vipermaul
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Everything posted by vipermaul
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Awesome! One of my old Favorite mission classics!! Thanks Kronsky!
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Game server performance v/s type of players participating
vipermaul replied to Dutch's topic in ARMA 2 & OA - Servers & Administration
Dutch specifically asked me to respond. However since it has been over a year and a half since I have directly admin'd a server of 30-50+ players I feel I do not remember enough specifics of my own experiences. But I do believe there are currently evidence of some undesirable relationships between client and server. I am closely watching the following hoping for some resolution in OA or if not then definitely Arma 3. https://dev-heaven.net/issues/27001 https://dev-heaven.net/issues/32202 I have seen situations where we receive Red Chains and then I have seen the Admin manually kick one or two players and the Red Chain immediately disappears. I have recently experience situations like that for what its worth. -
ARMA 2: OA beta build 94209 (1.60 MP compatible build, post 1.60 release)
vipermaul replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Very Nice! -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
vipermaul replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
:ok: Thanks BIS! -
BRAVO Scott!! BRAVO!!
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ArmA::Log - Yet another beta crawler/notifier
vipermaul replied to Sniperwolf572's topic in ARMA 2 & OA - BETA PATCH TESTING
The RSS feed is sweet indeed. The chrome desktop notification even when my browsers are not running is very sweet too! I will use both tools. Thanks! -
ARMA 2 : OA beta build 84689
vipermaul replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes Pauliesss! !hanks for the unlisted fixes! It helps mucho! -
ARMA 2: OA beta build 84527
vipermaul replied to carlostex's topic in ARMA 2 & OA - BETA PATCH TESTING
It appears these are also expected to be fixed. http://dev-heaven.net/issues/24413#note-4 http://dev-heaven.net/issues/24368#note-17 I haven't confirmed them yet however, still at work. -
Mando Missile ArmA for ArmA 2
vipermaul replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Voted +1 -
Debug Console for ARMA 2
vipermaul replied to moricky's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Gaia! -
BigMac, so you are saying Sickboy's idea of the Big Companies finding a way to embrace the Internet where many of the audiences are shifting too is dumb? If yes why is it dumb? Just last week I read an article from a report from "Convergence Consulting Group" about millions of people shifting over Who-is-cutting-cable-for-Hulu-Netflix-and-OTA
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Bravo! Nice Interview!
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ARMA 2:OA beta patch 76067
vipermaul replied to tonygrunt's topic in ARMA 2 & OA - BETA PATCH TESTING
This failed for me also. Both directories where updated. With this DLL. No Joy. -
Bravo!! :bounce3:
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Morten's ArmA Dialog Designer
vipermaul replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update. Your tool is much needed. -
Congratulations alef! I know you have worked hard on this. Once Arma Groups Admins and Dev teams recognizes its true power, it will be much appreciated. Complex mission designers will probably also reap good benefits as well.
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sqm and pbo command line tools
vipermaul replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
OUTSTANDING!! This new feature can save some of us SO MUCH TIME. Lets say you want to take a mission's unit structure from one island to another to make a similar or new PvP mission, you would Copy & Paste the units into the new island to save time using the BI Editor right? But if you ever done this before then you know that the Editor strips the Playable setting of all units. And if it was your desire, and it is most of the time, you have to spend tedious amounts of time resetting each unit back to Playable one by one. Some of us advanced users have had to spend time creating an advanced search & replace of the SQM file. If you did that some of you know the pitfalls of and hazards of getting this wrong. CTD when the mission tries to load if you get one character wrong. As you wrote on your site: https://sites.google.com/site/macsarmatools/sqm I cannot wait to try this. It will save some of us mission makers SO MUCH TIME!For Coop missions I hope that you can some how differentiate between the Sides or Factions if the mission makers want to only make some of the units Playable. But either way I sure this feature Add is a WINNER!! Thanks again SBSMac! Your tools really speaks to our hearts! -
F2 Mission Development Framework (BAS f for ArmA 2)
vipermaul replied to fer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very well. Thanks. This will be fixed in the next release. -
F2 Mission Development Framework (BAS f for ArmA 2)
vipermaul replied to fer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for bringing this to our attention. #include "f_waitForJIP.sqf" Has been there forever and I don't remember having any problems in the Arma 2 days of using F2 Spectator such as this. Can you please PM me a copy of your mission that demonstrates this issue? And we can make sure a fix is submitted. -
1.07 in XP Dedicated Server Question.
vipermaul replied to m4rk3tin6's topic in ARMA 2 & OA - MULTIPLAYER
Thanks for saving me alef! -
Yeah I had the same issues for hours. My final solution was ended being the same as above. Wish I would have seen that thread much sooner. Thanks anyways.
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As the server handles a lot of processing like AI and other things for example, a COOP mission against 200 - 250 AI using DAC 3.0 or even conventional means, I would hope some of these excellent client side performance improvements would make there way to the server side eventually someday.
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"Beta" uninstaller in latest build (71382)
vipermaul replied to Wolfrug's topic in ARMA 2 & OA - BETA PATCH TESTING
We should get this reported in the CIT bug database if it isn't already. -
New Beta Build 71195 Up!
vipermaul replied to MavericK96's topic in ARMA 2 & OA - BETA PATCH TESTING
New Beta released [71213] with no change log. Thanks Kju and zGuba for the heads up. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
vipermaul replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How is it freezing? Any crash dumps? Try just ACE *without the beta. Or try exThreads=0 or 2 The beta crashes in certain situations when using exThreads=3 I have been trying to track this down to lines of code. EDIT: Ah I see here.... Missed that post. Looking forward to your bug report.