vipermaul
Member-
Content Count
347 -
Joined
-
Last visited
-
Medals
Everything posted by vipermaul
-
Current version: 3.15.1.200418 What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission designers Aims to have community wide acceptance and to be used as much as possible by community addons to maintain compatibility. The community is very much encouraged to request new functionality or submit functionality (The most obvious example would be submitting functions to be included in the CBA function library.) Improvements include Better Performance Better Localization Better Scalability _________________________________________________________________________ Current Release is v3.15.1 CHANGE LOG SUMMARY Click here DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler Full Change log click here CBA v3.15.1 _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github _________________________________________________________________________ CHANGE LOG HISTORY _________________________________________________________________________ Licensed Under GPLv2 Any addon which calls CBA-defined functions need not be licensed under the GPLv2 or released under a free software license. Only if you are directly including CBA code in your addon's binarized PBO or redistributing a modified version of CBA itself would your work be considered derivative and therefore be legally required to be released under the terms of the GPL. (And there's no reason to ever do either of these.)
- 1371 replies
-
- 15
-
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.12.0 Released CBA_A3 v3.12.0.190708 This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements. CHANGE LOG SUMMARY: ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2 ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2 ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2 ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2 ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2 ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas ADDED: hideMagnification parameter for scripted optics (#1176) commy2 ADDED: disableTilt parameter for scripted optics (#1176) commy2 ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2 OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29 FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96 FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2 FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2 FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.12.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING: Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was out of the country on vacation. I will bring it to the team and consider it. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.11.2 Released CBA_A3 v3.11.2.190515 Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3. CHANGE LOG SUMMARY: ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2 ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2 ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2 ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2 IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2 FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.11.2 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you. It is fixed as soon as the moderators approve the edits. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.11.1 Released CBA_A3 v3.11.1.190503 Bug fixes for issues introduced in CBA_A3 v3.11.0. CHANGE LOG SUMMARY: FIXED: Failed to read settings from cba_settings.sqf file (#1134) commy2 FIXED: Third party magazine wells might be overwritten (#1135) dedmen commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.11.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.11 Released on Wednesday 5/1 CBA_A3 v3.11.0.190501 This update contains adjustments for the Arma v1.92 update. It also adds the Scripted Optics and Disposable Launchers frameworks as well as Italian and Polish translations. CHANGE LOG SUMMARY: ADDED: Italian translations (#1124) alef ADDED: Polish translations (#1112, #1113) veteran29 ADDED: Some Japanese translations (#1126, #1127) classicarma ADDED: Scripted Optics Framework (#1102, #1105, #1117) commy2 ADDED: Disposable Launchers Framework (#1103, #1116, #1125) commy2 ADDED: More JAM magazine wells for WW2 era magazines (#1104) Drofseh ADDED: Setting to hold trigger to delay repeating weapon (#1106, #1107) jonpas ADDED: CBA_fnc_addSetting (#1111) commy2 ADDED: Param for CBA_fnc_compatibleMagazines to report all mags (#1122, #1123) commy2 PabstMirror ADDED: Magazine wells compatibility with Arma v1.92 update (#1132, #1133) PabstMirror IMPROVED: CBA_fnc_getVolume accuracy (#1130) Wakbub OPTIMIZED: Extended Event Handlers fallback loop (#1120) commy2 FIXED: Some broken macros (#1110) dedmen FIXED: CBA_fnc_notify errors for numbers (#1121) mharis001 FIXED: CBA_fnc_headDir broken after 1.92 update (#1128, #1129) derbismarck commy2 FIXED: Missing suppressor icon file paths after Arma v1.92 update (#1131) PabstMirror REMOVED: Some unused code (#1118) commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.11.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.10 Released CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3. The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used. There is a new button to hide the base game missions from the mission browser. A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor. Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM). CHANGE LOG SUMMARY: ADDED: Some Japanese translations (#1088) classicarma ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2 ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11 ADDED: CBA_fnc_selectRandomArray (#1049) neilzar ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2 ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2 ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2 ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren ADDED: More JAM magwells (#1076, #1078) Drofseh ADDED: Script names to some functions for debugging (#1079) PabstMirror CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2 CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb CHANGED: Shortened some functions configs (#1068) PabstMirror CHANGED: Refactored help component (#1073, #1094, #1095) commy2 CHANGED: Updated DIK Codes header file paths (#1090) jonpas FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2 FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2 FIXED: cba_main component loaded after cba_jam (#1062) commy2 FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2 FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2 OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2 KNOWN ISSUES: Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options. Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface. Change log for CBA v3.10.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github- 1371 replies
-
- 10
-
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
STEAM updated to the latest CBA v3.9.1. Sorry for the New Year delays everyone! -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
STEAM WORKSHOP update of v3.9.1 is not expected until after the new year. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.9.1 Released CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements. CHANGE LOG SUMMARY: Github Link ADDED: Complete Turkish translations (#1006) 654wak654 ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo ADDED: Updated JR for Arma v1.86 (#1023) robalo ADDED: Invisible Targets to editor (#1011, #1012) Tinter ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2 CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001 CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2 CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2 CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2 FIXED: A duplicate stringtable entry for JAM (#1008) Katalam FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2 FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2 FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2 KNOWN ISSUES: Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options. Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface. Change log for CBA v3.9.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here (Expected After New Years) Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.9.0 Released CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon. Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus. CHANGE LOG SUMMARY: Github Link ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh ADDED: French translations (#968, #970, #1001) NorXAengell alganthe ADDED: Polish translations (#983, #987) veteran29 ADDED: German translations (#979, #980, #981, #988) commy2 ADDED: Turkish translations (#1002) 654wak654 ADDED: Some tooltips for settings menu (#960, #961) commy2 ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001 ADDED: Automatically localize subcategories in setting menu (#1003) mharis001 ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror ADDED: Time setting type (#967) mharis001 ADDED: Server browser will remember entered passwords for every server (#973) commy2 ADDED: Search bar in mission browser (#974) commy2 ADDED: Optional component to remove stock missions (#975) commy2 ADDED: Addon Options button in main menu (#976) commy2 ADDED: Camera player event handler ported from ACE3 (#982) jonpas IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001 IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48 IMPROVED: Slider speeds in settings menu (#963) mharis001 IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub REMOVED: Rogue BOM characters from stringtables (#1000) veteran29 Change log for CBA v3.9.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github- 1371 replies
-
- 11
-
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All Fixed. Apologies for the delay. Checking the Steam License in the Publisher tool did not satisfy STEAM's new restrictions. Apparently when a new STEAM License update is pushed out, the only way you can properly agree to it is to login into STEAM Client or the WEB go to the workshop item directly and then you are presented with a red banner saying essentially "...you must agree to this license..." It has been confirmed, the STEAM issue is Fixed. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.8.0 Released Updates for Arma v1.84. Optimizations and code cleanup. Script errors should report correct line numbers from now on. cba_main is now all that is needed in CfgPatches requiredAddons[] to ensure your addon configs are being loaded after CBA and thereby after all base game configs. CHANGE LOG SUMMARY: Github Link ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2 ADDED: Polish translations (#948) veteran29 ADDED: Some Chinese translations (#942) GodofMonkeys ADDED: 3D matrix manipulation functions (#939) oOKexOo ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror IMPROVED: CfgPatches ordering (#923, #936) commy2 PabstMirror IMPROVED: Optimized function library (#932, #935, #941, #944) dedmen shukari Wakbub IMPROVED: Temporarily changed settings shown in yellow (#952) commy2 FIXED: Mission settings reset to default if settings file is present (#930, #945) commy2 FIXED: Script errors reporting the wrong line number (#937) dedmen FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #949) Vdauphin FIXED: Skipped PFH when removing while iterating through (#950) commy2 FIXED: Inputting keybinds with Enter, Tab keys (#951) commy2 FIXED: Script errors resulting from getFov params (#956) PabstMirror Change log for CBA v3.8.