UpRight
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Please post me some answers for this simple question... What effects make binarizing addons in actual gameplay? Does it make them run faster and reduce sluggishness? Or will it only load addons faster at the beginning?
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I just wanted to know... What determines the "weight" of vehicles in OFP? Some tanks can push other tanks because they are heavier. But where is this "value" defined? I havent found anything inside config.cpp files. So is it defined inside P3D models?
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I just wanted to know... What determines the "weight" of vehicles in OFP? Some tanks can push other tanks because they are heavier. But where is this "value" defined? I havent found anything inside config.cpp files. So is it defined inside P3D models?
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Sorry if there was some misunderstanding... This M48 is not a "separate addon". Its just a part of this "South Korean Military Pack 1.00b". So has anyone noticed this...? RPG rockets or other projectiles pass through M48 tank without causing hits?
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I just wanted to know... Does these tanks (M48, M41, M551...) have "unique P3D model"? Or do they just use some OFP original models?
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I hope this thread is still "open"... I'm very keen to M48 and other older military equipment. But I found some strange "bug" on M48 addon. When AI try to shoot my M48 tank in most cases the projectiles just pass through without hits. So could there be some bug in P3D model file?? I hope Zerg can read this...
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Is it possible to create some sort of casualty report after the battle? Some script which counts casualties from west and east side during the mission, and then shows the results...?
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I want to create huge mission with lots of infantry. But how can i make it playable? How should I set OFP's video options and other settings to reduce sluggishness? Any hints and tips to make "heavy single player missions" playable are welcome...
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Could someone give me advice? ... Is there any east script to make AI controlled vehicle to raise it's gun barrel upwards? This would be useful for field artillery weapons like howitzers...
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I'm interested to know... Does compressed addons have better game performance than uncompressed addons? If I compress my PBO files using "Make PBO" program. (It takes little longer to make PBO files.) Will it make those addons "run smoother" in game?
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What do you mean these "custom formations"? Can I make choppers in same group to fly in some formation which reduce collisions?
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I got a problem in my custom missions. When I put more than one AI controlled helicopters in a same group, they almost always collide. It's very annoying and frustrating. Does anybody have any solutions in this problem? Any tip or hint which even reduce collisions would help me a lot.