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Unatomber

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Everything posted by Unatomber

  1. Unatomber

    Nvg on triplehead..

    Sounds realistic to me. IRL NVG:s limit the field of view down to something like 40 degrees..
  2. Unatomber

    Arma feedback thread - based on 1.09

    I would also have one request concerning the VoN-feature. The source for the VoN-voices should be configurable separately from game sound effects though Windows control panel - Sound and Audio devices - Voice -tab. Currently it is impossible to configure VON-playback and recording to my wireless headset which appears as a separate audio device.
  3. Unatomber

    Mp game abbreviations?

    A&D - Attack & Defend (a single objective, no-respawn map with humans on both sides) BTW, stumbled upon this thread
  4. Unatomber

    Finnish defence forces mod 1.0 released!

    Note that if youre exhausted the accuracy is bad too.. catch a breath and lie down, its almost at the level of the original game..
  5. Unatomber

    Finnish defence forces mod 1.0 released!

    The SISSI-units are guerrillas. They fight and perform reconnaissance/sabotage missions deep in the enemy territory.
  6. Unatomber

    Finnish defence forces mod 1.0 released!

    You could learn to read Teg  edit: hmm, dont you edit your posts.. None of the original files were overwritten!!
  7. Unatomber

    Finnish defence forces mod 1.0 released!

    DUH! Read this pic1 BIS BMP
  8. Unatomber

    Finnish defence forces mod 1.0 released!

    BMP-1 BMP-2 Whats the problem with the BMPs in FDFMod?? They are ON SCALE!
  9. Unatomber

    Finnish defence forces mod 1.0 released!

    especially if they are not there
  10. Unatomber

    Finnish defence forces mod 1.0 released!

    All weapons are in their own pbo, so are all air-units, vehicles, config, finnish units, russian units, markers, sounds and so on.. We made it modular on purpose.. If something big should appear, it's easier to patch it like this..
  11. Unatomber

    Finnish defence forces

    He served us with honor, now it's time for him to drown among the other threads. Many will be left missing you, dear mr. Thread..
  12. Unatomber

    Proximity fused amraams

    Yep, I meant that amraams aren't used in close combat since it doesn't have as good maneuverability as sidewinder for example.
  13. Unatomber

    Proximity fused amraams

    Hmm.. amraam is no dogfight missile   The ones that will come with FDFMod have maneuverability of some 20-40 which is well suited for MP too. We managed to make them hit their targets by increasing the "thrust"-variable to something like 300 if my memory serves me well.. They can be fired from some 4k's away from the target and they rarely miss.. And yes, we don't support countermeasures  Download the mod when it arrives and you'll see what we have managed to do.
  14. Unatomber

    Customization

    whats the point if custom weapon skins could be made and someone would make neonglow orange or green weapons to everyone, wouldnt it give that player an unfair advantage..
  15. Unatomber

    More goodies!

    Another nice feature would be user customisable lifetime of ammunition.. this would make it possible to make a proper mortar, similar to Upminder's. The problem is that 'shells' only live for 20 seconds now.. this limits the range of the mortar significantly.
  16. Unatomber

    More goodies!

    I think user toggleable manual/automatic gears would be a nice feature.. Tanks in current flashpoint seem to lack horsepower, they always slow down dramatically on hills, maybe a config entry for horsepower could be implemented?
  17. Unatomber

    Multiplayer

    So we need a better optimized netcode... (which was already mentioned in the list)
  18. Unatomber

    Ofp2 set in vietnam

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ April 17 2003,11:52)</td></tr><tr><td id="QUOTE">IMHO... For the love of God - not vietnam. We already have an excellent SEB Nam pack to play with.<span id='postcolor'> Seb Nam pack is fine, but the island is not good, it eats your fps and has some bugs..
  19. Unatomber

    Ofp2 set in vietnam

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ April 17 2003,11:52)</td></tr><tr><td id="QUOTE">IMHO... For the love of God - not vietnam. We already have an excellent SEB Nam pack to play with.<span id='postcolor'> Seb Nam pack is fine, but the island is not good, it eats your fps and has some bugs..
  20. Unatomber

    Realism or balance

    Balance via realism
  21. Unatomber

    Question about armored apc´s

    If a vehicle is found under armored-tab on the editor, it doesnt mean that the vehicle is configured to act like a tank.. what Im trying to say is that regular cars can also be found under armored-tab if it is put to be there in the config.cpp. the editor location in no way modifies the units properties.. for instance a Main Battle Tank can be put under Air-tab and it still wont fly
  22. Unatomber

    Multiplayer annoyances

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KuiK @ April 06 2003,09:11)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Feb. 16 2003,22:54)</td></tr><tr><td id="QUOTE">Players who come to our server and do not follow orders and run around on their own.<span id='postcolor'> Same thing for me<span id='postcolor'> so true..
  23. hmm.. I believe IR-seeking missiles cannot be detected from the targeted plane, except if it comes towards it from the front and it shows on radar. Well anyway i think chaff/flares are quite useless in flashpoint, since IT'S NOT AN AIR COMBAT SIMULATOR AND YOU CAN'T MAKE IT ONE.
  24. Unatomber

    Finnish defence forces

    The mod has gone beta. The beta testing is closed so dont ask if you can be a part of it. The length of beta testing will be from couple of weeks to over a month, depends on how much stuff theres to fix or modify.
  25. Unatomber

    Mine dispensing vehicle

    Just how would it work.. as far as i know, mines cannot be shot from anything, they must be layed. Maybe some scripting but whats the use in putting such dense antitank minefield somewhere?
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