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.7.1 Released This small update fixes an issue that causes long loading times of the pause menu, and adds and improves French and Japanese translations. CHANGE LOG SUMMARY: Github Link ADDED: French Translations (#918) NiiRoZz ADDED: Updated Japanese translations (#917) classicarma ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen IMPROVED: Halfed pause menu loading time (#925, #927) dedmen Full Change log for CBA v3.7.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.7.0 Released Updates for Arma v1.82. CHANGE LOG SUMMARY: Github Link ADDED: Chinese translations (#883) GodofMonkeys ADDED: XEH compatibility for 1.82 objects (#901) PabstMirror ADDED: Updated Joint Rails for 1.82 weapons and attachments (#904) robalo ADDED: Optional component to skip missing Mod check (#866) dedmen ADDED: Whitelist for access to the server settings (#876, #892, #913) chris579 commy2 ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #889) SilentSpike ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, #906) LorenLuke ADDED: FILE_EXISTS() macro (#899) chris579 ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2 CHANGED: Settings weren't editable in unsaved mission (#865, #893) freghar commy2 CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #911) felixlinker FIXED: Action bound to Delete key doesn't work on map screen (#880, #890) Timi007 commy2 FIXED: Issue with FLOAT_TO_STRING(), is now deprecated (#868, #887) fishykins commy2 FIXED: Keybinds not localized in diary (#884, #885) jonpas PabstMirror FIXED: Scrolling issue in settings menu (#909) PabstMirror Full Change log for CBA v3.7.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github- 1371 replies
-
- 12
-
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.6.1 HOTFIX Released This a hotfix for third-party mods that references a deprecated file which causes a crash. >>> WARNING! <<< This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory. CHANGE LOG SUMMARY: FIXED: ALiVE and possibly other mods referencing obsolete file ui_helper\script_dikCodes.hpp (#882) ViperMaul KNOWN ISSUES: There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler Change log for CBA v3.6.1 _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are tracking this issue here - https://github.com/CBATeam/CBA_A3/issues/882 Thanks for your patience. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.6.0 Released This update adds Russians translations, the "extended weapon animations framework" usable for bolt action rifles and pump action shotguns, the ability to bind addon key actions to joysticks (indirectly, read documentation!), and a scripted event handler for the completed mission loading screen. It also fixes a bug where Zeus can not rotate objects that were created on the server. >>> WARNING! <<< This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory. CHANGE LOG SUMMARY: ADDED: Russian translation (#861) MiatWarp Dystopian ADDED: Weapon animations framework (#82, #829) commy2 ADDED: Ability to bind to Joysticks indirectly (#825, #828) commy2 ADDED: Scripted event for finished mission loading screen (#806) commy2 ADDED: Fix for Zeus to correctly rotate remote units (#816) commy2 ADDED: UI to export and import settings in multiplayer (#832, #847, #848, #852, #854, #856, #858, #860) commy2 ADDED: PBOPREFIX file for settings addon template (#841) commy2 ADDED: enableDebugConsoleSP mission config entry (#843) commy2 ADDED: Tooltips to list type settings (#867) commy2 ADDED: Sub-categories to settings (#869) PabstMirror IMPROVED: Fleximenu uses cursorObject as fallback (#348, #838) NeKo-ArroW commy2 IMPROVED: Cleanup some configs (#819, #820, #822) commy2 IMPROVED: setSettingMission event accepts numbers for checkbox setting (#842) PabstMirror IMPROVED: Settings changed to their default will be removed from the hash (#857) commy2 IMPROVED: Mission settings file is loaded every time the settings menu is opened (#859) commy2 CHANGED: CBA_fnc_addKeybind can take pretranslated stringkeys (#794, #818) Dorbedo commy2 CHANGED: Addon Options menu pauses the game in single player mode (#813) commy2 CHANGED: Focus set on "Configure Base" button in keybinding menu (#817) commy2 CHANGED: In multiplayer as admin, the client tab is selected by default (#833) commy2 CHANGED: Clarify logging for settings userconfig loading (#855) PabstMirror CHANGED: Clarify header of fnc_waypointGarrison.sqf (#863) commy2 CHANGED: Save profile after changes (#873, #881) PabstMirror Xyaren FIXED: Broken A2 era function (#289, #839) commy2 FIXED: Untranslated setting categories broken (#814) commy2 FIXED: Slider settings with whole numbers (#834) PabstMirror FIXED: List settings sometimes not selectable (#835) commy2 FIXED: cba_ui_fnc_remove broken (#838) bosoy FIXED: Debug Console doesn't respond to Enter key in multiplayer (#844, #846) CreepPork commy2 FIXED: A functions header function name (#845) commy2 FIXED: Export-import produces different results for global mission settings (#850, #853) commy2 REMOVED: Obsolete components (#821, #823, #827) commy2 KNOWN ISSUES: There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler Change log for CBA v3.6.0 _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.5.0 Released This update contains Portuguese translations, improvements to the settings system and small code updates. CHANGE LOG SUMMARY: Github Link ADDED: Portuguese translation (#791) JuhBass ADDED: EnableTargetDebug support for addon config (#724) Dystopian ADDED: Parameters for CBA_fnc_randPos to generate a random position in an arc (#757) Vdauphin