USM-75R.Hspd -XO-
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Everything posted by USM-75R.Hspd -XO-
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Server is called "Pub Training (ts.usmsquad.com:8767)" please hop on TS before entering the server. Thanks
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sup all, my team is having a problem with our server, ever since the release of the beta patch we've switched our server over to the 2nd beta 1.07 release. Put up berzerk, and some coops but everyone who tries to connect gets the message SFX Fire not found and it keeps cycling them back to the lobby. Can anyone tell me what might be the problem. Our server worked fine on version 1.05, so I'm assuming its a problem with the new patch and maybe there's something we're missing. Thanks in advance.
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Though we didn't gain to many friends when we first came to the community. I believe we can gain some back. USM has been up and running for around 4 years now and has always treasured our ability to work as a team to get a mission done. We have always strived to get people to see military simulation gaming for more than just an FPS. From Joint Operations, to Battlefield 2, little OFP, to present ArmA, we have proven how well an organized group of gamers can perform. Before you all think this is a recruitment post outside of the fans and squads forum, listen up. This Saturday, May 25th USM will host a public training server at 1200 hours EST. This is your chance to get in on some action WITHOUT obligation of joining our team. We have done this in the past and it turned out rather well. When ArmA first started we hosted a public training server where we invited random people into our teamspeak and into our server for instruction based training on cordination, tactics and procedures followed by todays military's primarly the US military. Our instructors include a current avionics crewcheif and a pilot for various topics regarding combat piloting. Myself a former US Army soldier, and a former 75th Ranger. Some things you will learn... *How to maintain 360 security with your team in many types of scenarios. *The inn's and outs of formations beyond what any other team has shown. Such as, in detail, Wedge, ranger file, Traveling Overwatch, Bounding Overwatch, some Platoon Traveling Formations and more. *We will also cover IMT (Individual Movement Tactics) as well as what you can do to work with people who do not know or use teamwork. Last time we got about 20 players into our server on ArmA. We're hoping with a little more planning this time to increase that. Numbers help us demonstrate cordination between fireteams. The teamspeak Ip is ts.usmsquad.com:8767 and our website is www.usmsquad.com. Any problem people we recieve in our ts will be banned accordingly. Our Server is called "USM Warzone" but will be changed to "USM Public Training" on the day of the event. Please post here in response, stating whether you will atend.
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Its over now, all you are doing now is proving how much of a glutten for conflict you are. Time to drop it and get back on topic. If you are going to attend the training tomorrow please note that you will be asked to show up in teamspeak in order to get the password to the server. Our Teamspeak IP is ts.usmsquad.com:8767 show up at 1200pm EST and act maturely, things will go fine, and you will learn something. Later all.
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Our tactics are formed to gaming perfectly, Everything I covered is possible in game and will help teams perform better. Once again I am sorry for bashing your guide, I did however implement that it does get people thinking on the right side. I initially bashed it cause someone high jacked my thread with their own stuff promoting your guide, and because we haven't had the best of realations. There are much much more beyond what I posted there to show my teams knowledge. Now I'm off to work talk at you guys later.
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OK allow me to ramble on about our tactics since Dslyecxi wants them so badly. A wedge formation is as dslyecxi explained, however, more defined, there is a teamleader in the center of a fireteam wedge, he is responsible for direction of the team to the best of his ability. Soldiers on the left are offset of the soldiers on the right (meaning a soldier on the left is center of two soldiers on the right) distance between soldiers to avoid clumping is 5 to 7 meters. Soldiers are never in direct line of the pointman in an attempt to avoid multiple friendly's being hit by a foes initial line of fire. Wedge formation is used when contact is not expected due to the fact that soldiers are close to one another. A modification of the Wedge Formation is called Traveling Overwatch in which the wedge formation is formed the same but spread out leaving an area of 10 to 14 meters between soldiers thus to help avoid the possibility of too many soldiers being taken out by arty or other explosives. Bounding Overwatch. As Dslyecxi explained it, it is the alternating bounds of teams with one covering and one moving. Detailed, the teamleader of the fireteam bounding needs to be able to see his team within peripheral vision meaning the team members bound within the 5 to 7 meter buffer zone between eachother just ahead of the teamlead. Room Clearing. Clearing a 4 cornerd room, soldiers move to fill 3 of the corners assuming no obstacles such as doorways and such. Perimeter watch is set on the outside of the building and exits are numbered. Within a room firesectors converge on the unmanned corner. Rear man watches rear. If the room is small upon entering teamlead calls compact, the remaining members of the fireteam hold security outside until, in game, the word "tap" is used to signal them to reform. When entering a room stay outside of the fatal funnel which is an area 5 feet inside the door and 5 feet outside the door, never stop in the doorway, as you will be vulnerable to fire as well as anyone comming in after you. Four Way Intersections. Saw Gunner plays the role of a pivot point. First man moves from watching the foward of the team to a crouched position securing the nearside cross street. the 2nd man positions himself in an over under stance with the first man however watching the front. From this point on the 2nd man will always be watching the front. At the same time the third man (or whatever position the crew served weapon (SAW)is in moves across the street for far cross street security. He also has the ability to direct massive amounts of fire down all streets, to the rear, to the front, and to the sides. Once these men are in position either the third or the first man crosses his street, never at the same time to avoid two men in the street at once. Once crossed they resume watching their sectors (note that all men crossing the street with exception of the second man, watching forward, are watching down his near side street.) Following the movement of the 1st and third man the fourth will cross and replace the first all in one motion the third man will move back into formation, and the team will move out. Convoys. A formation called the Herringbone formation is used even while traveling when able, to help avoid the congestion of the convoy should the lead vehicle be taken out. It also allows time for other vehicles to dodge the newly aquired reckage, as well as pick up any remaining soldiers on their way by, assuming the order to pull out of the Killzone is given. In the event the order is given to pull out of the killzone, teams should rally 1-2 miles ahead of the attack for resuplying and medevac. If armor is available to the team they provide security to the teams flanks while leaving the killzone and throughout the rally operation. If the team is commanded to standoff the attack, they will pull their vehicles into a 45 degree angle (noted as herringbone formation" in dslyecxi's guide) they will then get to the safe side of their vehicle and return fire, armor helping out accordingly.
