FIXED: Maps with "Wooden Power Pole" objects crash when loaded from save (#661, #663) commy2

    Change log for CBA v3.3.1

     

    KNOWN ISSUES:

    • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

     

    _________________________________________________________________________
    HOSTED AT THE FOLLOWING

    Signatures are included.

    Submit New Bugs on Github

    • Like 4
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