ADDED: Parameter for editbox setting to obscure passwords (#763, #802) commy2 ADDED: Parameter for editbox setting to filter incorrect input (#795, #805) commy2 ADDED: Show settings variable name in tooltip (#796, #804) PabstMirror ADDED: Setting name passed to setting script as _thisSetting (#801, #803) commy2 ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2 ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2 CHANGED: Update Japanese translation (#760) classicarma CHANGED: Code reformatting (#765 - #787, #798, #799) Neviothr commy2 CHANGED: Global settings no longer forced by mission automatically (#800) commy2 FIXED: Potential "enum" script error after v1.78 update (#811, #812) MGTDB commy2 FIXED: CBA_fnc_weaponComponents script error (#747) jonpas FIXED: CBA_fnc_removeMagazineCargo removes all magazines (#747, #756) jonpas ACyprus FIXED: Unable to select target in Debug Console (#752, #753) shukari PabstMirror FIXED: Stringtable syntax errors (#758) dedmen FIXED: CBA_fnc_hashCreate documentation (#759) Cuel FIXED: XEH compatibility for v1.78 (#808) PabstMirror FIXED: Old URL in CfgMods (#809) Dorbedo REMOVED: Obsolete entries in XEH config (#749, #750, #751) commy2 KNOWN ISSUES: There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247 Full Change log for CBA v3.5.0 _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.4.1 Released This update adds the CBA_MiscItem base class that can be used for generic items that should appear as generic items in the Virtual Arsenal. It furthermore contains adjustments for various changes in the 1.76 update, Chinese translations and bug fixes. CHANGE LOG SUMMARY: ADDED: Chinese localization (#727) GodofMonkeys ADDED: A warning if the default keybind is out of bounds (#716) PabstMirror ADDED: Settings component PBOPREFIX file (#723) Dystopian ADDED: Keep contents/attachments support for CBA_fnc_removeXCargo functions (#726) jonpas ADDED: CONFIG type as param in CBA_fnc_getTurret (#729) Dystopian ADDED: XEH compatibility for v1.76 classes (#734) commy2 ADDED: CBA_fnc_removeGlobalEventJIP (#741) PabstMirror ADDED: CBA_MiscItem and CBA_MiscItem_ItemInfo base classes for generic items visible in the Virtual Arsenal (#744) PabstMirror CHANGED: Adjustments for v1.76 debug console (#735, #737) commy2 CHANGED: Updated Joint Rails for v1.76 (#740) robalo FIXED: XEH initPost sometimes runs twice (#567, #736) SilentSpike, PabstMirror FIXED: XEH stops working on respawned vehicles (#731, #733) commy2 FIXED: A bug in deprecated CBA_fnc_getArea (#710) fishykins FIXED: Lobby group names reset during loading screen (#718, #728) chris579, commy2 FIXED: Invalid result for CBA_fnc_getNearest (#719, #720) nilsms FIXED: Weapon accessory switching issue with inheritance (#722) PabstMirror FIXED: Non-existing weapon parents in CBA_fnc_removeXCargo (#725, #726, #746) Entih, jonpas FIXED: Slow loading settings menu (#739, #742) SilentSpike FIXED: Debug console disabled in SP Virtual Arsenal mission after v1.76 update (#743) commy2 REMOVED: Superfluous private in player events (#711) jokoho48 Change log for CBA v3.4.1 _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github- 1371 replies
-
- 14
-
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have just refreshed the STEAM files. They look good now. Please confirm on your end. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Strange. Investigating. Thanks. -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA v3.4.0 Released *** WARNING *** With this release version... ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED MOUSE and MULTI KEYBIND SUPPORT FEATURES. This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby. Your old keybindings will not carry over to this new version, because of the changed save format. You will have to rebind all addon keybindings. CHANGE LOG SUMMARY: ADDED: Ability to bind mouse buttons (#83, #638, #651, #652) commy2 ADDED: Music functionality (#598, #672) fishykins ADDED: Debug Console Watch fields for remote machines (#658, #659, #664) PabstMirror ADDED: Ability to name groups in the lobby (#667) commy2 ADDED: player events for group and leader changes (#703) jokoho48 IMPROVED: Keybinding component (#249, #647, #653, #654, #656, #657, #673, #674, #677, #678, #679, #680, #688, #692, #694, #701) commy2, PabstMirror IMPROVED: CBA_fnc_directCall (#665, #689, #690) commy2, PabstMirror IMPROVED: Performance of CBA_fnc_players (#668) SilentSpike IMPROVED: Updated Joint Rails for 1.70 (#669, #698) robalo IMPROVED: Statemachine component (#671, #675, #676) PabstMirror, Dorbedo IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, not the attachments (#706, #707) jonpas FIXED: Wrong file when loading settings from userconfig (#666) jonpas FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2 FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, #685) PabstMirror REMOVED: An unused file. (#683) commy2 Change log for CBA v3.4 KNOWN ISSUES: No known issues at this time. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github -
CBA - Community Base Addons - ARMA 3
vipermaul replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPCOMING CBA v3.4 Release expected next Tuesday June 27th ALERT! *** WARNING With the next version 3.4 of CBA... ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED MOUSE and MULTI KEYBIND SUPPORT FEATURES. *** WARNING! For example, a significant many like to customize their ACRE or TFAR keybinds. These custom keys will no longer work the moment you launch Arma with this version of CBA until they reset them with this upcoming CBA. The Good News Mods should NOT be affected. Players will enjoy the new Multi Keybind and Mouse support it adds. Notes to Modders who use CBA Keybind API- 1371 replies
-
- 16