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UKSubmariner

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Everything posted by UKSubmariner

  1. UKSubmariner

    Objectives

    Okay... I got the first objective to work fine. Now the second objective is for the player to kill all east units in level. What do I type into the trigger? And which boxes? Secondly how do I link them so the game finishes when OBJ 1 and OBJ 2 are done? Cheers guys.
  2. UKSubmariner

    United States Colonial Marines

    Hey nephilim, I found something you might be able to use. Over on OFPEC in the scripting department there's a helmet camera script allowing you to view what your team mates can see. I tried it out, and it does the job.
  3. UKSubmariner

    USAF Base Gateway

    Great work Colonel_Klink, shame your having such trouble with it. Just out of interest, are we ever going to see a updated re-release of your damn cool radar bunker?
  4. UKSubmariner

    Objectives

    Cheers guys again. I'm not new to mission making, just making sure the things are of a good enough quality for release (I have shedloads of half-baked without briefing, objectives or intro's on my drive, simply just for me to play with.) Thanks again. All I need to do is get one of the objectives to work and I'll have finished another fine mission.
  5. UKSubmariner

    Simple challenge

    Sorry for being an eejit, but in which onactivation? Trig1 or 2
  6. UKSubmariner

    Simple challenge

    Still having a little trouble. I have two triggers.. one linked to the player unit (Trig1), another linked to a unit of allied soldiers (Trig2). Both synchronised to a seperate trigger. Within Trig1 is the following setup Within Trig2 Now the final question is this. How can I make it so that if Trig2 is activated first, Trig1 wont be able to happen (And vice versa)
  7. UKSubmariner

    Gibraltar Pride

    For about a month now a mission has been sitting on the Project UKF's website, entitled Gibraltar Pride It's my first foray into releasing an OFP mission, although I had been making plenty for myself since day one. Anyhow.. addon's required.. Project UK Force's DPM Pack 1.0 Available from : http://www.project-ukf.com/downloads/ukf_dpmtrppk1.rar JAM2 It is still available from OFPEC: http://www.ofpec.com/editors/mods/JAM/JAM2.rar Colonel Klink's Fishing Boats From: http://www.dc3d.co.nz/downloads/ofp/boats/cwk_fish.rar GFX707's Bunker Pack 5 Still one of the best bunkers around by far!: ftp://www.gamezone.cz:8021/ofpd/unofaddons/bunkerpack5b.zip The mission itself is on the front page of the Project UKF's website.. http://www.project-ukf.com Much insight has been provided, and it's sequel (Due for release Monday) will be much improved. I know the number of downloads is quite high, but I can assure you that any downloads used are going to be used in as many missions as possible, otherwise it's just pointless downloading 20mb of stuff for one mission! Let me know what ya'll think..
  8. UKSubmariner

    Questions on unified zombie mod

    Already half done A slightly different take.. your part of a team holding a "Evacuation Station" and you've got to hold on till the evacuation is completed. Set on SKYE (Where else hey?) with Project UKF's DPM pack. Zombies vs. Bayonets... JUSTICE!
  9. UKSubmariner

    Sound issues

    I've got a minor glitch in one of the missions I've been churning out.. There are 2 voice sample. "voicesample" and "voicesample2" As well as 2 Music files "Theme" and "Closing" Now I can only get "Voicesample" and "Theme" to play, the rest wont. Below is the code from the description file.. can someone who knows there stuff tell me if it's something to do with the way it's laid out? Thanks a bundle if you can help.. if you can't.. thanks anyway for looking
  10. UKSubmariner

    Questions on unified zombie mod

    A simple example on a simple situation Create a West - Infantry - Infantry group, put the Officer as yourself In the Officier init line , put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">TEAM1=group this Away, create an East - Infantry -Zombies group Create now a Game Logic , edit its properties and change the line "Game Logic" that is to the right of the word "Unit" Â to "Zombi Mod - HARD Game" In the init line of this game logic, put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gblAllTargets=units TEAM1 Preview, You will notice that the zombies will begin to move to your (and your squad direction) your squad will open fire... But the fight will be desesperate, as each dead zombie will get up very few time after having being killed to attack again. Soon your squad will be annihilated and they will join the zombies to go after you Run, run !!!! Of course you can select a lower difficulty level in the Game Logic choice instead of HARD. Cheers mate.. I tend to have troubles getting to grips with flashpoint scripting, but when someone goes through it step by step, well I end up mastering it
  11. UKSubmariner