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The training we will cover is backed by 5 years of development with gamers, with little quarells in forums we've still managed to impress many people. I was hostile with Dslyecxi from before when he went bashing our ethics which led to us retaliating. I I'm willing to overlook that and move on should we move on from the bashing of Dslyecxi's guide. I'm not very good at appologies nor am I good at letting someone smack talk me without putting in my own words edgewise. This thread is to invite you all to learn some incredibly detailed stuff to assist you on the battlefield. This argument IMO has gone far enough there is no winning side to this in the sense that everyone believes they are right in their opinion and its a never ending battle, so just drop it already. Whether you attend the training or not. My team will continue to train and grow, and many will see that we aren't just shooting blanks. Back to topic please. Who will attend the training session tomorrow hop onto our TS. ts.usmsquad.com:8767 Ip's are logged so don't come in being a smacktard it will simply get you banned. I think in order for you to truely view our team you have to get to know us outside of the forums.
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go ahead and burry yourself Dslyecxi. I already appologized. Now go make an ArmA video or something. If you want me to back up my teams training, then attend the training tomorrow. Otherwise drop it.
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look I want to appologize to the community for bashing Dslyecxi's work. This post was intended for the community to join our server and see how we work and to view the potential of this game in a different light. Unfortunately I did not have the time, cause I do have a life outside this game, to write up a TTP guide. Everything I've done in that order has been amidst my team. USM was one of the first servers up following the release of ArmA in the Czech republic, we also were one of the first servers up shortly after that offering public training via our military advisors within our team. Upon that occasion we had about 25 players attend all of which said they enjoyed the training and it was good quality. If you attend and don't join USM I don't care, the idea was to become outstanding in the community and to provide you, the community, with the knowledge BEYOND anyone elses materials or way of doing things. I would appreciate getting back on topic, as it was my intention in the beginning before my thread was highjacked. Thank you.
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Was no problem, thanks for the well wishes.
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I am not going to write anything out, if you want to learn something new come to training on Saturday. 12pm EST.
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Dslyecxi why don't you write a TTP guide on being a forum warrior.
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Whether you attend our training session or not I don't care. I will say that if you don't you will miss out on things that no other team that I've ever heard of had though to opt in. Thats all I'm going to say. Nice work at turning another one of my threads into a flame post, you pose.
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wow, can we get on with the purpose. Congrats monk you proved you are a bigger nerd than I am. I'm military, my brain says "kill" not "spell encounter right". The training day is not meant to promote our team nor was it originally meant to bash Dslyecxi's little tactical guide. It was to further advance the publics knowledge on tactics and procedures. Monk if grammar really bugs your ass so much, then don't bother reading this forum as this is not to discuss my grammar. If I do not recieve at least 20 people willing to attend Saturday's training, I will scrub it, and yall can learn from dslyecxi's half ass shit. We gain enough recruits daily to not have to worry bout hosting an even to try and better the public view of the game. Once again, back to the topic.
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Place attendance requests following.
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www.usmsquad.com
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USM isn't a UK based team but we do have foreigners on our team and have actually been interested in recruiting some on different time scales to operate CQ on our team. We are a realism team, high strung, I will admit, but for a reason you'd only understand if you joined. www.usmsquad.com
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Dslyecxi drug a conflict from PRMM over here, that is why there is negative attitude towards us. We hosted a public training server before and gained publicty as a team that knows what they are doing. Attending the public training session will help you out more than you think even if you have read the tactical guide.
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If you would like proper and detailed instruction regarding how to operate as a team and control the battlefield attend Saturday's pub training session.
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Someone's feeling a lil guilty. Don't recall mentioning any names. Just stay outta my posts Dslyecxi. I remember your know it all arse from our previous incounter. And you ain't seen shit USM bud, all you've done is start shit on forums cause thats where you reside.
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Bf2's editor was easy to use... Even Novalogics editors were easy to use. ArmA's editor is not very userfriendly. If it were than there would be less questions about scripts and less how to's.
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To clarify. Our training session will not be based off of dslyecxi's tactical guide. Yes it is nice to see other teams trying to function in ArmA's pool of bf2 kiddies. Rather than search out globalsecurity and its, up to 50 year old information, we have something a little more up to date. Perhaps we can get together sometime Icebreaker and go over some stuff.
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ArmA is missing the player base that knows and wants to work as a team instead of a bunch of BF2 kiddies. ArmA is missing a dev team that can generate a patch without messing something else up and one that is also able to follow an accuratly scheduled agenda. ArmA is missing a decent editor so that map makers don't have to be fluent in a made up programing language to know how things work. Those are amidst a plethora of problems. I seriously expected much much more from BIS as the game looked promising for the 7 years it was in development. Also bear in mind that I had a shitty day at work and came home to play ArmA only to join a server with a bunch of Tk'n homo's. And all the wonderful ArmA physics to guide the misery along. So this is a truthful but rational post :|
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Please, if you plan on attending post here.
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iweb.com does some good servers for a fair price. USM Warzone and USM's training server are ran off of a 1GB port 2GB RAM 3.2Ghz celeron for 146.00 USD/Month.