UKSubmariner
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Everything posted by UKSubmariner
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Okay, I'm just putting the finishing touches to a massive combined-arms mission and I've got a few questions that I want to put to you all tomake it perfect. Firstly, setting. Now it's definately going down on Everon (tired I know, but hey, the island is funky) but what era should it be... Flashpoint era or WWII? Secondly, just what is the limit on the number of players in this game these days? It's been ages since I played online. Currently I've got spaces for 20 or so players, but there is plenty more space available. Same goes for NPC's. Is the rule of thumb limit still 200 units? Because if so I've got 180. Thirdly, addons. Is there anything particular that people would like to see (i.e. Infantry, tanks, APC's, Trucks, Weapons or Helo's. NOT AIRCRAFT (Unless it's WWII, obviously) OR BOATS though). Thats it. Once I've got the answers I need in, standby for a potential blast. Cheers guys.
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Crack on dude! That looks bloomin' cool!
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Didn't someone start a Kuzetsnov russian carrier? And was it finished? All I need is a couple of Yak's and we can have topgun esque Carrier protection missions!
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Whats the story guys? Anything new going down?
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Western mod: cowboys & martials
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: DISCUSSION
Well.. this is going to be mighty impressive.. I propose a "Quick And The Dead" tournament upon completion to celebrate! -
I just want to say as I do numerous times on your own forum... great work lads! If it wasn't for this mod, I doubt I'd have bought Flashpoint in the first place
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American civil war mod close release!!!
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: DISCUSSION
if you implent that zombie script in them, it works fine this is really easy to do, i did it with G8s italian police with sticks addon  One thing with that great idea.... does the AI still use it's pistol/rifle? -
American civil war mod close release!!!
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: COMPLETE
if you implent that zombie script in them, it works fine this is really easy to do, i did it with G8s italian police with sticks addon  One thing with that great idea.... does the AI still use it's pistol/rifle? -
OOOh guns with lights on... ultra swish! How are you going to model the lights on the Marines backpacks.. with all due respect to Der Bastlers excellent work... the original releases shoulder lamps were.. well to put it bluntly.. POO
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Well I do absolutely adore this map.. but I've been using it for something slightly less WWII recently... Napoleonic-esque battles!
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American civil war mod close release!!!
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: DISCUSSION
Just a question regarding the "Formation" scripts... Once you've released this mod, do you guys have any objection to others using it with other units (Those Napoleonic Flashpoint units would really benefit from it, methinks) -
American civil war mod close release!!!
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: COMPLETE
Just a question regarding the "Formation" scripts... Once you've released this mod, do you guys have any objection to others using it with other units (Those Napoleonic Flashpoint units would really benefit from it, methinks) -
Black Baron waay back in the day did do a Terminator... the damn thing was unstoppable and nigh on unkillable... the joyful memories of watching that many soviet troopers unloading into it and the damn thing still coming on brings back some warm memories... But in my opinon.. we need some Werewolves... if only to combine them with the Project UKF infantry for Dog Soldiers esque fun
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*Begins to get ready for MP action* This mod is gonna be so cool. Are you providing for the coop side of it?
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Who knows... maybe you could donate it to Project UKF?
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Well you guys got my support (albeit pathetic as it is.. I can't do that much in Flashpoint editing bar mission making ) Is there any chance of seeing a predator skulking around at some point too?
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United states colonial marines mod
UKSubmariner replied to nephilim's topic in ADDONS & MODS: DISCUSSION
Just out of interest I posted a plethora of ideas for you all over on the previous USCM thread... did you get them? -
Sod all that.. I've just thought of the ultimate mission... The Guns Of Navarone
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First imported model from pc halo
UKSubmariner replied to Wilco's topic in ADDONS & MODS: DISCUSSION
Now that WOULD be something to look forward too.. -
As I'm totally incapable of actually modeling, Just a few suggestions Sentry Guns: To make them easier to model, would it be simpler to make it a vehicle with no moving capacity, then have the gunner position actually inside it and unseen (Like an M2, but without the gunner being positioned behind it. Flame Units: To save time, prehaps you could ask OpSci-Fi to give you there Imperial guard flamer, and you simply modify it's look/sounds. Lights on the Units: Is there anyway to make the shoulder lamp follow the direction in which the player is actually looking? Prehaps scripting (Just a thought)
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The Stargate Mod released a P-90.. I think it's on my harddrive at home... spring me your e-mail address (via PM) and I'll send it over on Friday night if I find it
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Or some news prehaps?
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First imported model from pc halo
UKSubmariner replied to Wilco's topic in ADDONS & MODS: DISCUSSION
Wow! Someone was supposed to have done this ages ago, but then it never happened... Any idea on a rough release date? -
Nice work dude! I am so impressed and it's something I've wanted in OFP since it came out... How many people does the lovely little boat hold? And more importantly, where's the Shark they're after?
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I know plenty of people who wouldn't mind!