    Questions on unified zombie mod

    Sorry to sound like a total retard.. but unfortunately your brilliant addon still has me flummoxed. Scenario: I want the zombies to attack all units possible on the map (Bar themselves, obviously) Lets say I've already laid 3 squads of zombies, a squad of US soldiers and a group of civillians and nothing else Could someone please go step by step how to make the above happen? (The zombies just stand there like melons for me!)
  12. UKSubmariner

    United States Colonial Marines

    Although I can't help in terms of actual unit creation, I can help out with .OGG files (I can rip sounds from the Aliens film, and it's soundtrack) and also mission making...
  13. UKSubmariner

    SST MOD ISNT DEAD

    I thought that was how to mission make J/K. Sadly I can't help too much, except to say I do have the Starship Troopers soundtrack tucked away somewhere in a CD box, which I could .OGG for you guys. Same goes for the films, I could do you a sound pack (Prehaps throwing a couple of sounds from Aliens too.. wherever they refer to the Xenomorphs as bugs
  14. UKSubmariner

    Simple challenge

    Cool. Cheers mate.
  15. UKSubmariner

    C-130

    As you can read by the title, I'm in a little quandry... I have the original C-130 addon, but don't know if there is a better one out there.. can anyone recommend their faves?
  16. UKSubmariner

    Gibraltar Pride

    Cheers for the input.. you've brought up a few glitches that haven't been noticed. I can't work out how that popup about JAM can be fixed the only thing I can think of I'm afraid is starting from scratch, a very very annoying thing it is too. I'll keep trying to change it though.. INFO ON SPOILER: The whole point about him binding too you at that point is that the Russians get itchy trigger fingers (like some people in hostage situations have done) so try and do away with him ASAP. Top tip before going in: "Fix Bayonets!" Regarding the CQB issues, I may try and fix the Soviets to one place, see if that works. The rest.. no probs.. I'll incorporate that info into future missions, particularly the warping thing. Never noticed it before. And Architects Puma may be appearing in another "Crazy Ian" adventure shortly...
  17. How does one ensure a unit keeps doing the same animation you set it to? At the moment I have in a waypoint Now rm only does the animation once, I want the unit to keep doing it indefinately. Any help please?
  18. UKSubmariner

    First imported model from pc halo

    I've got the HALO soundtrack here (Mate of mine who works at HMV gave it to me) If you people want someone to .ogg the soundtrack, let me know?
  19. UKSubmariner

    Custom faces

    Daft question, I hope someone can help me out. I'm trying to use the Sean Bean uncammo'ed face in a mission of mine, and all I've got is the JPEG thats been posted. How do I get the JPEG of his face into the mission (So that even if I'm using a different face for my profile, the Sean Bean face will be the one in mission.)
  20. UKSubmariner

    Us colonial marines

    Sorry to be almost spam-like, but any updates? and are you incorporating that Predator addon that I've seen a thread for?
  21. UKSubmariner

    Custom faces

    Liquid_snake: Any chance of you cramming all you've done so far into a PBO please? I'd love to use the Sean Bean one, but can't get it to set face!
  22. UKSubmariner

    Searching For...

    I've been looking for some time now for a Sean Bean face. Anyone know where I can find a good one?
  23. UKSubmariner

    Help!

    Thanks a lot for that mate!
  24. UKSubmariner

    Help!

    I've just tried going over to Ballistic Studios webpage (www.ballistic-studios.com) and also ofpecs addons department... and neither are up at the moment. I can't find the darn thing anywhere! Anyone know somewhere else it's hosted please?
  25. UKSubmariner

    First imported model from pc halo

    I soo can't wait for this mod! I'm sure I'll be making some "private" Project UKF Royal Marines vs. Covenant on Tonal Island missions when it's done. Top work! Love the look of your booties! They've transfered beautifully. FIX BAYONETS!
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